Search found 3 matches
- Sat Sep 21, 2019 10:06 pm
- Forum: Modding
- Topic: Custom head mesh texture is pure black [Solved]
- Replies: 2
- Views: 4149
Re: Custom head mesh texture is pure black
Hey, thank you very much! It wouldn't have even crossed my mind that it mattered which tile the uvs were on (minus using Max's multitile system). It works perfectly now! Now all that remains is to get the sliders to have the proper limits so that all of the random characters created wont be horrible...
- Fri Sep 20, 2019 2:16 am
- Forum: Modding
- Topic: Custom head mesh texture is pure black [Solved]
- Replies: 2
- Views: 4149
Custom head mesh texture is pure black [Solved]
I'm trying to make a completely new head mesh for male and female humans that has a whole new plethora of sliders for shaping the face (around 120 sliders for both genders). The head works, the sliders work, the mesh is rigged correctly, but the textures are just pure black. Now, I've seen other peo...
- Thu Jun 06, 2019 8:38 am
- Forum: Modding
- Topic: Custom models have odd transparency issue - layered meshes, apparently [Mostly solved]
- Replies: 0
- Views: 1224
Custom models have odd transparency issue - layered meshes, apparently [Mostly solved]
While I have passable skill with 3DS Max, I am a beginner with Blender, so forgive my ignorance with the software. I've tried importing hair models from Final Fantasy Type 0 HD into the game, but because the hair has duplicates of the polygons, one with normals reversed (to allow for backface cullin...