The problem with connecting Kenshi 1 and Kenshi 2 the way you suggested is super difficult. Not every player destroyed the Holy Nation. Also there are going to be player, who never bought Kenshi 1.
I agree with FixCap, there probably is, a memory-transfer available for the skeletons.
Search found 19 matches
- Sun Dec 03, 2023 9:44 am
- Forum: General
- Topic: Why is Kenshi 2 in the past, rather than the future?
- Replies: 4
- Views: 32480
- Wed Nov 02, 2022 7:59 am
- Forum: Feature Requests
- Topic: Kenshi 2: Suggestions for FCS, Animation Offset
- Replies: 0
- Views: 1537
Kenshi 2: Suggestions for FCS, Animation Offset
It would be so good, if we could adjust the position of the character sitting on an object in FCS, especially with multiple sitters. So there would be a row in FCS item function for user 1 offset, user 2 offset and user 3 offset. Or a similarly a different animation for each sitter. Or, if anything ...
- Wed Nov 17, 2021 9:17 am
- Forum: Feature Requests
- Topic: kenshi 2 recommendations
- Replies: 11
- Views: 16152
Re: kenshi 2 recommendations
My 2 cents To power up modding, I recommend a few features similar to Second Life: 1) Pose balls. A pose ball is a node that determines the characters sitting location on a furniture. In K1 the character sits at the object origo. If you want multiple characters to sit on the same object they would s...
- Sun Dec 13, 2020 6:16 pm
- Forum: Modding
- Topic: Creating a mount
- Replies: 13
- Views: 9320
Re: Creating a mount
May I present to you; the fruit of my toils, the half-ripe project: https://steamcommunity.com/sharedfiles/filedetails/?id=2319337000 "Several hundred years ago someone started an ambitious breeding program to make bulls rideable. They succeeded. Now the Sage Bulls are priced luxury chattel onl...
- Sun Nov 08, 2020 8:26 pm
- Forum: Modding
- Topic: Creating a mount
- Replies: 13
- Views: 9320
Re: Creating a mount
I am planning on making couple of different versions of the mod, so people get options. But I am not sure if it will be plausible to carry a person across the animal torso, that would require a pose with larger circumference (because the animal is so wide), and that pose would look like the person w...
- Sun Oct 18, 2020 6:58 am
- Forum: Modding
- Topic: Creating a mount
- Replies: 13
- Views: 9320
Re: Creating a mount
Most of the work has been in the making of the animations. And as I have a day job, I can only work on weekends on the mod. It is not going to be 'real' riding as there are some great obstacles the game provides. Mainly the ragdoll and the fact the same pose needs to suit for carrying on the shoulde...
- Mon Sep 07, 2020 2:49 pm
- Forum: Modding
- Topic: Creating a mount
- Replies: 13
- Views: 9320
Re: Creating a mount
There are still couple of issues I fail to solve. The first most is the fact the ragdoll keeps on affecting the hands of the rider. Yet, if I remove the ragdoll entirely, the characters do not fall down when they are KOed. I would like to edit the ragdoll file, but Skythe does not allow saving. The ...
- Thu Jun 18, 2020 7:01 pm
- Forum: Modding
- Topic: Creating a mount
- Replies: 13
- Views: 9320
Re: Creating a mount
Thanks. I just managed to 'solve' the issue with parts of the bull blocking the other squad-member's portraits. It has been the most annoying deal-breaker 'feature' the rideable bull had. Could not imagine anyone ever wanting to use the mod, when half of your squad member's faces are always covered ...
- Sat Jun 13, 2020 5:39 am
- Forum: Modding
- Topic: Creating a mount
- Replies: 13
- Views: 9320
- Fri Jun 12, 2020 1:13 pm
- Forum: Modding
- Topic: Creating a mount
- Replies: 13
- Views: 9320
Re: Creating a mount
I figured out why the animations did not work, lol, I had the end frame set to 2, not 200 XD
- Thu Jun 11, 2020 7:11 pm
- Forum: Modding
- Topic: Kenshi Modding Walkthrough Links
- Replies: 2
- Views: 37239
Re: Kenshi Modding Walkthrough Links
Furniture Basics Tutorial
Part 1: Making Mesh Item
Part 2: Textures
Part 3: Collision, Icons & Functionality
Part 1: Making Mesh Item
Part 2: Textures
Part 3: Collision, Icons & Functionality
- Sun May 24, 2020 7:51 am
- Forum: Modding
- Topic: Creating a mount
- Replies: 13
- Views: 9320
Re: Creating a mount
I played with this and it is indeed possible to make a bull as a character that can pick up other character. However for it to work nicely the following problems need to be solved: 1: Kenshi thinks all characters are human, so the game tries to play human animation names. So for the bull to be anima...
- Fri May 08, 2020 6:39 pm
- Forum: Modding
- Topic: How to add and export collision properly?
- Replies: 3
- Views: 2319
Re: How to add and export collision properly?
I have not been able to export collisions either. I think the newer version of Blender xml is not compatible with Kenshi. Sorry I am not much help.
- Fri May 08, 2020 6:35 pm
- Forum: Modding
- Topic: What am I doing wrong? Animation help needed
- Replies: 2
- Views: 1948
Re: What am I doing wrong? Animation help needed
Hi, thanks for reply :) Since I wrote this dilemma, I have learnt how to make animations for Kenshi and also made a tutorial video on YouTube about it. My issue was that I did not know how to assign the animation to a race. I did not know it had to be done. So it was a week's worth of tedious testin...
- Sat May 02, 2020 11:46 am
- Forum: Modding
- Topic: Kenshi Modding Walkthrough Links
- Replies: 2
- Views: 37239
- Thu Apr 30, 2020 12:53 pm
- Forum: Modding
- Topic: Animation Modding
- Replies: 5
- Views: 9963
- Sun Apr 19, 2020 4:24 am
- Forum: Modding
- Topic: What am I doing wrong? Animation help needed
- Replies: 2
- Views: 1948
What am I doing wrong? Animation help needed
I am new to Kenshi modding, but I am not new making animations (Second Life). I am trying to replace the sit chair animation for a chair I made I am using Blender 2.8 with Kenshi Import plugin 2.8 (I checked both versions are the same) I managed to import the vanilla female skeleton, deleted all but...
- Tue Apr 14, 2020 6:09 pm
- Forum: Modding
- Topic: need help, DDS and transparanty
- Replies: 3
- Views: 4744
Re: need help, DDS and transparanty
It seems to me Kenshi does not support partial alpha. This is how you would do it, if it did. 1. Make a new mod in FCS 2. copy the shoe item, it is probably under Armour 3. open the shoe and find out the patch where the texture dds is 4. Open the dds in Gimp 5. save as xcf in somewhere else, do not ...
- Tue Apr 14, 2020 5:04 pm
- Forum: Modding
- Topic: Export Kenshi buildings & convert them to .OBJ or .FBX
- Replies: 1
- Views: 4309
Re: Export Kenshi buildings & convert them to .OBJ or .FBX
Yes you can import them to Blender using Kenshi plugin although they are not usable as is, you need to make them having square facesinstead of triangles (reduce face amount by two practically). If this is allowed to do anything else than learn from them I do not know.