Search found 4 matches
- Tue Jan 19, 2021 8:17 am
- Forum: Feature Requests
- Topic: [Kenshi 2] Exploitation 'Trips' of an Area
- Replies: 0
- Views: 1370
[Kenshi 2] Exploitation 'Trips' of an Area
First paragraph is my little attempt to make Devs not hate these suggestions. Then the second paragraph jumps into the gist of the idea. Third Paragraph and onwards goes into detail. So dev's don't hate it. Instead of something that will be a nightmare for the devs to code, I wanted to suggest somet...
- Thu Sep 24, 2020 8:46 am
- Forum: Feature Requests
- Topic: [Kenshi 2] New DEPLETABLE resource nodes
- Replies: 0
- Views: 1100
[Kenshi 2] New DEPLETABLE resource nodes
Since the game will be set 1000 years in the past, a few ideas come out that might be easy to implement and enjoyable for the players. Depletable resource nodes High Quality wood node (think of a very straight and densely packed area of trees) Uses for the resource: - These would be good for making ...
- Wed Sep 16, 2020 10:34 am
- Forum: Feature Requests
- Topic: [Kenshi 2] Specialized inventory slots (plz read/suggest)
- Replies: 0
- Views: 1214
[Kenshi 2] Specialized inventory slots (plz read/suggest)
Instead of something that will be a nightmare for the devs to code, I wanted to suggest something simple that hopefully achieves a few things. 1. Devs don't pull hair out reading it thinking of the 100,000 lines of code that could be required (aka they might want to build it) 2. Players think it's a...
- Fri Feb 21, 2020 2:26 pm
- Forum: General
- Topic: Kenshi 2 Announced
- Replies: 48
- Views: 297700
Re: Kenshi 2 Announced
Beak thing precursors! \o/
Just imagine if you will.
Current Beak things are the 'lesser' version of whatever came 1,000 years ago. Which is why robotics were so prevalent, to STOP those precursors.
.......
Yeah..... I went there.