Can't you archive the save folder?
The glitch has been happening to a lot of us. Hope it gets fixed soon.
Search found 12 matches
- Tue Nov 27, 2018 4:22 pm
- Forum: Bug reports
- Topic: NPC patrols getting into my fully walled base
- Replies: 4
- Views: 1202
- Sat Nov 24, 2018 8:06 pm
- Forum: Bug reports
- Topic: [0.99.20]"-An AI fix for certain gate/wall configurations" screwed up my base
- Replies: 4
- Views: 1253
Re: [0.99.20]"-An AI fix for certain gate/wall configurations" screwed up my base
Imported and mod free save file. Building configuration has changed a bit, but bug always eventually happen. I recommend trying to pick up the sword outside. near the Ore Drill, or simply operating the Ore Drill through permajob for 15 to 30 minutes.
- Thu Nov 22, 2018 10:59 pm
- Forum: Bug reports
- Topic: [0.99.21] Wandering Traders not trading
- Replies: 2
- Views: 520
Re: [0.99.21] Wandering Traders not trading
I know some wandering traders won't trade in towns, but will be available for trade if you follow them around for a while as they leave town. Wandering shinobi assassins also have the Wandering Trader goal, but it seems like a work around to make them wander around the world just like Caravans would.
- Thu Nov 22, 2018 5:21 pm
- Forum: Bug reports
- Topic: [0.99.20]"-An AI fix for certain gate/wall configurations" screwed up my base
- Replies: 4
- Views: 1253
Re: [0.99.20]"-An AI fix for certain gate/wall configurations" screwed up my base
It also seems to be affecting NPC AI. Had a squad of Holy Nation guys somehow get in my base, but where unable to leave even though the gate was open (their goal was "Aimless"). After destroying demolishing a random wall, they left through the open gate. I think the bug might also be affec...
- Thu Nov 22, 2018 3:04 am
- Forum: Bug reports
- Topic: [0.99.20]"-An AI fix for certain gate/wall configurations" screwed up my base
- Replies: 4
- Views: 1253
[0.99.20]"-An AI fix for certain gate/wall configurations" screwed up my base
After a long 24 ingame days of travel across the land, I went back to my base to find out that units under a permajob, like "Operate Iron Mine" or "Staying close with x" can't cross my gate on their own, thanks to the update. I didn't have any problems prior to 0.99.20. Demolishi...
- Thu Nov 22, 2018 2:49 am
- Forum: Bug reports
- Topic: Can't dismantle harpoon/crosbow with light from being built
- Replies: 1
- Views: 559
Re: Can't dismantle harpoon/crosbow with light from being built
It's a problem with the UI. Try a UI mod, the option might be visible. From experience, the popular Dark UI mod has a barely visible Disassemble option while vanilla just doesn't show it at all.
- Wed Nov 21, 2018 3:22 am
- Forum: Bug reports
- Topic: [0.99.19] Hive Villages are broken
- Replies: 1
- Views: 575
Re: [0.99.19] Hive Villages are broken
One other thing I noticed. The navmesh seem to be really sketchy around those villages. This number was right after attempting to fix an other Hive Village which had a similar number of errors.
- Wed Nov 21, 2018 3:12 am
- Forum: Bug reports
- Topic: [0.99.19] Hive Villages are broken
- Replies: 1
- Views: 575
[0.99.19] Hive Villages are broken
HIVE Commune Huts (why is "Hive" completely capitalized?) seem to be stuck in an in-between state and cannot seems to make it's mind on whether or not it want to activate their "indoor" mode. Also, it is impossible to trade with Hive Trader robotics. General Hive Traders work fin...
- Sun Nov 18, 2018 11:53 pm
- Forum: Bug reports
- Topic: Visual Bugs
- Replies: 249
- Views: 474741
Re: Visual Bugs
[0.99.17]
Ground decals and other textures are missing in The Great Desert. Pictured is the border with Heft.
Ground decals and other textures are missing in The Great Desert. Pictured is the border with Heft.
- Thu Nov 08, 2018 4:23 am
- Forum: Bug reports
- Topic: [0.99.7, 0.99.8 & 0.99.10] Crash when picking up bodies
- Replies: 2
- Views: 612
Re: [0.99.7, 0.99.8 & 0.99.10] Crash when picking up bodies
It happened again. This time with 0.99.10. It was with only one player character and the body being picked up was an unconscious cannibal. The cannibal was also part of a base raiding party, like previous cases.
For some reason, crash dumps are no longer being generated.
For some reason, crash dumps are no longer being generated.
- Mon Nov 05, 2018 4:54 pm
- Forum: Bug reports
- Topic: [0.99.7, 0.99.8 & 0.99.10] Crash when picking up bodies
- Replies: 2
- Views: 612
[0.99.7, 0.99.8 & 0.99.10] Crash when picking up bodies
I was cleaning up my base of the unconscious bodies of raiders when the game suddenly crashes. Happened to me twice, both times with unconscious but still alive humanoids. An other common point between both crashes is that I commanded multiple characters to pick up bodies at the same time in Pause m...
- Fri Oct 26, 2018 6:48 pm
- Forum: Feature Requests
- Topic: Add Import option to import "Price mark up" of an existing world
- Replies: 0
- Views: 849
Add Import option to import "Price mark up" of an existing world
Pretty straight forward. Currently, importing a game will reset the existing "price mark up" of a world to a new one. Adding mods and updating to newer versions sometimes require importing and this usually break up existing trade routes a player might have. Adding the option to import the ...