Search found 14 matches
- Mon Oct 08, 2018 10:09 am
- Forum: Feature Requests
- Topic: UI scale
- Replies: 1
- Views: 636
Re: UI scale
I would also love to selectively hide some parts of the UI
- Mon Oct 08, 2018 10:08 am
- Forum: Feature Requests
- Topic: Job assignment visiblity
- Replies: 1
- Views: 654
Re: Job assignment visiblity
It could be done.
When you press alt, they could have portraits appear over the different machines depending on who if anyone is assigned to them.
When you press alt, they could have portraits appear over the different machines depending on who if anyone is assigned to them.
- Mon Oct 08, 2018 10:04 am
- Forum: Feature Requests
- Topic: replace belt slot with a mask slot and accessory slot
- Replies: 2
- Views: 970
Re: replace belt slot with a mask slot and accessory slot
Obvious conflicts with helmets ahead. I think this could be accomplished with the 4x4 head slot: Full-faced helms take up 4x4, while Straw-Hat takes up 2x4, leaving room for another 2x4 something (like a mask) The first time I saw that some equipment did't take up the whole space I wrongly assumed t...
- Fri Sep 28, 2018 12:46 am
- Forum: Feature Requests
- Topic: Formations
- Replies: 3
- Views: 1291
Re: Formations
One quick fix for that in the mean time:
Have your ranged squad follow one member in the "caravan" formation. They will form a line behind the leader. Now just give him a move order perpendicular to the enemy and "HOLD" the squad.
Have your ranged squad follow one member in the "caravan" formation. They will form a line behind the leader. Now just give him a move order perpendicular to the enemy and "HOLD" the squad.
- Mon Sep 24, 2018 4:09 am
- Forum: Feature Requests
- Topic: Escalating Assaults
- Replies: 0
- Views: 495
Escalating Assaults
After defeating an assault from one of the three major factions, the next one will be stronger. (More units, higher levels, etc . . .) Currently: If I can successfully defeat a faction's assault without losing members or depleting my resources, I have no reason to go on the offensive because the en...
- Mon Sep 24, 2018 3:51 am
- Forum: Feature Requests
- Topic: "Upstart Factions"
- Replies: 0
- Views: 490
"Upstart Factions"
Sorry for the title, not sure what to call this feature. Allow a certain number of individual NPCs to act as the player in the game world. This includes recruiting squadmates, building and outpost, and going to war with other factions. Still limited in that they cannot remove key characters and even...
- Mon Sep 24, 2018 3:22 am
- Forum: Off-Topic
- Topic: New members say "Hi"
- Replies: 814
- Views: 509048
Re: New members say "Hi"
Hi!
My name is Vorian. I'm part-owner to a small business developing games.
Right now I have about 140 hours on Kenshi.
My name is Vorian. I'm part-owner to a small business developing games.
Right now I have about 140 hours on Kenshi.
- Mon Sep 24, 2018 3:19 am
- Forum: Feature Requests
- Topic: Sabotage
- Replies: 0
- Views: 463
Sabotage
Allow sabotage for enemy generators. Enhanced Stealth Gameplay: The intention is to add a layer to stealth gameplay by making stealth more difficult, then adding options for the player to overcome said difficulty with. Maintaining stealth in full light with no weather effects should be made more dif...
- Mon Sep 24, 2018 2:43 am
- Forum: Feature Requests
- Topic: Enemy Stealth
- Replies: 2
- Views: 714
Re: Enemy Stealth
think would be better if only revealed the one you found. I included that for merchant squads or fighter-only squads. If you had no one in your group with enough of the requisite skill, you'd essentially have to wait for each of the ninjas to fail a stealth KO attempt to fight them. Which might mea...
- Sun Sep 23, 2018 10:07 pm
- Forum: Feature Requests
- Topic: Lightning Hazard
- Replies: 0
- Views: 522
Lightning Hazard
Lightning strikes can damage squad members. In Black Desert and some of the new areas, Lightning strikes are common and do a great job of adding to an already frightening atmosphere. The effect is diminished when you realize it's harmless. Mechanics: -Unprotected characters have damage distributed ...
- Sun Sep 23, 2018 9:36 pm
- Forum: Feature Requests
- Topic: Enemy Stealth
- Replies: 2
- Views: 714
Enemy Stealth
Allow NPCs to use stealth against you. Mechanics: -Enemies successfully cloaked are invisible. -Perception or Assassination (which ever is highest) modify how easy it is to spot them. -Detecting one cloaked enemy reveals all cloaked enemies for a short time. In Gameplay: -Roaming squads of any ninja...
- Thu Sep 20, 2018 3:24 am
- Forum: General
- Topic: New map locations
- Replies: 2
- Views: 5869
Re: New map locations
Nothing like losing a fight, then watching helplessly as a bank of mustard gas quietly snuffs out all of your crippled organic squad mates.
- Tue Sep 18, 2018 2:25 am
- Forum: Feature Requests
- Topic: Iron man mode
- Replies: 9
- Views: 4460
- Thu Sep 13, 2018 4:16 am
- Forum: Feature Requests
- Topic: Iron man mode
- Replies: 9
- Views: 4460
Re: Iron man mode
I really want!
This is also called Hardcore mode in other games.
In Mount&Blade you have this same option on a new game. ("Realistic! No saving without quitting!")
There are save-scrum exploits in this game, which would be fixed if you couldn't roll-back.
This is also called Hardcore mode in other games.
In Mount&Blade you have this same option on a new game. ("Realistic! No saving without quitting!")
There are save-scrum exploits in this game, which would be fixed if you couldn't roll-back.