Search found 8 matches

by Trickster
Thu Apr 04, 2019 3:16 am
Forum: Feature Requests
Topic: Hauling equipement slot
Replies: 3
Views: 3070

Re: Hauling equipement slot

I guess you didn't read my proposition properly... What I suggest is a slot reserved for AI's use... in other word, you couldn't manually put something in there. So unless there is a command to order the AI to haul a garru's backpack (Which I didn't encounter...) this would be a non issue. And as so...
by Trickster
Sat Mar 30, 2019 7:59 am
Forum: Gameplay
Topic: Question about cut resistance efficiency vs armor grade
Replies: 2
Views: 3931

Re: Question about cut resistance efficiency vs armor grade

Shoddy : 4% negated, 4% converted, 92% cut still inflicted. 96% total dmg. High : 13% negated, 13% converted, 74% cut still inflicted. 87% total dmg. As I see it, the higher grade has better performance. You get 9% more dmg negated and 9% more cut dmg converted to blunt. The fact that negated dmg an...
by Trickster
Sat Mar 30, 2019 3:41 am
Forum: Gameplay
Topic: Building outpost on the edge between 2 zones.
Replies: 3
Views: 4313

Re: Building outpost on the edge between 2 zones.

Update : After moving the center of the outpost, I decided to try to dismantle the windmill and rebuild it. It seems to have "fixed" it.
by Trickster
Sat Mar 30, 2019 2:33 am
Forum: Gameplay
Topic: Building outpost on the edge between 2 zones.
Replies: 3
Views: 4313

Building outpost on the edge between 2 zones.

I've been trying to build a new outpost. Setup my hybrid stone mine and set up a windmill. For some reason, the windmill, even though real close, didn't supply power to the mine. The windmill didn't indicate it was in the same outpost. (Wasn't considered in any outpost). I even shift+F12 and moved t...
by Trickster
Fri Mar 29, 2019 11:46 pm
Forum: Feature Requests
Topic: Hauling equipement slot
Replies: 3
Views: 3070

Hauling equipement slot

I'm pretty new to Kenshi... (ok... played 120 hours... But only like a month! :P) So maybe the point I'm bringing is a non-issue, or just beating a dead horse. There seems to be quite a few problems with base automation. One of those I encountered was with hauling in general. First, blacksmith havin...
by Trickster
Sun Mar 24, 2019 5:20 pm
Forum: Feature Requests
Topic: Sleep BEFORE work option?
Replies: 3
Views: 3442

Re: Sleep BEFORE work option?

The game really need a "sleep until healed" option... Actually, considering sleep doesn't seem to be required for anything else, I wonder why it's not the default. ("Hunger saving" perhaps?)
by Trickster
Sun Mar 24, 2019 5:10 pm
Forum: Feature Requests
Topic: Change game speed on aggression
Replies: 0
Views: 2118

Change game speed on aggression

When you are playing on Fast/Fastest, if you are being attacked (Same trigger as the Portrait flashing red) game reset to "Normal" speed. I can't count the number of time I sent one of my squad mate to the nearest town just for a simple milk run... By the time I notice the red flashing por...
by Trickster
Sun Mar 17, 2019 5:07 pm
Forum: Feature Requests
Topic: Tribute triggers
Replies: 1
Views: 2288

Tribute triggers

Not so much a a feature request than a feature improvement... I'm pretty new to the game so I can't always tell what is expected behavior and what is not, so I'll go step by step. From what I can tell, if a faction send a squad to ask for tribute, if you are not in your outpost, they will wait for y...