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Re: Blender
A separate bug with the importer: [s]If a bone has no weights assigned to it at all when imported, the bone will still be imported but will cause an index out of range error when exporting the mesh. I think that's the reason at least, I tried outputting the bone names as it loops through them and it...
Re: Blender
There's a bug that's more of an annoyance than anything in your import script: Your check for the input file name is case sensitive. When you check for ( if ".mesh" in filepath: ), it will fail if the file has an extension of .Mesh, .MESH, or any combination. I only know enough general cod...