Isn't every version an experimental version in an alpha? =P
Furthermore, there has been no explicit mention of opt-in testing anywhere on the news page, and the news page was rather particular about the update being available...
Search found 25 matches
0.69.0
Is this release only on Desura/Steam for now? I'm still one of the old-fashioned DRM free nutjobs and I'm apparently still stuck on 0.67.2. =/
- Tue Apr 09, 2013 1:08 pm
- Forum: Feature Requests
- Topic: Limit 10 People Per Squad
- Replies: 7
- Views: 1726
Re: Limit 10 People Per Squad
For those people that do want to micromanage, wouldn't it be possible to make shift+1-0 or alt+1-0 select different troops, too? With control, shift, alt, and just 1-0, that's forty troops/squads. Double that, actually. =) Naked+1-0 = 10 Shift+1-0 = 10 Alt+1-0 = 10 Ctrl+1-0 = 10 Shift+Alt+1-0 = 10 ...
- Wed Mar 27, 2013 4:03 am
- Forum: Feature Requests
- Topic: [Idea] Severed Limbs & Robotics Incorporation
- Replies: 22
- Views: 10995
Re: [Idea] Severed Limbs & Robotics Incorporation
You do know that an incorporation is the creation of a corporation, right? I'll just assume that you know that. incorporate (third-person singular simple present incorporates, present participle incorporating, simple past and past participle incorporated) 1. (transitive) To include (something) as a...
- Wed Mar 27, 2013 3:41 am
- Forum: Feature Requests
- Topic: Will there be any wildlife?
- Replies: 5
- Views: 1386
Re: Will there be any wildlife?
iSuck345 wrote:What sex joke?
We'll tell you when you're older."where a 13-year old lives"
- Wed Mar 27, 2013 3:38 am
- Forum: Feature Requests
- Topic: Online ideas (No, not co-op)
- Replies: 7
- Views: 1892
Re: Online ideas (No, not co-op)
I was about to jump in here with tooth and flame and then discovered it was actually a pretty workable suggestion. It wouldn't be something as simple as a seed by any reckoning -- it'd be a full-on save file -- but creating a special save file that you could just plop into your folder to have that &...
- Wed Mar 27, 2013 3:33 am
- Forum: Feature Requests
- Topic: Cycle game speed keybind
- Replies: 11
- Views: 2801
- Wed Mar 27, 2013 3:09 am
- Forum: Feature Requests
- Topic: add "Add Materials" right click option
- Replies: 1
- Views: 558
Re: add "Add Materials" right click option
Seconded. If only I had the authority, I'd also like to third, fourth, and fith it as well. =)
Re: Females!
You know, thinking on my post a bit more, I would say that females and males would actually be fairly evenly matched for the whole archery thing. Bows realistically require roughly equal parts strength -- to manage the draw weight -- and dexterity -- to steady and provide the aim. Therefore, if the ...
- Mon Mar 18, 2013 7:28 pm
- Forum: Feature Requests
- Topic: Killing enemies while they are unconsious.
- Replies: 19
- Views: 7732
Re: Killing enemies while they are unconsious.
The one thing that strikes me about the idea of an execution or coup de grace is that it is very, very dishonourable . In a game about swordfights, especially Japanese-inspired swordfights of all things, I would think these people simply can't even draw the mental connection that it is possible to k...
- Mon Mar 18, 2013 7:21 pm
- Forum: Feature Requests
- Topic: Affinities
- Replies: 11
- Views: 2898
Re: Affinities
Personally, I think a system that would really work well here is Elona's "potential". Potential is simply a straight floating point multiplier to your rate of skill gain, and you can see your potential score from the very beginning. Every stat then has a randomised potential from 0.001 to ...
- Mon Mar 18, 2013 7:14 pm
- Forum: General
- Topic: Move Kenshi to a New Game Engine?
- Replies: 63
- Views: 31859
Re: Move Kenshi to a New Game Engine?
It's best just to continue observing iSuck345 from behind the safety of the one-way mirror like the rest of us do. 
Re: Females!
True, but my metric has always been: "if you feel you need to defend it in any way, you've gone too far". Academic arguments belong to academic experts in those fields, not to game designers who think they know about the differences between men and women, white people and black people, Nor...
Re: Females!
The reason we tend to avoid stuff like this, from a game development perspective, is because most of our preconceptions of what make women different than men are often sorely mistaken on both ends of the gender divide -- women, for instance, by and large believe the "men think of sex every five...
Re: Females!
Women have that effect on men.Azrellion wrote:Just strolled onto this thread and to much amusement how the hell did we go from a conversation about women character models on Kenshi to Bronies xD
- Mon Dec 17, 2012 1:53 am
- Forum: Feature Requests
- Topic: Burials
- Replies: 29
- Views: 12582
Re: Burials
That'd be pretty amazing, but honestly I think it's needlessly complex for a grave/burial system. It's an otherwise small feature that most players would not *truly* focus on for all the work one would have to be put into that. If a burial system were indeed added, it should be of simple design, be...
- Sat Dec 15, 2012 4:17 am
- Forum: Feature Requests
- Topic: Burials
- Replies: 29
- Views: 12582
Re: Burials
Burning is actually Pagan style, so "Russian"-ish, to the extent that Pagans worldwide used to burn their dead, including the Norse, the Muscovy, etc. For that reason I would definitely lend support that it should be the preferred style. When Chris looks into burial with more seriousness, ...
- Wed Dec 05, 2012 9:05 pm
- Forum: Feature Requests
- Topic: That's not up to code! - Solving untrue buildings
- Replies: 15
- Views: 3764
That's not up to code! - Solving untrue buildings
I've been looking more and more at the buildings in Kenshi, how none of them are built perfectly upright, and I've been sort of squirming left and right. On one hand, it's obviously a deliberate design decision, part of the unique charm of the universe and the whole ramshackle survival concept that ...
- Sat Oct 20, 2012 12:31 pm
- Forum: Feature Requests
- Topic: Unstuck chars
- Replies: 6
- Views: 2176
Re: Unstuck chars
Meh. I've seen this sort of thing before in other projects. The moment anyone starts introducing features that work around bugs is the moment that they stop working on the bugs because the workarounds seem okay enough. While testing cheats and debug commands -- teleportation included -- would be a w...
- Sat Oct 20, 2012 12:18 pm
- Forum: Feature Requests
- Topic: Smart movement speed
- Replies: 8
- Views: 3298
Re: Smart movement speed
Re: Why not always run, period? Aside from the fact that the PC party is the odd one out here -- NPCs always walk and only run in danger -- I find myself jabbing the walk/jog/run buttons all the time to capture the proper feel of the moment, for proper atmosphere. This is to say nothing of the fact...
