Search found 43 matches

by Rustledjimm
Sun Mar 01, 2020 4:32 am
Forum: Bug reports
Topic: Fishing village in Outlands Owned by Wrong Faction
Replies: 6
Views: 1711

Re: Fishing village in Outlands Owned by Wrong Faction

Yeah they definitely look here, I've reported numerous things here that have all been fixed. They're busy folk though, they don't always respond and their work load is large.

Also thank you :) Any feedback is appreciated on the mod page!
by Rustledjimm
Tue Feb 25, 2020 11:34 am
Forum: Bug reports
Topic: Fishing village in Outlands Owned by Wrong Faction
Replies: 6
Views: 1711

Re: Fishing village in Outlands Owned by Wrong Faction

I already reported this here https://www.lofigames.com/phpBB3/viewto ... =9&t=15578

But good to see it getting extra attention :)
by Rustledjimm
Fri Feb 07, 2020 6:40 pm
Forum: Modding
Topic: Creating a mount
Replies: 13
Views: 9317

Re: Creating a mount

Their progress is probably nothing at all because they aren't the first one to attempt this and it's well known in the modding community that this isn't really something that can be done with our current tools.
by Rustledjimm
Fri Feb 07, 2020 12:54 pm
Forum: Bug reports
Topic: NPC Settlement Survey Bug Report
Replies: 1
Views: 706

NPC Settlement Survey Bug Report

So I noticed a few bugs here and there in Vanilla Kenshi for certain settlements so I decided to go through them all to see any potential issues. While I've checked all villages/towns I have yet to check all ruins, though one particular ruin issue is reported below. I'm sorry if it's a bit of a mess...
by Rustledjimm
Sun Jan 26, 2020 7:22 pm
Forum: Gameplay
Topic: House Purchase in Brink or Black Scratch
Replies: 4
Views: 8021

Re: House Purchase in Brink or Black Scratch

There is a step house in Brink that is usually for sale. You could also mod the game to make the houses able to be bought.
by Rustledjimm
Sun Jan 26, 2020 6:59 pm
Forum: Bug reports
Topic: Fishing Village in Outlands
Replies: 1
Views: 2598

Re: Fishing Village in Outlands

I will note that the United Cities Fishing Village file only includes 1 squad of gate guards, meaning only one gate will be opened. I don't know if this is intentional due to the danger of the area, only keeping the seaward gate open (unless they choose randomly). Here's a picture after I modded sho...
by Rustledjimm
Sun Jan 26, 2020 6:48 pm
Forum: Bug reports
Topic: Fishing Village in Outlands
Replies: 1
Views: 2598

Fishing Village in Outlands

The fishing village in Vanilla in the Outlands Zone is for some reason Deadcat, despite being the other side of the map to where the Deadcat are located. Looking into the files the Town Placement that is placed there is Fishing Village with string ID 1222-gamedata.base. There is an identically named...
by Rustledjimm
Sat Jan 25, 2020 1:41 pm
Forum: Bug reports
Topic: Minor dialogue bugs
Replies: 4
Views: 3286

Re: Minor dialogue bugs

I'm reviving ye olde minor dialogue bugs.

Found a typo mistake in Yamdu's dialogue

Image

Says "Seems like pretty blood hands to me". Which I believe should be "Seems like pretty bloody hands to me"?
by Rustledjimm
Wed Nov 20, 2019 9:35 pm
Forum: Bug reports
Topic: Raid Announce Dialogue Bug
Replies: 0
Views: 477

Raid Announce Dialogue Bug

For raids where you want the player to talk to the leader using an interrupt, it is incompatible with using an injector in the same dialogue. The dialogue bubble will still appear above the character but as soon as an interjector joins in it cannot be triggered, even if I try to re-set the interrupt...
by Rustledjimm
Wed Nov 06, 2019 10:12 pm
Forum: Feature Requests
Topic: Changing relations pop up
Replies: 1
Views: 2278

Changing relations pop up

When a faction is set as "not real" change it so relations pop ups (relations with <insert not real faction here> has improved X amount) or (you are now allies with <insert not real faction here>etc.) do not appear in game. If this is what is supposed to happen then feel free to move this ...
by Rustledjimm
Mon Oct 21, 2019 6:06 pm
Forum: Feature Requests
Topic: NPCs pretending to use workbenches
Replies: 2
Views: 2461

Re: NPCs pretending to use workbenches

I must be dumber than I think. I could just use a building swap so all npc factions change rather than redoing interiors.
by Rustledjimm
Fri Oct 18, 2019 9:53 pm
Forum: Bug reports
Topic: Minor dialogue bugs
Replies: 4
Views: 3286

Re: Minor dialogue bugs

Hey, I don't know if this is a bug or not as I'm unsure if it was ever intended to be used in this way. I am unable to get animals to use crowd triggers. For say, a pack of wolves all howling at the same time. If this isn't a bug I guess this is a request for this to be possible? or if it is possibl...
by Rustledjimm
Thu Oct 17, 2019 12:20 pm
Forum: Feature Requests
Topic: Dialogue Effect: Neutralise relations
Replies: 0
Views: 1859

Dialogue Effect: Neutralise relations

So a big issue is that two factions that inhabit the same location can often end up fighting, having relations worsen and end up completely hostile. I've tried to see if I can rectify this via dialogue where every so often if they've fought their relations will improve via certain methods (defeat sq...
by Rustledjimm
Wed Oct 16, 2019 6:45 pm
Forum: Feature Requests
Topic: NPCs pretending to use workbenches
Replies: 2
Views: 2461

Re: NPCs pretending to use workbenches

Thinking about it further I could make dummy crafting benches to use in NPC shops and rework all the interiors.

It's a lot of work which means I'm putting the idea on hold because I don't have the time or experience with interiors right now to do so well.

Sorry if I wasted your time.
by Rustledjimm
Wed Oct 16, 2019 4:56 pm
Forum: Feature Requests
Topic: NPCs pretending to use workbenches
Replies: 2
Views: 2461

NPCs pretending to use workbenches

Hey there, I was hoping if an AI Goal could be added that allows NPCs to use machines in their building. I would imagine it would work much like the already existing AUTO_LABOURING_MINE_PRETEND or PRETEND_TO_OPERATE_MACHINERY except it would work on things like Heavy Armour Smithy, Weapon Smith, Clo...
by Rustledjimm
Wed Oct 16, 2019 4:13 pm
Forum: Bug reports
Topic: Minor dialogue bugs
Replies: 4
Views: 3286

Re: Minor dialogue bugs

Incredibly minor typo bug. So minor I almost didn't report it but I figured what the hell. In the Empire Noble dialogue package the TALK_TO_ME dialogue "Bow before me!". The third line into the dialogue, highlighted in attached picture, text 2. The /BOY2/ is missing the closing / meaning i...
by Rustledjimm
Thu Oct 10, 2019 7:46 pm
Forum: Bug reports
Topic: Minor dialogue bugs
Replies: 4
Views: 3286

Re: Minor dialogue bugs

Thanks for the speedy fix!
by Rustledjimm
Wed Oct 09, 2019 1:45 pm
Forum: Bug reports
Topic: Minor dialogue bugs
Replies: 4
Views: 3286

Minor dialogue bugs

Very minor dialogue bug in the Holy Inquisitor dialogue package. Dialogue: Inquisitor heretic bounty Issue: Line for bringing Eyegore to the Inquisitor has a TA_TARGET DC_IS_SAME_RACE_AS_ME = 0 check. This should =1 as it requires a human to fit in with the rest of the dialogue. See picture attached...
by Rustledjimm
Fri Oct 04, 2019 5:39 pm
Forum: Bug reports
Topic: Dialogue system bugs
Replies: 6
Views: 1614

Re: Dialogue system bugs

Thanks to the devs for fixing DC_IS_ENEMY, DC_IS_NEARLY_KO and DC_STRONGER_THAN_ME!
by Rustledjimm
Sun Sep 29, 2019 6:38 am
Forum: Bug reports
Topic: Dialogue system bugs
Replies: 6
Views: 1614

Re: Dialogue system bugs

Hi, could I get confirmation on whether or not T_INJECTOR checks work? I built a little test dialogue for this. https://i.imgur.com/1AepgE8.png As you can see it checks on whether Injector 1 is a female, which they are as the original injection node has a DC_IS_FEMALE=1 check. However this dialogue ...