Search found 4 matches
- Wed Jan 13, 2021 10:58 am
- Forum: Feature Requests
- Topic: [Kenshi 2] More Robust Dialogue/Quest Modding
- Replies: 0
- Views: 1295
[Kenshi 2] More Robust Dialogue/Quest Modding
The #1 thing I want to see in Kenshi 2 is expanded tools for modding, especially dialogue modding. As it stands, Kenshi 1 has an easy to use (yay!) but extremely restrictive (boo!) set of tools for making dialogue mods. For example, I can make it so you can pay an NPC money by choosing a dialogue op...
- Fri Feb 15, 2019 8:40 pm
- Forum: Feature Requests
- Topic: New FCS Tool: DM_Remove_Item
- Replies: 5
- Views: 2607
Re: New FCS Tool: DM_Remove_Item
It might be nice to expand the 'target has item' and 'target has item type' checks as well, to allow weapon/armor types to be checked for, and also to have condition/quality vars to check against, if the above suggestion gets chosen for implementation. It would fully expand the scope of use for dial...
- Sun Feb 10, 2019 1:35 am
- Forum: Feature Requests
- Topic: New FCS Tool: DM_Remove_Item
- Replies: 5
- Views: 2607
Re: New FCS Tool: DM_Remove_Item
A thought that came up while I was wating for this to get approved: Make sure this command only draws on items in the target's inventory or backpack, not anything that's equipped. That should preempt most problems I could see it causing through misuse. Or you could add a Var4, 'Exclude Equipped' 0 f...
- Sat Feb 09, 2019 10:18 am
- Forum: Feature Requests
- Topic: New FCS Tool: DM_Remove_Item
- Replies: 5
- Views: 2607
New FCS Tool: DM_Remove_Item
One of the biggest obstacles in the creative side of Kenshi modding right now is the inability to remove an item from a player character's inventory -- in effect, giving a requested item to an npc. We can check against if the player *has* the item, but we can do nothing about that fact afterwards. T...