Search found 18 matches
Re: Blender
Thank you for exporter udate! It fixed body seams problem (before you had to invert green channel for normal maps). Now it is all good. Although there are still very visible neck seams. Any idea how to fix it? Or we will just wait for possible fix from devs (maybe provided template model needs updat...
- Sat Apr 13, 2019 5:18 am
- Forum: Modding
- Topic: Problem with seams
- Replies: 27
- Views: 16887
Re: Problem with seams
Devs fixed inverted channels during export with exporter update and there is no need for fix mentioned above. Although neck seams are still visible, but it is way better than before and there is no need to invert green channel anymore.
- Tue Feb 19, 2019 1:00 pm
- Forum: Modding
- Topic: Problem with seams
- Replies: 27
- Views: 16887
Re: Problem with seams
And I do believe your method works great as I tested your textures. Just wanted to find a way to make it simply work during simple export. But it seems it does not work 100% as I forgot which export setting I used.
- Tue Feb 19, 2019 12:59 pm
- Forum: Modding
- Topic: Problem with seams
- Replies: 27
- Views: 16887
Re: Problem with seams
Wow. Now I tried again in the same way and it refuses to work showing same seams. Sooo weird... Sigh. In my Steam guide page you said it's not working because you're using vanilla normal map. Why are you still using vanilla normal map and expecting it to just work? I already provided a viable solut...
- Mon Feb 18, 2019 4:11 pm
- Forum: Modding
- Topic: Problem with seams
- Replies: 27
- Views: 16887
Re: Problem with seams
I can provide normal maps for all of the vanilla blue-eyed face variants, too. I really appreciate that, but I still want to find proper solution without doing 5 or 7 steps. I am stubborn, yes :D And it is just more out of artistic curiosity. But damn, why did it stop working doing this way. Probab...
- Mon Feb 18, 2019 2:55 pm
- Forum: Modding
- Topic: Problem with seams
- Replies: 27
- Views: 16887
Re: Problem with seams
Wow. Now I tried again in the same way and it refuses to work showing same seams. Sooo weird...
- Mon Feb 18, 2019 1:03 pm
- Forum: Modding
- Topic: Problem with seams
- Replies: 27
- Views: 16887
Re: Problem with seams
Well, tested the theory. It works. And it is really simple. Just opening file in photoshop and inverting green channel fixes most seams. Nothing else is needed. I will try to fiddle with some setting and will post what I will find. P.S. Did not touch face, just inverted green channel in photoshop of...
- Mon Feb 18, 2019 12:55 pm
- Forum: Modding
- Topic: Problem with seams
- Replies: 27
- Views: 16887
Re: Problem with seams
Well the tail is and always will be brown as by Dragon Ball lore all Saiyans had brown tails(unless going super saiyan or gt versions). Tails don't change colors when you change skin color as they are masked. And there can be another problem that when you put a hat tail will be gone (as hair does). ...
- Mon Feb 18, 2019 4:24 am
- Forum: Modding
- Topic: Problem with seams
- Replies: 27
- Views: 16887
Re: Problem with seams
But if I will want to use do I have permission? Credits will be added of course if I do use those textures.
- Mon Feb 18, 2019 4:23 am
- Forum: Modding
- Topic: Problem with seams
- Replies: 27
- Views: 16887
Re: Problem with seams
Hey. Well I guess I will just have to make custom normal maps :D But Nvidia DDS plugin seems to be less accurate, any suggestions what to use to convert diffuse map into normal with more precision? And how do you apply correct grayscale? It seems Nvidia DDS plugin can convert into grayscale normal m...
- Sun Feb 17, 2019 3:07 pm
- Forum: Modding
- Topic: Problem with seams
- Replies: 27
- Views: 16887
Re: Problem with seams
Regarding neck seams they are also in vanilla. It is a part where head mesh connects with body mesh, so it is kinda unavoidable.
- Sun Feb 17, 2019 12:45 pm
- Forum: Modding
- Topic: Problem with seams
- Replies: 27
- Views: 16887
Re: Problem with seams
Another interesting find If you export only with shape keys, without tangents or binormals, model works just fine and has same seams as with exporting with those two options selected, but also has more seams in weird places (like going in the middle of whole body, very visible on belly, but it seems...
- Sun Feb 17, 2019 12:27 pm
- Forum: Modding
- Topic: Problem with seams
- Replies: 27
- Views: 16887
Re: Problem with seams
Interesting find. I started to mess around with IO Plugin and found that if you export without tangent data you get these weird patches, which weirdly enough are in similar places as the seams are.
- Sat Feb 16, 2019 8:22 am
- Forum: Modding
- Topic: Face morph/shape keys
- Replies: 1
- Views: 4047
Re: Face morph/shape keys
Found solution.
You need to export tangents, binormals and shape keys checked. If you export with apply modifiers checked shape keys get lost.
You need to export tangents, binormals and shape keys checked. If you export with apply modifiers checked shape keys get lost.
- Fri Feb 15, 2019 7:01 pm
- Forum: Modding
- Topic: Problem with seams
- Replies: 27
- Views: 16887
Re: Problem with seams
Quick update. It seems that we have this problem even just exporting human mesh without any mesh, UV or texture changes. Here is the picture. You will notice seams in same place. While non imported-exported mesh in vanilla game does not have this problem. Any ideas guys/gals? P.S. using tangents, bi...
- Fri Feb 15, 2019 6:50 pm
- Forum: Modding
- Topic: Problem with seams
- Replies: 27
- Views: 16887
Re: Problem with seams
Here is another image from different angle. Here you can see a little bit better.
- Fri Feb 15, 2019 5:30 pm
- Forum: Modding
- Topic: Problem with seams
- Replies: 27
- Views: 16887
Problem with seams
Hello, So I made custom race, added tail to it. Everything works fine, but there are really ugly visible seams on the character model. I used Greenlander as base (human). Tried meshes from this forum (blender template). Also tried from meshes folder. Result is same. In vanilla game greenlander looks...
- Fri Feb 15, 2019 8:07 am
- Forum: Modding
- Topic: Face morph/shape keys
- Replies: 1
- Views: 4047
Face morph/shape keys
Hello! I was modding this wonderful game and started to create Saiyan Race (yeah, Saiyan :D). So I created new race, based on Greenlander. Modified mesh Human mesh and added tail. Applied weights, rigged and etc. Everything works fine, but there is a problem. In character creation screen it seems mo...