Search found 9 matches
- Wed Jun 03, 2020 11:55 am
- Forum: Feature Requests
- Topic: Community content instead of multiplayer
- Replies: 0
- Views: 547
Community content instead of multiplayer
While it would be cool to have some sort of multiplayer, it does not seem possible. Instead of that there could be an option of adding other players content to singleplayer. And even making offline asynchronous multiplayer. Other player creations could be added one-by-one from Steam Workshop, for ex...
- Wed Jun 03, 2020 10:16 am
- Forum: Feature Requests
- Topic: World & population
- Replies: 0
- Views: 601
World & population
If you would like to skip the long text, you can find the summary below. I like how the world in Kenshi feels alive with environmental storytelling and attention to some details, but there are always some ways to make it better. 1. Player Faction . While you can achieve almost any goal with your tr...
- Wed Jun 03, 2020 10:09 am
- Forum: Feature Requests
- Topic: More options for building
- Replies: 0
- Views: 543
More options for building
1. Grid snap and precise building . It would be very useful to have some grid snapping/alignment when placing the object inside the building, now you have to do that manually, and the result is not always satisfactory. It may be done by highlighting the object horizontal borders (and maybe center/co...
- Wed Jun 03, 2020 10:02 am
- Forum: Feature Requests
- Topic: [Kenshi 2] A Better Economy
- Replies: 6
- Views: 2600
Re: [Kenshi 2] A Better Economy
I think the game can realistically benefit from adding some concepts like price/supply/demand and logistics. Especially during the late gameplay, it can possibly occupy player for whatever amount of time to manage the world economy. At least caravans should be more reasonable. At least they should h...
- Wed Jun 03, 2020 9:57 am
- Forum: Feature Requests
- Topic: [KENSHI 2] Late Gameplay & Reduced Micromanagement of the player
- Replies: 4
- Views: 5871
Re: [KENSHI 2] Late Gameplay & Reduced Micromanagement of the player
That is something I would like to see for the late gameplay.
- Wed Jun 03, 2020 9:56 am
- Forum: Feature Requests
- Topic: Making Jobs & Controls more convenient
- Replies: 2
- Views: 2483
Re: Making Jobs & Controls more convenient
Characters will already sleep until healed. You just have to stop them working first. It would be more convenient to have that as a job (: That way you will not have to give the command (to stop working and start again). You can already use the comma and period keys to move to the next and previous...
- Mon Jan 20, 2020 10:03 pm
- Forum: Feature Requests
- Topic: More interactions for characters
- Replies: 1
- Views: 2788
More interactions for characters
If you would like to skip the long text, you can find the summary below. To feel that the world is alive and to be able to influence it may be the most important thing in a sandbox game. Kenshi is reasonably good at being consistent and remembering player’s actions. What is somehow lacking - the wa...
- Sun Jan 19, 2020 4:22 pm
- Forum: Feature Requests
- Topic: Making Jobs & Controls more convenient
- Replies: 2
- Views: 2483
Making Jobs & Controls more convenient
If you would like to skip the long text, you can find the summary below. While it is good you could set a jobs and not manage everything yourself (which would be hardly possible), there are still many things that get tedious and could be improved in sense of control and automatization. 1. First of ...
- Sat Jan 18, 2020 12:03 am
- Forum: Feature Requests
- Topic: World geography and geophysics
- Replies: 0
- Views: 2061
World geography and geophysics
If you would like to skip the long text, you can find the summary below. I appreciate about Kenshi that, while not being realistic, the world is being reasonable from geographical point if view: there are rivers with water flowing down until the sea, many landscapes are seemingly based on some real...