Search found 9 matches

by heu3becteh
Wed Jun 03, 2020 11:55 am
Forum: Feature Requests
Topic: Community content instead of multiplayer
Replies: 0
Views: 547

Community content instead of multiplayer

While it would be cool to have some sort of multiplayer, it does not seem possible. Instead of that there could be an option of adding other players content to singleplayer. And even making offline asynchronous multiplayer. Other player creations could be added one-by-one from Steam Workshop, for ex...
by heu3becteh
Wed Jun 03, 2020 10:16 am
Forum: Feature Requests
Topic: World & population
Replies: 0
Views: 601

World & population

If you would like to skip the long text, you can find the summary below. I like how the world in Kenshi feels alive with environmental storytelling and attention to some details, but there are always some ways to make it better. 1. Player Faction . While you can achieve almost any goal with your tr...
by heu3becteh
Wed Jun 03, 2020 10:09 am
Forum: Feature Requests
Topic: More options for building
Replies: 0
Views: 543

More options for building

1. Grid snap and precise building . It would be very useful to have some grid snapping/alignment when placing the object inside the building, now you have to do that manually, and the result is not always satisfactory. It may be done by highlighting the object horizontal borders (and maybe center/co...
by heu3becteh
Wed Jun 03, 2020 10:02 am
Forum: Feature Requests
Topic: [Kenshi 2] A Better Economy
Replies: 6
Views: 2600

Re: [Kenshi 2] A Better Economy

I think the game can realistically benefit from adding some concepts like price/supply/demand and logistics. Especially during the late gameplay, it can possibly occupy player for whatever amount of time to manage the world economy. At least caravans should be more reasonable. At least they should h...
by heu3becteh
Wed Jun 03, 2020 9:57 am
Forum: Feature Requests
Topic: [KENSHI 2] Late Gameplay & Reduced Micromanagement of the player
Replies: 4
Views: 5871

Re: [KENSHI 2] Late Gameplay & Reduced Micromanagement of the player

That is something I would like to see for the late gameplay.
by heu3becteh
Wed Jun 03, 2020 9:56 am
Forum: Feature Requests
Topic: Making Jobs & Controls more convenient
Replies: 2
Views: 2483

Re: Making Jobs & Controls more convenient

Characters will already sleep until healed. You just have to stop them working first. It would be more convenient to have that as a job (: That way you will not have to give the command (to stop working and start again). You can already use the comma and period keys to move to the next and previous...
by heu3becteh
Mon Jan 20, 2020 10:03 pm
Forum: Feature Requests
Topic: More interactions for characters
Replies: 1
Views: 2788

More interactions for characters

If you would like to skip the long text, you can find the summary below. To feel that the world is alive and to be able to influence it may be the most important thing in a sandbox game. Kenshi is reasonably good at being consistent and remembering player’s actions. What is somehow lacking - the wa...
by heu3becteh
Sun Jan 19, 2020 4:22 pm
Forum: Feature Requests
Topic: Making Jobs & Controls more convenient
Replies: 2
Views: 2483

Making Jobs & Controls more convenient

If you would like to skip the long text, you can find the summary below. While it is good you could set a jobs and not manage everything yourself (which would be hardly possible), there are still many things that get tedious and could be improved in sense of control and automatization. 1. First of ...
by heu3becteh
Sat Jan 18, 2020 12:03 am
Forum: Feature Requests
Topic: World geography and geophysics
Replies: 0
Views: 2061

World geography and geophysics

If you would like to skip the long text, you can find the summary below. I appreciate about Kenshi that, while not being realistic, the world is being reasonable from geographical point if view: there are rivers with water flowing down until the sea, many landscapes are seemingly based on some real...