Search found 19 matches
- Thu Oct 04, 2018 7:47 pm
- Forum: Bug reports
- Topic: [KENSHI 0.98.53] Lost ownership of building
- Replies: 9
- Views: 2229
Re: [KENSHI 0.98.53] Lost ownership of building
Happened to me as well in World's end. It was the L-house. It was on a fresh new game, no imports during the playthrough, so I'd say it's not related to importing.
- Thu Sep 20, 2018 1:40 pm
- Forum: Bug reports
- Topic: [0.99.1] Building moved vertically
- Replies: 4
- Views: 559
Re: [0.99.1] Building moved vertically
There seems to be a bug with some structures where they reset to Y=100 whenever they get below that number or thereabout whenever it is loaded, de-loaded and loaded again. For example, a Large Swamp Platform (the square gigantic, largest one with massive support pillars and long staircase, can't rem...
- Wed Sep 19, 2018 5:46 pm
- Forum: Bug reports
- Topic: [0.99.1] Burn As NPC Won't Repair Himself
- Replies: 2
- Views: 906
Re: [0.99.1] Burn As NPC Won't Repair Himself
Neither do Skeletons of Black Desert City repair themselves, I've noticed. They fight spiders and then just return to their posts and just stand there while being barely alive.
- Tue Sep 18, 2018 6:03 pm
- Forum: Feature Requests
- Topic: Stealing limbs
- Replies: 2
- Views: 3941
Re: Stealing limbs
To be honest I didn't even think you could do that, or rather didn't even think about it. Can you actually do that? In some major cities (except Holy Nation) (Shobattai, Mongrel, World's End, and others) there are Robotics shops that have robotic limbs for sale (or if you want, you can steal them, s...
- Tue Sep 18, 2018 12:33 am
- Forum: Bug reports
- Topic: [0.99] inaccessible building due to a tree
- Replies: 1
- Views: 1424
[0.99] inaccessible building due to a tree
There's an inaccessible building in Shark (in my world there's a shop, which I can't access) due to a tree growing through the stairs


- Sun Sep 16, 2018 9:40 pm
- Forum: Bug reports
- Topic: No Unique Recruits in Tengu's Vault
- Replies: 4
- Views: 2054
Re: No Unique Recruits in Tengu's Vault
They don't feed prisoners? Is it in general or just Tengu's Vault (the warden says something about eating their own shit if they want to eat). Anyway maybe that should be posted as a separate bug report, but I can't confirm that myself as I've never noticed (been to Tengu's maybe thrice in total and...
- Sun Sep 16, 2018 9:35 pm
- Forum: Bug reports
- Topic: [0.9X.XX] Stealth KO breaks NPC AI, makes them disappear
- Replies: 5
- Views: 1654
Re: [0.9X.XX] Stealth KO breaks NPC AI, makes them disappear
Have you also perhaps noticed some strange NPCs running around at full sprint (by strange I mean out of place)? I noticed some after depopulating Rebirth using Stealth KO (lone sentinels, no squads, one running from rebirth after following all the way to the Floodlands), might've been a coincidence,...
- Sun Sep 16, 2018 3:06 pm
- Forum: Feature Requests
- Topic: A button to clear assigned jobs
- Replies: 8
- Views: 2736
- Sun Sep 16, 2018 3:04 pm
- Forum: Bug reports
- Topic: No Unique Recruits in Tengu's Vault
- Replies: 4
- Views: 2054
Re: No Unique Recruits in Tengu's Vault
This probably happens due to the living world. I passed Burnt's tower once and the next time I went there, it seemed the spiders killed him because he was no longer there. I had kamikaze squads spawn even though the female shek leader (forgot name) was still alive (probably some other event triggere...
- Sun Sep 16, 2018 2:57 pm
- Forum: Bug reports
- Topic: [0.98.62] Having bionic limbs triggers skeleton comments from NPCs
- Replies: 6
- Views: 1320
Re: [0.98.62] Having bionic limbs triggers skeleton comments from NPCs
Talking to Iyo doesn't trigger skeleton "secret" comment, and treats me as an organic. When visiting Black Desert City, the Skeleton comment on my flesh body and thus don't treat me as a Skeleton, unlike Flotsam traders for exampl.e It seems that the problem is only with regards to passing...
- Sat Sep 15, 2018 5:42 pm
- Forum: Feature Requests
- Topic: Modding: "Consume Item" dialogue effect
- Replies: 1
- Views: 1038
Re: Modding: "Consume Item" dialogue effect
I second this. It would greatly enhance modding capabilities, and thus could result in better mods and in turn longevitiy of the game post-development. There's already a good dialogue AI, why not such a (I presume?) simple thing?
- Sat Sep 15, 2018 5:41 pm
- Forum: Feature Requests
- Topic: Iron man mode
- Replies: 9
- Views: 4452
Re: Iron man mode
The thing is about the knowledge of either being able to reload or not. I'll give an in-game example from different games. Someone mentioned Mount&Blade - you play a completely different game if you can't make cupious amount of saves to revert bad decisions. You're more cautious, more realistic....
- Sat Sep 15, 2018 5:20 pm
- Forum: Bug reports
- Topic: [0.98.62] Having bionic limbs triggers skeleton comments from NPCs
- Replies: 6
- Views: 1320
Re: [0.98.62] Having bionic limbs triggers skeleton comments from NPCs
You keep talking about HN, but what about others who aren't hostile to Skeletons? Also refer to my previous post in its entirety. Anyway, might not be a bug, but rather a poor design choice (perhaps made in lack of time of adding entire branches of comments/dialogues). Haven't looked into the editor...
- Sat Sep 15, 2018 5:06 pm
- Forum: Bug reports
- Topic: [0.98.62] Having bionic limbs triggers skeleton comments from NPCs
- Replies: 6
- Views: 1320
Re: [0.98.62] Having bionic limbs triggers skeleton comments from NPCs
Yes, but being literally called a Skeleton, not even a hint of Shek? Giving me comments as if I was entirely skeleton without any hint of Shek-ness? It doesn't make a sense. It's like if you had a bionic arm (someday, sigh) installed and suddenly you're not human anymore, you're entirely a robot and...
- Sat Sep 15, 2018 2:29 pm
- Forum: Bug reports
- Topic: [0.98.62] Having bionic limbs triggers skeleton comments from NPCs
- Replies: 6
- Views: 1320
[0.98.62] Having bionic limbs triggers skeleton comments from NPCs
Hello again. I have a Shek character, whose all 4 limbs have been replaced by robotic equivalents. I was just travelling through Flotsam when the traders there kept commenting, "Skeleton!", "No no no no no", "ARGH a skeleton, those souless eyes give me the creeps" and o...
- Sat Sep 15, 2018 9:37 am
- Forum: Bug reports
- Topic: Constant crashing
- Replies: 1
- Views: 368
Re: Constant crashing
Try to run experimental instead of stable version. Also it might just be that the game has grown too large for your PC, and you crash because you run out of memory (there's a reason why Kenshi is x64 now only). I have 6GB of RAM and still crash sometimes if I am running a large enough outpost. Unins...
- Fri Sep 14, 2018 6:17 pm
- Forum: Bug reports
- Topic: [0.98.62] Funky encumbrance trickery, and how to maximize single-person carrying capacity
- Replies: 1
- Views: 354
[0.98.62] Funky encumbrance trickery, and how to maximize single-person carrying capacity
'Member bagception? I 'member. Now comes the next installment in storage space magic! Overload a single person - as much as you can, multiple huge bags, fill with your choice of items! This person can barely move! Ripe for some cannibal chew, right? No problem! Have another person pick this overload...
- Thu Sep 13, 2018 7:43 pm
- Forum: Bug reports
- Topic: [0.9X.XX] Stealth KO breaks NPC AI, makes them disappear
- Replies: 5
- Views: 1654
Re: [0.9X.XX] Stealth KO breaks NPC AI, makes them disappear
Understandable, though this topic might get crowded soon as the bug has been around for at least two years if I am to report it every update, and can confirm that it still happens on 0.98.62
- Thu Sep 13, 2018 6:52 pm
- Forum: Bug reports
- Topic: [0.9X.XX] Stealth KO breaks NPC AI, makes them disappear
- Replies: 5
- Views: 1654
[0.9X.XX] Stealth KO breaks NPC AI, makes them disappear
Hello, sorry if this has been posted before, but I posted on Steam forums and got no reply and searching for this bug on the forums yielded no results. First, copy-paste from my steam bug report from November 2017: Version of Kenshi - Doesn't matter as the bug has been around for at least a year (I'...