He's just saying it would be cool to have faster attacks as your weapon skill increases, seeing as in the game character attacks are a bit slowMattk50 wrote:Your mixing up your art assets with gameplay mechanics. I think you're asking for different fighting styles with different animations for them.
Search found 139 matches
- Fri Feb 15, 2013 3:49 am
- Forum: Feature Requests
- Topic: Combat animations
- Replies: 3
- Views: 1154
Re: Combat animations
- Mon Feb 11, 2013 7:13 pm
- Forum: Bug reports
- Topic: TEST RELEASE 0.39! YAY!
- Replies: 64
- Views: 20527
Re: TEST RELEASE 0.39! YAY!
Been forever since I posted here, but I've been waiting patiently for this release. Awesome! Will seed the torrent to help others download.
- Mon Dec 24, 2012 5:51 pm
- Forum: Feature Requests
- Topic: Kenshi Weapon Concepts
- Replies: 60
- Views: 23387
Re: Kenshi Weapon Concepts
That's what i'm sayin', although it's just been a few months, lol.LordMontgomery wrote:Another year long dead thread revived.... Awesome
- Sun Nov 04, 2012 8:32 am
- Forum: Feature Requests
- Topic: Character Wheel
- Replies: 6
- Views: 3239
Re: Character Wheel
Even thought it might look more cool, what if there are too many things to select from the wheel? Example: I got a crossbow, some bolts, a sword, a different sword, another different sword, a hat, some pants, shirts, armor, rum, rice, meat and building materials. If we wold have to see the wheel, i...
- Tue Oct 30, 2012 4:17 am
- Forum: Feature Requests
- Topic: Rename it please
- Replies: 32
- Views: 10227
Re: Rename it please
I don't think renaming it should be done, but i think some npc's should refer to them as just credits
- Mon Oct 29, 2012 6:28 am
- Forum: Feature Requests
- Topic: Rename it please
- Replies: 32
- Views: 10227
Re: Rename it please
They were already called Catan Credits by people for hire in the gameSantaissick wrote:At version 0.30.0 there were parts of dialog where people (hirelings if I remember right) were talking about catanas. So cats would mean currency named catana.
- Sat Oct 27, 2012 8:33 am
- Forum: Feature Requests
- Topic: Some people you can control, some you can't
- Replies: 13
- Views: 4918
Re: Some people you can control, some you can't
I'd personally rather have the hired people be smart AI followers instead of controlled units. And yeah a weekly pay system woud be cool, once a day\night system is implemented
- Fri Oct 26, 2012 1:15 pm
- Forum: Feature Requests
- Topic: Desert Aesthetics
- Replies: 6
- Views: 1772
Re: Desert Aesthetics
Landscape details and more biomes are going to be added in the future.
- Fri Oct 26, 2012 10:29 am
- Forum: Feature Requests
- Topic: Rename it please
- Replies: 32
- Views: 10227
Re: Rename it please
Am I the only person who never thought of meowing cats
- Wed Oct 24, 2012 12:20 am
- Forum: Feature Requests
- Topic: Grocery stores
- Replies: 15
- Views: 6811
Re: Grocery stores
I heard from somewhere that donald duck was banned from finland because he doesn't wear pants 
sorry if that's false, just thought it was funny is it was true lol
And grocery store is just what we call food stores here, a random goods store here is called a department store or Wal-Mart
sorry if that's false, just thought it was funny is it was true lol
And grocery store is just what we call food stores here, a random goods store here is called a department store or Wal-Mart
- Tue Oct 23, 2012 9:05 pm
- Forum: Feature Requests
- Topic: Grocery stores
- Replies: 15
- Views: 6811
Re: Grocery stores
Idk about where you live but I've only known grocery stores to carry food, lol. But I get what you mean
Btw did you mention donald duck because you live in finland? lol
Btw did you mention donald duck because you live in finland? lol
- Tue Oct 23, 2012 1:35 am
- Forum: Feature Requests
- Topic: Grocery stores
- Replies: 15
- Views: 6811
Re: Grocery stores
It would be cool to have a shop where you put your loot and maybe a shopkeeper you've hired can sell the stuff for you.
But what does that have to do with grocery stores? lol
But what does that have to do with grocery stores? lol
- Mon Oct 22, 2012 9:55 pm
- Forum: Gameplay
- Topic: Question about melee weapons
- Replies: 2
- Views: 1190
Re: Question about melee weapons
Pretty sure that's a sword in the logo with the disjointed silhouette
- Mon Oct 22, 2012 8:54 pm
- Forum: Bug reports
- Topic: Quicksave Crash
- Replies: 4
- Views: 4028
Re: Quicksave Crash
It's happened to me too. It does save the game, just manually stop the game and restart, you'll be fine. Unless you were about to loot a horde of dead enemies, then you're out of luck, lol.
- Mon Oct 22, 2012 8:52 pm
- Forum: Feature Requests
- Topic: Weight Training
- Replies: 11
- Views: 4038
Re: Weight Training
100kg??
That's like... 220 lbs. wtf?
That's like... 220 lbs. wtf?
- Mon Oct 22, 2012 5:59 am
- Forum: Feature Requests
- Topic: Animals and Wild Life
- Replies: 22
- Views: 6211
Re: Animals and Wild Life
and and or and or or and and or and or and
Interesting ideas, but I don't really think any of it after the first listed animals would be remotely necessary
Interesting ideas, but I don't really think any of it after the first listed animals would be remotely necessary
- Mon Oct 22, 2012 5:48 am
- Forum: Feature Requests
- Topic: Rename it please
- Replies: 32
- Views: 10227
Re: Rename it please
They're called cats as short for Caton Credits. Has no one caught onto that? 
- Sat Oct 20, 2012 5:03 am
- Forum: Feature Requests
- Topic: Some people you can control, some you can't
- Replies: 13
- Views: 4918
Re: Some people you can control, some you can't
I don't see what you mean, you control everyone because they're part of your group. That's basically it. And Marcuss do you just add everything to your list? lol
- Thu Oct 18, 2012 5:04 pm
- Forum: Feature Requests
- Topic: Unstuck chars
- Replies: 6
- Views: 2203
Re: Unstuck chars
What exactly happened to your character? I'm confused as to what "unsticking" them would be for
- Thu Oct 18, 2012 6:38 am
- Forum: Feature Requests
- Topic: Smart movement speed
- Replies: 8
- Views: 3336
Re: Smart movement speed
Interesting idea, though doesnt really make any sense to me. Why not just have your character(s) run at as fast as they can all the time? To me a smart speed would adjust your groups pace to take into account slower characters or injured characters so that they arent left behind, which is my usual p...