Search found 8 matches
- Fri Jun 28, 2019 3:02 pm
- Forum: Feature Requests
- Topic: Limit growth of kenshi.log
- Replies: 0
- Views: 569
Limit growth of kenshi.log
As of 1.0.31, my kenshi.log has been growing quite a bit. After about ~40 hours of in-game time, it had reached 50GB in size and I keep having to manually delete it every once in a while. It might make sense to roll over the kenshi.log file when it reaches a limit (maybe 100MB or so?) in order to pr...
- Sun Jun 23, 2019 5:14 am
- Forum: Feature Requests
- Topic: Removal of dead npcs faster
- Replies: 4
- Views: 1204
Re: Removal of dead npcs faster
rotten corpses -> into skeletons How would this work? Going from a rotten corpse to a skeleton? Would someone go around attaching skeleton parts to rotten corpses? :P Not sure if trolling or serious I don't mean the skeleton "robots", but your "bones" that are left over ones the...
- Sun Jun 23, 2019 5:11 am
- Forum: Bug reports
- Topic: how fix Crash : kenshi has crash (v1.0.26)
- Replies: 2
- Views: 409
Re: how fix Crash : kenshi has crash (v1.0.26)
If this is a bug report, you should probably post it in the bug reports forum, and provide more details (like what you were doing when it crashed, your pc hardware, your operating system, etc.)
- Thu Jun 13, 2019 3:11 am
- Forum: Feature Requests
- Topic: Guard Duty and Patrolling Town
- Replies: 3
- Views: 1573
Re: Guard Duty and Patrolling Town
There's a mod that features guard posts. You can then assign a guard to "work" the guard post, and they will return to it when not doing other things like fighting.
Called "Guardpost" in the steam workshop.
Called "Guardpost" in the steam workshop.
- Thu Jun 13, 2019 3:08 am
- Forum: Feature Requests
- Topic: Removal of dead npcs faster
- Replies: 4
- Views: 1204
- Thu Jun 06, 2019 8:23 pm
- Forum: Feature Requests
- Topic: Pigeon Posting
- Replies: 1
- Views: 577
Re: Pigeon Posting
You already can do that - buy a bull or a garru, slap a backpack on it, and fill it up then send it on its way. If it needs to traverse hostile territories, send the appropriate guard or contingent thereof. Anything with no risk of attack when traversing dangerous areas, or that doesn't have the app...
- Thu Jun 06, 2019 5:32 pm
- Forum: Bug reports
- Topic: [1.0.28 x64] Reproducable crash when loading area
- Replies: 3
- Views: 427
Re: [1.0.28 x64] Reproducable crash when loading area
No crash dump is being generated; instead Windows detects that "the process stopped responding" and prompts me to close Kenshi. I've gone ahead and attached a self-made dump which includes the save in the "quicksave" folder, as well as the config and log files from my Kenshi inst...
- Thu Jun 06, 2019 4:38 am
- Forum: Bug reports
- Topic: [1.0.28 x64] Reproducable crash when loading area
- Replies: 3
- Views: 427
[1.0.28 x64] Reproducable crash when loading area
TLDR: I've got a 100% reproducable crash without crashdump generated that occurs when loading an area by double clicking a specific character while my focus is far away from that character. Each time it crashes, one very consistent thing I've found is that kenshi_info.log's last entry is always &quo...