Search found 7 matches
- Thu Oct 11, 2012 5:01 pm
- Forum: General
- Topic: The Clan of Kings
- Replies: 33
- Views: 10448
Re: The Clan of Kings
I was able to kite some dust bandits(two groups of them) into a caravan of traders and bodyguards. I focused my best guys on killing the traders then ran away, cause they had way too many bodyguards, and went back for the traders corpses later.
- Sun Oct 07, 2012 5:01 pm
- Forum: Off-Topic
- Topic: Last to Post - Is the winner
- Replies: 1058
- Views: 965674
- Sun Oct 07, 2012 4:48 pm
- Forum: General
- Topic: Why do you like Kenshi?
- Replies: 5
- Views: 4376
Re: Why do you like Kenshi?
I don't have a detailed answer, but I've always liked games like Freelancer, a space simulation game(trade, fight, take jobs, fight/join factions, etc). I like the open world with a lot of options and paths to take, "career" options so to speak. I'm not playing much now, since a lot of the...
- Sun Oct 07, 2012 4:33 pm
- Forum: General
- Topic: Noobie thread
- Replies: 8
- Views: 5748
Re: Noobie thread
I'm pretty sure Stay, Near, and Far are at least slightly functional. I haven't used Stay much, but I think it makes them not even enter combat and they won't engage enemies. Near reduces their engagement range significantly(they won't enter combat unless enemies get pretty close). Far is the defaul...
Re: Firearms?
I'm sure there are tons of people that like playing the gun vs sword dynamic, but it's really not interesting at all anymore. The transition from samurai to matchlock weapons has been overdone to the point that it just feels gimicky. It'll really be a breath of fresh air to play a game that is purel...
Re: Firearms?
Scotterius wrote:Katy bar the door and welcome to the forums
Haha, thanks!
Re: Firearms?
God forbid there exist one "medieval" type game without going into the gun crap. Can't have one of those, nope nope nope!
