Search found 8 matches

by mdh
Fri Jun 28, 2019 3:02 pm
Forum: Feature Requests
Topic: Limit growth of kenshi.log
Replies: 0
Views: 569

Limit growth of kenshi.log

As of 1.0.31, my kenshi.log has been growing quite a bit. After about ~40 hours of in-game time, it had reached 50GB in size and I keep having to manually delete it every once in a while. It might make sense to roll over the kenshi.log file when it reaches a limit (maybe 100MB or so?) in order to pr...
by mdh
Sun Jun 23, 2019 5:14 am
Forum: Feature Requests
Topic: Removal of dead npcs faster
Replies: 4
Views: 1204

Re: Removal of dead npcs faster

rotten corpses -> into skeletons How would this work? Going from a rotten corpse to a skeleton? Would someone go around attaching skeleton parts to rotten corpses? :P Not sure if trolling or serious I don't mean the skeleton "robots", but your "bones" that are left over ones the...
by mdh
Sun Jun 23, 2019 5:11 am
Forum: Bug reports
Topic: how fix Crash : kenshi has crash (v1.0.26)
Replies: 2
Views: 409

Re: how fix Crash : kenshi has crash (v1.0.26)

If this is a bug report, you should probably post it in the bug reports forum, and provide more details (like what you were doing when it crashed, your pc hardware, your operating system, etc.)
by mdh
Thu Jun 13, 2019 3:11 am
Forum: Feature Requests
Topic: Guard Duty and Patrolling Town
Replies: 3
Views: 1573

Re: Guard Duty and Patrolling Town

There's a mod that features guard posts. You can then assign a guard to "work" the guard post, and they will return to it when not doing other things like fighting.

Called "Guardpost" in the steam workshop.
by mdh
Thu Jun 13, 2019 3:08 am
Forum: Feature Requests
Topic: Removal of dead npcs faster
Replies: 4
Views: 1204

Re: Removal of dead npcs faster

Eddy63 wrote:
Sun Jun 09, 2019 5:47 pm
rotten corpses -> into skeletons
How would this work? Going from a rotten corpse to a skeleton? Would someone go around attaching skeleton parts to rotten corpses? :P
by mdh
Thu Jun 06, 2019 8:23 pm
Forum: Feature Requests
Topic: Pigeon Posting
Replies: 1
Views: 577

Re: Pigeon Posting

You already can do that - buy a bull or a garru, slap a backpack on it, and fill it up then send it on its way. If it needs to traverse hostile territories, send the appropriate guard or contingent thereof. Anything with no risk of attack when traversing dangerous areas, or that doesn't have the app...
by mdh
Thu Jun 06, 2019 5:32 pm
Forum: Bug reports
Topic: [1.0.28 x64] Reproducable crash when loading area
Replies: 3
Views: 427

Re: [1.0.28 x64] Reproducable crash when loading area

No crash dump is being generated; instead Windows detects that "the process stopped responding" and prompts me to close Kenshi. I've gone ahead and attached a self-made dump which includes the save in the "quicksave" folder, as well as the config and log files from my Kenshi inst...
by mdh
Thu Jun 06, 2019 4:38 am
Forum: Bug reports
Topic: [1.0.28 x64] Reproducable crash when loading area
Replies: 3
Views: 427

[1.0.28 x64] Reproducable crash when loading area

TLDR: I've got a 100% reproducable crash without crashdump generated that occurs when loading an area by double clicking a specific character while my focus is far away from that character. Each time it crashes, one very consistent thing I've found is that kenshi_info.log's last entry is always &quo...