Search found 15 matches

by prd
Sat Jun 01, 2019 8:00 am
Forum: Feature Requests
Topic: World States and Biome Spawn Rates
Replies: 0
Views: 484

World States and Biome Spawn Rates

Is it possible creation a feature to take the values of the: Homeless Spawn Amount and Number of Nests found in the Spawn Areas and provide the ability to override them dependent on world states?
by prd
Wed May 08, 2019 9:33 pm
Forum: Bug reports
Topic: Crashes when I try to buy Bonedogs.
Replies: 2
Views: 464

Re: Crashes when I try to buy Bonedogs.

Are you using any mods which affect animals or shopkeepers dialogue?
by prd
Mon May 06, 2019 9:56 pm
Forum: Bug reports
Topic: Some raid events are stuck
Replies: 4
Views: 603

Re: Some raid events are stuck

I have an update: I imported the game (something I have never done in all my gameplay) and it has erased the stuck events Yes, importing causes active assaults to reset as if they had not been triggered. Importing also fixed some problems with walls and building town ownership (some parts were invi...
by prd
Mon May 06, 2019 9:43 pm
Forum: General
Topic: So, I was banned....
Replies: 10
Views: 5347

Re: So, I was banned....

This is none of my business, but, maybe there's an alternate resolution to this situation? Seems like Jay is openly apologetic and distressed. Whatever happened is over and on the surface level, appears accidental or unintentional. This appeal looks reasonable from my perspective, just my two cents.
by prd
Sun May 05, 2019 9:39 pm
Forum: Bug reports
Topic: Some raid events are stuck
Replies: 4
Views: 603

Re: Some raid events are stuck

Assaults aren't exactly my specialty, but from looking in the FCS I did see something a little odd. The ranges for near and far limitations of the raids you have incoming are set to zero. If I were to venture a guess, these raids tick down, trigger, see that's you're nearer or farther than "0&q...
by prd
Sun May 05, 2019 9:25 pm
Forum: Gameplay
Topic: Faction Relations
Replies: 5
Views: 6406

Re: Faction Relations

Starving (Hungry) Bandits are one of the most dialogue heavy factions, in that, much of their interactivity relies on random chance and specific circumstances. It seems that they carry the chance to attack a player through various means, even in spite of positive relations. Here's a pic of a portion...
by prd
Sun May 05, 2019 8:44 am
Forum: Bug reports
Topic: High Inquisitor Seta crash 1.026
Replies: 1
Views: 427

Re: High Inquisitor Seta crash 1.026

Could you post your save? Mega.nz usually works well enough.
by prd
Sun May 05, 2019 6:51 am
Forum: Feature Requests
Topic: Need Help Understanding TOWN OKAY
Replies: 1
Views: 703

Re: Need Help Understanding TOWN OKAY

Town = Malnourished? Is it possible to create a world state that parses for, in some manner and fashion, the malnourishing of and potentially even degree to which a town is malnourished? Maybe something like a "town is not malnourished", "town is partially malnourished" and &quo...
by prd
Sun May 05, 2019 1:50 am
Forum: Feature Requests
Topic: Weather, Season and World States
Replies: 0
Views: 490

Weather, Season and World States

Is it conceivably possible to have world states tied to the occurrence of weather in zones? I've been informed it's something that isn't currently supported, it's definitely something I'd love to test for if it was even remotely tenable. I provide the only evidence to justify for its existence I nee...
by prd
Thu May 02, 2019 9:32 pm
Forum: Bug reports
Topic: [1.25] - Owned Building in Black Scratch disappeard
Replies: 6
Views: 2521

Re: [1.25] - Owned Building in Black Scratch disappeard

I get the feeling this probably has to do with the way towns set residents at the first configuration point. I suspect it has to do with the choice to write from the factions for some buildings and others add to that direct write. The addition, if not specifically sorted for, can populate all the va...
by prd
Tue Apr 30, 2019 5:07 am
Forum: Feature Requests
Topic: Need Help Understanding TOWN OKAY
Replies: 1
Views: 703

Need Help Understanding TOWN OKAY

OP deleted by choice.
by prd
Sun Mar 31, 2019 3:53 pm
Forum: Bug reports
Topic: Game keeps crashing and crashing
Replies: 5
Views: 857

Re: Game keeps crashing and crashing

Crud, idk bud. Here's a leg for your trouble though. Try replacing the one in the pic I guess. I am not a professional, but I do have a file that doesn't crash my game?

https://mega.nz/#!ITIhVAzA!lbW_o7HVzKvI ... ePKJvnAt3A
by prd
Sun Mar 31, 2019 3:32 pm
Forum: Bug reports
Topic: The Black dog headquarter is blocked by props.
Replies: 7
Views: 1814

Re: The Black dog headquarter is blocked by props.

BlackGold2000 wrote:
Sat Mar 30, 2019 10:00 am
I cannot get into this headquarters because of the fact that invisible textures as well as a mountain are blocking my way into the building.
Same conditions.
by prd
Sun Mar 31, 2019 3:15 pm
Forum: Bug reports
Topic: The Black dog headquarter is blocked by props.
Replies: 7
Views: 1814

Re: The Black dog headquarter is blocked by props.

Ichikai wrote:
Sun Mar 31, 2019 12:06 pm
Is fine for me. Unsure which one is the bug.


bdhq.png
That picture is precisely which location on the map?

https://vignette.wikia.nocookie.net/ken ... ion/latest
by prd
Sun Mar 31, 2019 10:40 am
Forum: Bug reports
Topic: The Black dog headquarter is blocked by props.
Replies: 7
Views: 1814

Re: The Black dog headquarter is blocked by props.

Appears to be intentionally configured as such. No world states exist tied to them so you can't change their status in the game. Seems to be reinforced by the inability to reach their HQ, been there myself, NPCs can't seem to get out either, let alone the player in. Permanent raiders?