Search found 17 matches

by MECR
Wed Jul 17, 2019 2:15 pm
Forum: Bug reports
Topic: [FIXED] [1.0.25] Hitpoints Bug with Robotic Limbs on Player Character at Game Start
Replies: 3
Views: 486

Re: [1.0.25] Hitpoints Bug with Robotic Limbs on Player Character at Game Start

It seems this bug was fixed with one of the last updates. I can't tell which one, I played a vanilla campaign without mods for a long time. If someone can confirm this I'd be happy. Thank you for fixing! :D
by MECR
Sun Jun 16, 2019 12:19 pm
Forum: Bug reports
Topic: [1.0.28] Bar Squads ignore World State Condition
Replies: 0
Views: 193

[1.0.28] Bar Squads ignore World State Condition

I'm currently adding a questline to my mod and wanted certain NPCs to only appear in Squin bars when a certain World State is TRUE. However, they ignore the condition set in the Squad window of the FCS and appear all the time. Also tested with a seperate mod to make sure nothing within my rather com...
by MECR
Thu Jun 13, 2019 12:59 pm
Forum: Bug reports
Topic: [1.0.28] FCS: conditions "races" and "races exclude" do nothing when used with weapons or robotic limbs
Replies: 0
Views: 174

[1.0.28] FCS: conditions "races" and "races exclude" do nothing when used with weapons or robotic limbs

Another rather small issue because I'm quite certain it isn't used in vanilla. So no bug for vanilla players. But it decreases modding potential... I found out about this when I worked on a questline. Part of the questline is a unique NPC who can join you and whose backstory justifies her to have un...
by MECR
Thu Jun 13, 2019 12:49 pm
Forum: Bug reports
Topic: [FIXED] [1.0.25] Hitpoints Bug with Robotic Limbs on Player Character at Game Start
Replies: 3
Views: 486

Re: [1.0.25] Hitpoints Bug with Robotic Limbs on Player Character at Game Start

Just a quick note that this bug is still around as of 1.0.28. What's good, it cannot happen in vanilla, but it will happen with every mod that adds Gamestarts with robotic limbs, and there's a lot of them out there. Also it touches a key game mechanic (healing) and an inexperienced player will likel...
by MECR
Thu Jun 13, 2019 12:16 pm
Forum: Bug reports
Topic: [1.0.28] Bug(?) when removing robotic limbs from characters being carried
Replies: 0
Views: 151

[1.0.28] Bug(?) when removing robotic limbs from characters being carried

A rather small issue, but I'm not sure if it's a bug or intended behaviour of the game. In a vanilla game, it's very rare, but with all the mods that distribute robotic limbs to NPCs it will happen quite often. If you remove (all?) limbs from a carried character i.e. a bounty, that character falls t...
by MECR
Thu Jun 13, 2019 11:00 am
Forum: Bug reports
Topic: [1.0.28] Dialog trigger "is character" not working (not sure if it ever did, though)
Replies: 0
Views: 186

[1.0.28] Dialog trigger "is character" not working (not sure if it ever did, though)

Hi all, I'm just working on a questline for my mod and with one of the quests, I planned that speaking with a specific character will have another outcome of the dialogue. I couldn't get it to work, but after trying several variants how to set up the dialogue I was quite sure I did it right. I then ...
by MECR
Fri Apr 26, 2019 2:53 pm
Forum: Feature Requests
Topic: FCS Randomized Character Loot
Replies: 2
Views: 634

Re: FCS Randomized Character Loot

I have my doubts if the following is possible within the boundaries of the FCS - but if I won't suggest it, I'll never know ;) I post it here because I think it's related. It would be great to spawn inventory items when certain conditions are met. Some examples: Character is a Skeleton? has an Repai...
by MECR
Fri Apr 26, 2019 12:47 pm
Forum: Feature Requests
Topic: FCS Robotic Limbs Randomization Option
Replies: 12
Views: 4416

Re: FCS Robotic Limbs Randomization Option

Ok here's how I do it now, hoping to help others: 1. Right click on of the characters you want to add (a chance of) robotic limbs to. Click "Set Field" and from the drop down select "robot limbs". Select all limb types you want to add. 2. Do not click "Set Value" yet. I...
by MECR
Fri Apr 26, 2019 10:18 am
Forum: Feature Requests
Topic: FCS Robotic Limbs Randomization Option
Replies: 12
Views: 4416

Re: FCS Robotic Limbs Randomization Option

Wow, thanks a lot, you're the best 8-) This is more or less what I was looking for. Now I can finally mass-edit NPCs! Though the method is a bit counterintuitive, it's far better than editing every character. My Numpad wouldn't have survived for much longer :lol: But I still think that adding (chanc...
by MECR
Thu Apr 25, 2019 1:31 pm
Forum: Feature Requests
Topic: FCS Robotic Limbs Randomization Option
Replies: 12
Views: 4416

Re: FCS Robotic Limbs Randomization Option

Oh hi Shidan, thanks a lot for your reply which I must have missed somehow until now :oops: I just tried your suggestion and it seems to work. But I won't use that method for the time being, and wait if maybe the FCS is being updated. It's too much work to do it that way and I see the risk of making...
by MECR
Tue Apr 23, 2019 10:47 am
Forum: Bug reports
Topic: [FIXED] [1.0.25] Hitpoints Bug with Robotic Limbs on Player Character at Game Start
Replies: 3
Views: 486

[FIXED] [1.0.25] Hitpoints Bug with Robotic Limbs on Player Character at Game Start

If you use a mod that lets you have robotic limbs at game start, the hitpoints of said limbs are displayed incorrectly. It's always the HP of the Race you chose, so 100 for Humans, 125 for Shek, 200 for Skeletons, and so on, and not the HP of the robotic limb. On top of that, if you are a non-skelet...
by MECR
Sat Apr 20, 2019 7:16 am
Forum: Feature Requests
Topic: FCS Robotic Limbs Randomization Option
Replies: 12
Views: 4416

Re: FCS Robotic Limbs Randomization Option

Ah ok! So the values for Prototype and Masterwork differ. I will use those. Thanks for the clarification :D

Do you have any information or ideas regarding my other question: how can we randomize the quality of limbs (something like armour upgrade chance)?
by MECR
Thu Apr 18, 2019 12:04 pm
Forum: Bug reports
Topic: [1.0.25] Possible Bug with slave shackles, obedient slave job and savegame loading
Replies: 0
Views: 186

[1.0.25] Possible Bug with slave shackles, obedient slave job and savegame loading

Hi all, I may have found a small bug: If you buy slaves and they join you and you keep the shackles on them for... roleplaying purposes :twisted: :roll: Everytime you load your game, you get the "Hotlongs is enslaved" message for each and everyone of them. Would be ok, because they are, af...
by MECR
Thu Apr 18, 2019 11:24 am
Forum: Feature Requests
Topic: FCS Robotic Limbs Randomization Option
Replies: 12
Views: 4416

Re: FCS Robotic Limbs Randomization Option

ok... this took less time than I thought. Here's my findings on that last issue (quality value and text colour): 0: prototype, grey 5: prototype, grey 10: prototype, grey 11: shoddy, grey 20: shoddy, white 21: standard, white 30: standard, white 35: standard, white 40: standard, blue 41: high, blue ...
by MECR
Thu Apr 18, 2019 10:36 am
Forum: Feature Requests
Topic: FCS Robotic Limbs Randomization Option
Replies: 12
Views: 4416

Re: FCS Robotic Limbs Randomization Option

Does anyone know if there is a way to randomize the quality of limbs? Something like the "armour upgrade chance" for gear? Had the idea to add two limbs of the same type, with different qualities and chances, but that doesn't work - you simply cannot add two limbs of the same type. I made ...
by MECR
Tue Apr 16, 2019 11:01 am
Forum: Feature Requests
Topic: Skeleton Limbs Replacement
Replies: 2
Views: 5235

Re: Skeleton Limbs Replacement

Hi @Tortilla and @dragonalumni,

I'll guess you like my mod then.

https://steamcommunity.com/sharedfiles/ ... 1712835319

Enjoy! :D
by MECR
Mon Apr 15, 2019 5:22 pm
Forum: Bug reports
Topic: [v1.0.23] Crash when spawning Lost Drone
Replies: 4
Views: 3475

Re: [v1.0.23] Crash when spawning Lost Drone

I may have a similar crash. I post it here, since I think it may be related. I also have the impression it might be connected to robotic limbs or missing limbs. Since the mod I'm working on (see "Out on a Limb" on the Steam Workshop) centers around deploying the new robotic limbs for all S...