Search found 26 matches

by Naiba
Tue Feb 26, 2013 2:40 pm
Forum: Gameplay
Topic: Walls and Gates
Replies: 10
Views: 2855

Re: Walls and Gates

Jose Del Frojo wrote:I would like to see the ability to attach more then one wall to another wall.
This way we could build a city with multiple gates... a private gated area (more secure) and a public one (less secure)
Can't you already do this?

*Oh, do you mean set part of your outpost to public and part to privite?
by Naiba
Tue Feb 26, 2013 2:38 pm
Forum: Gameplay
Topic: My outpost
Replies: 4
Views: 1360

Re: My outpost

How big is your base? Do you have an image?
by Naiba
Tue Feb 26, 2013 2:37 pm
Forum: Gameplay
Topic: To many bandits.
Replies: 13
Views: 3446

Re: To many bandits.

Trading doesn't seem to work for me.. Trading caravans just wander in and out through the door for a couple days when they show up. I have a shop counter full of stuff and the outpost is set to public, anything else needed?
by Naiba
Fri Feb 08, 2013 3:51 am
Forum: General
Topic: Will the economy be as complex as the X-series?
Replies: 36
Views: 16887

Re: Will the economy be as complex as the X-series?

Of course, you could just have it so all the factions are independently self-sufficient, and only trade with surplus goods.... That way the economy could be 100% dynamic and real, but you wouldn't have to worry about it imploding, or having entire factions fall on their asses without direct interven...
by Naiba
Mon Jan 21, 2013 4:08 pm
Forum: General
Topic: The Clan of Kings
Replies: 33
Views: 10447

Re: The Clan of Kings

Disappointed you haven’t butchered Jarjar is some horrific and appropriately pointless way yet...
by Naiba
Wed Jan 09, 2013 11:26 pm
Forum: Gameplay
Topic: Firearms?
Replies: 166
Views: 61672

Re: Firearms?

Body armour capable of stopping bullets and explosions is just as capable of stopping knives and swords... I still don’t know why anyone would want to add guns to a game with swords in, called “swordsman”, that’s about fights with swords… *I mean mods, sure, but why the big push for having them in t...
by Naiba
Wed Jan 09, 2013 6:23 pm
Forum: Gameplay
Topic: Firearms?
Replies: 166
Views: 61672

Re: Firearms?

Guns would kill the charm of this game...
by Naiba
Fri Jan 04, 2013 2:53 pm
Forum: Gameplay
Topic: Body Decay
Replies: 35
Views: 9287

Re: Body Decay

Ahh yes, the decay thing, it's now implimented! :D
by Naiba
Wed Dec 19, 2012 2:02 am
Forum: Gameplay
Topic: a bad upcoming feature?
Replies: 209
Views: 65139

Re: a bad upcoming feature?

Have you guys not ever thought about what a steampunk world would look like after the coal runs out?
by Naiba
Thu Nov 15, 2012 6:07 pm
Forum: Gameplay
Topic: a bad upcoming feature?
Replies: 209
Views: 65139

Re: a bad upcoming feature?

I thought the point was, it's partly a steampunk game, but there's no coal. So no black-powder (no guns), no steam-engines, no large foundries and so on. Batteries, Electricity, Windfarms, robotics, the small/side-lined stuff is all you get, and it's just sweetness imho.
by Naiba
Thu Oct 25, 2012 3:24 pm
Forum: General
Topic: Test release here: 0.30.0
Replies: 44
Views: 14671

Re: Test release here: 0.30.0

Yep, can't run it, (after disk2... issue) looks like it’s there on the system but won't start up.
by Naiba
Thu Oct 11, 2012 1:44 pm
Forum: Gameplay
Topic: Future combat questions
Replies: 15
Views: 3549

Re: Future combat questions

blunt weapons are unnecessary as most opponents survive immediate combat. They can be stabilized and carried to what ever fate you wish. Still takes up time and precious medical supplies. Considering there's a "blunt damage" statistic for some weapons, I don't see why they'd be left out e...
by Naiba
Thu Oct 11, 2012 1:24 pm
Forum: Gameplay
Topic: negative skills?
Replies: 5
Views: 1250

Re: negative skills?

Traders have backpacks with no combat penalties, you can't buy them, though. If you can manage to get a big angry mob of bandits to chase you, and run them right into a caravan, you should be set.
by Naiba
Thu Oct 11, 2012 12:40 am
Forum: General
Topic: Since there are Robot parts...
Replies: 20
Views: 8279

Re: Since there are Robot parts...

You think something with treads would be able to make it up the sort of steep hills this game has?
by Naiba
Wed Oct 10, 2012 11:45 pm
Forum: General
Topic: Since there are Robot parts...
Replies: 20
Views: 8279

Re: Since there are Robot parts...

Pack robot then? Like Bigdog?
https://www.youtube.com/watch?v=W1czBcnX1Ww
by Naiba
Tue Oct 09, 2012 2:57 pm
Forum: General
Topic: random thought: vultures/buzzards
Replies: 10
Views: 2948

Re: random thought: vultures/buzzards

If you could see them from a distance it could be a nice indicator that there were individual/groups of NPCs either dead (yay, loot) or in-trouble and needing help. *Not so keen on it as just a graphical thing that's of no real use, it's the sort of thing that can look pretty bad if it’s not done ri...
by Naiba
Tue Oct 09, 2012 2:51 pm
Forum: General
Topic: "Species" tag
Replies: 10
Views: 2533

Re: "Species" tag

Ahh, ok, pitty.

Speaking of such things, anyone know what those skeletons are of? whales? Seem too big for elephants, my entire squad could fit inside the rib-cage of one of them.
by Naiba
Tue Oct 09, 2012 11:15 am
Forum: General
Topic: "Species" tag
Replies: 10
Views: 2533

Re: "Species" tag

Really? Hmm, right now all I can find is: “Blood loss means you can pass out, and the blood will attract predators.” Although I’m pretty sure that I have specifically read the word “monster” used to describe hostile creatures of the desert in a couple instances from official sources, I’ll keep look...
by Naiba
Mon Oct 08, 2012 11:49 pm
Forum: General
Topic: "Species" tag
Replies: 10
Views: 2533

Re: "Species" tag

The option for character creation marked as "Species", Will the game actually allow you to have party members of different species? Creatures? Monsters? Other intelligent species that are not human? Goris was a scholar, and a deathclaw, from Fallout 2, didn't use (or, in fact, need) any we...
by Naiba
Mon Oct 08, 2012 9:54 pm
Forum: General
Topic: "Species" tag
Replies: 10
Views: 2533

"Species" tag

Ok, have to ask, is it actualy going to mean what I think it might possibly end up meaning? Or is it just going to be different former clan-affiliations/backstories for each character?

I mean, Goris from fallout 2 made a fantastic squad-member… just saying.