Search found 15 matches
- Sat Jun 01, 2019 8:00 am
- Forum: Feature Requests
- Topic: World States and Biome Spawn Rates
- Replies: 0
- Views: 484
World States and Biome Spawn Rates
Is it possible creation a feature to take the values of the: Homeless Spawn Amount and Number of Nests found in the Spawn Areas and provide the ability to override them dependent on world states?
- Wed May 08, 2019 9:33 pm
- Forum: Bug reports
- Topic: Crashes when I try to buy Bonedogs.
- Replies: 2
- Views: 464
Re: Crashes when I try to buy Bonedogs.
Are you using any mods which affect animals or shopkeepers dialogue?
- Mon May 06, 2019 9:56 pm
- Forum: Bug reports
- Topic: Some raid events are stuck
- Replies: 4
- Views: 603
Re: Some raid events are stuck
I have an update: I imported the game (something I have never done in all my gameplay) and it has erased the stuck events Yes, importing causes active assaults to reset as if they had not been triggered. Importing also fixed some problems with walls and building town ownership (some parts were invi...
- Mon May 06, 2019 9:43 pm
- Forum: General
- Topic: So, I was banned....
- Replies: 10
- Views: 5347
Re: So, I was banned....
This is none of my business, but, maybe there's an alternate resolution to this situation? Seems like Jay is openly apologetic and distressed. Whatever happened is over and on the surface level, appears accidental or unintentional. This appeal looks reasonable from my perspective, just my two cents.
- Sun May 05, 2019 9:39 pm
- Forum: Bug reports
- Topic: Some raid events are stuck
- Replies: 4
- Views: 603
Re: Some raid events are stuck
Assaults aren't exactly my specialty, but from looking in the FCS I did see something a little odd. The ranges for near and far limitations of the raids you have incoming are set to zero. If I were to venture a guess, these raids tick down, trigger, see that's you're nearer or farther than "0&q...
- Sun May 05, 2019 9:25 pm
- Forum: Gameplay
- Topic: Faction Relations
- Replies: 5
- Views: 6406
Re: Faction Relations
Starving (Hungry) Bandits are one of the most dialogue heavy factions, in that, much of their interactivity relies on random chance and specific circumstances. It seems that they carry the chance to attack a player through various means, even in spite of positive relations. Here's a pic of a portion...
- Sun May 05, 2019 8:44 am
- Forum: Bug reports
- Topic: High Inquisitor Seta crash 1.026
- Replies: 1
- Views: 427
Re: High Inquisitor Seta crash 1.026
Could you post your save? Mega.nz usually works well enough.
- Sun May 05, 2019 6:51 am
- Forum: Feature Requests
- Topic: Need Help Understanding TOWN OKAY
- Replies: 1
- Views: 703
Re: Need Help Understanding TOWN OKAY
Town = Malnourished? Is it possible to create a world state that parses for, in some manner and fashion, the malnourishing of and potentially even degree to which a town is malnourished? Maybe something like a "town is not malnourished", "town is partially malnourished" and &quo...
- Sun May 05, 2019 1:50 am
- Forum: Feature Requests
- Topic: Weather, Season and World States
- Replies: 0
- Views: 490
Weather, Season and World States
Is it conceivably possible to have world states tied to the occurrence of weather in zones? I've been informed it's something that isn't currently supported, it's definitely something I'd love to test for if it was even remotely tenable. I provide the only evidence to justify for its existence I nee...
- Thu May 02, 2019 9:32 pm
- Forum: Bug reports
- Topic: [1.25] - Owned Building in Black Scratch disappeard
- Replies: 6
- Views: 2521
Re: [1.25] - Owned Building in Black Scratch disappeard
I get the feeling this probably has to do with the way towns set residents at the first configuration point. I suspect it has to do with the choice to write from the factions for some buildings and others add to that direct write. The addition, if not specifically sorted for, can populate all the va...
- Tue Apr 30, 2019 5:07 am
- Forum: Feature Requests
- Topic: Need Help Understanding TOWN OKAY
- Replies: 1
- Views: 703
Need Help Understanding TOWN OKAY
OP deleted by choice.
- Sun Mar 31, 2019 3:53 pm
- Forum: Bug reports
- Topic: Game keeps crashing and crashing
- Replies: 5
- Views: 857
Re: Game keeps crashing and crashing
Crud, idk bud. Here's a leg for your trouble though. Try replacing the one in the pic I guess. I am not a professional, but I do have a file that doesn't crash my game?
https://mega.nz/#!ITIhVAzA!lbW_o7HVzKvI ... ePKJvnAt3A
https://mega.nz/#!ITIhVAzA!lbW_o7HVzKvI ... ePKJvnAt3A
- Sun Mar 31, 2019 3:32 pm
- Forum: Bug reports
- Topic: The Black dog headquarter is blocked by props.
- Replies: 7
- Views: 1814
Re: The Black dog headquarter is blocked by props.
Same conditions.BlackGold2000 wrote: ↑Sat Mar 30, 2019 10:00 amI cannot get into this headquarters because of the fact that invisible textures as well as a mountain are blocking my way into the building.
- Sun Mar 31, 2019 3:15 pm
- Forum: Bug reports
- Topic: The Black dog headquarter is blocked by props.
- Replies: 7
- Views: 1814
Re: The Black dog headquarter is blocked by props.
That picture is precisely which location on the map?
https://vignette.wikia.nocookie.net/ken ... ion/latest
- Sun Mar 31, 2019 10:40 am
- Forum: Bug reports
- Topic: The Black dog headquarter is blocked by props.
- Replies: 7
- Views: 1814
Re: The Black dog headquarter is blocked by props.
Appears to be intentionally configured as such. No world states exist tied to them so you can't change their status in the game. Seems to be reinforced by the inability to reach their HQ, been there myself, NPCs can't seem to get out either, let alone the player in. Permanent raiders?