Search found 14 matches

by Lord Vorian
Mon Oct 08, 2018 10:09 am
Forum: Feature Requests
Topic: UI scale
Replies: 1
Views: 636

Re: UI scale

I would also love to selectively hide some parts of the UI
by Lord Vorian
Mon Oct 08, 2018 10:08 am
Forum: Feature Requests
Topic: Job assignment visiblity
Replies: 1
Views: 654

Re: Job assignment visiblity

It could be done.

When you press alt, they could have portraits appear over the different machines depending on who if anyone is assigned to them.
by Lord Vorian
Mon Oct 08, 2018 10:04 am
Forum: Feature Requests
Topic: replace belt slot with a mask slot and accessory slot
Replies: 2
Views: 970

Re: replace belt slot with a mask slot and accessory slot

Obvious conflicts with helmets ahead. I think this could be accomplished with the 4x4 head slot: Full-faced helms take up 4x4, while Straw-Hat takes up 2x4, leaving room for another 2x4 something (like a mask) The first time I saw that some equipment did't take up the whole space I wrongly assumed t...
by Lord Vorian
Fri Sep 28, 2018 12:46 am
Forum: Feature Requests
Topic: Formations
Replies: 3
Views: 1291

Re: Formations

One quick fix for that in the mean time:

Have your ranged squad follow one member in the "caravan" formation. They will form a line behind the leader. Now just give him a move order perpendicular to the enemy and "HOLD" the squad.
by Lord Vorian
Mon Sep 24, 2018 4:09 am
Forum: Feature Requests
Topic: Escalating Assaults
Replies: 0
Views: 495

Escalating Assaults

After defeating an assault from one of the three major factions, the next one will be stronger. (More units, higher levels, etc . . .) Currently: If I can successfully defeat a faction's assault without losing members or depleting my resources, I have no reason to go on the offensive because the en...
by Lord Vorian
Mon Sep 24, 2018 3:51 am
Forum: Feature Requests
Topic: "Upstart Factions"
Replies: 0
Views: 490

"Upstart Factions"

Sorry for the title, not sure what to call this feature. Allow a certain number of individual NPCs to act as the player in the game world. This includes recruiting squadmates, building and outpost, and going to war with other factions. Still limited in that they cannot remove key characters and even...
by Lord Vorian
Mon Sep 24, 2018 3:22 am
Forum: Off-Topic
Topic: New members say "Hi"
Replies: 814
Views: 509048

Re: New members say "Hi"

Hi!
My name is Vorian. I'm part-owner to a small business developing games.
Right now I have about 140 hours on Kenshi.
by Lord Vorian
Mon Sep 24, 2018 3:19 am
Forum: Feature Requests
Topic: Sabotage
Replies: 0
Views: 463

Sabotage

Allow sabotage for enemy generators. Enhanced Stealth Gameplay: The intention is to add a layer to stealth gameplay by making stealth more difficult, then adding options for the player to overcome said difficulty with. Maintaining stealth in full light with no weather effects should be made more dif...
by Lord Vorian
Mon Sep 24, 2018 2:43 am
Forum: Feature Requests
Topic: Enemy Stealth
Replies: 2
Views: 714

Re: Enemy Stealth

think would be better if only revealed the one you found. I included that for merchant squads or fighter-only squads. If you had no one in your group with enough of the requisite skill, you'd essentially have to wait for each of the ninjas to fail a stealth KO attempt to fight them. Which might mea...
by Lord Vorian
Sun Sep 23, 2018 10:07 pm
Forum: Feature Requests
Topic: Lightning Hazard
Replies: 0
Views: 522

Lightning Hazard

Lightning strikes can damage squad members. In Black Desert and some of the new areas, Lightning strikes are common and do a great job of adding to an already frightening atmosphere. The effect is diminished when you realize it's harmless. Mechanics: -Unprotected characters have damage distributed ...
by Lord Vorian
Sun Sep 23, 2018 9:36 pm
Forum: Feature Requests
Topic: Enemy Stealth
Replies: 2
Views: 714

Enemy Stealth

Allow NPCs to use stealth against you. Mechanics: -Enemies successfully cloaked are invisible. -Perception or Assassination (which ever is highest) modify how easy it is to spot them. -Detecting one cloaked enemy reveals all cloaked enemies for a short time. In Gameplay: -Roaming squads of any ninja...
by Lord Vorian
Thu Sep 20, 2018 3:24 am
Forum: General
Topic: New map locations
Replies: 2
Views: 5869

Re: New map locations

Nothing like losing a fight, then watching helplessly as a bank of mustard gas quietly snuffs out all of your crippled organic squad mates.
by Lord Vorian
Tue Sep 18, 2018 2:25 am
Forum: Feature Requests
Topic: Iron man mode
Replies: 9
Views: 4460

Re: Iron man mode

drakasin wrote:
Sat Sep 15, 2018 5:41 pm
-snip-
Thank you drakasin. That's a great explanation of why the feature is important.
by Lord Vorian
Thu Sep 13, 2018 4:16 am
Forum: Feature Requests
Topic: Iron man mode
Replies: 9
Views: 4460

Re: Iron man mode

I really want!
This is also called Hardcore mode in other games.
In Mount&Blade you have this same option on a new game. ("Realistic! No saving without quitting!")
There are save-scrum exploits in this game, which would be fixed if you couldn't roll-back.