Search found 17 matches

by yawanats
Sun Oct 03, 2021 10:10 am
Forum: Modding
Topic: Anyone know a thing or two about the particle engine?
Replies: 1
Views: 5754

Anyone know a thing or two about the particle engine?

I've successfully implemented full DDS based particles into Kenshi, which gives a reasonable performance boost at the cost of some fidelity which I personally dont mind as I'm using default particle configurations now with decent framerates. What I'm wondering is - is it possible to clean up the err...
by yawanats
Sat Oct 02, 2021 7:20 pm
Forum: Bug reports
Topic: Severe and predictable CTD when loading terrain 1.0.55
Replies: 0
Views: 2828

Severe and predictable CTD when loading terrain 1.0.55

Have uninstalled, reinstalled. Game is on pause. In edit menu.

https://1drv.ms/u/s!AtnZirp6xH4fn8N3cwK ... w?e=R9DsIJ

https://1drv.ms/u/s!AtnZirp6xH4fn8IZa4l ... w?e=m4gmyO

Been generating crashes all morning. Here's a few.
by yawanats
Sat Oct 02, 2021 7:18 pm
Forum: Modding
Topic: Pathing of assets
Replies: 1
Views: 5766

Re: Pathing of assets

Answered my own question here. There does seem to be indexing going on. The categories have a part to play in this, and are somewhat determined by directory although not entirely. General category seems to take in both armor and weapons as well as be a catch-all. There's a category for buildings as ...
by yawanats
Fri Sep 24, 2021 12:21 am
Forum: Bug reports
Topic: 1.0.55 regular crashes
Replies: 1
Views: 462

Re: 1.0.55 regular crashes

Crashes seem to have resolved themselves by turning off windowed borderless and running in full screen.
by yawanats
Wed Sep 22, 2021 6:21 am
Forum: Modding
Topic: Pathing of assets
Replies: 1
Views: 5766

Pathing of assets

I've run into a few threads on various forums that talk about a need to use the vanilla file paths, and associate assets into appropriate areas. While I can totally see the merit in using the initial directory (Buildings, Particles, Items) I'm curious what the rationale is in continuing to use other...
by yawanats
Wed Sep 22, 2021 6:15 am
Forum: Modding
Topic: Benefits/Drawbacks of going full DDS on particle effects?
Replies: 0
Views: 7483

Benefits/Drawbacks of going full DDS on particle effects?

I've been going down a rabbit hole of performance and stability - something I admittedly know noting about - just ask my wife! :D Anyhow, I did a full DDS conversion of all particles in the game and noticed a few things. 1) Conversion required not just an update of gfx, but an update of .material fi...
by yawanats
Wed Sep 22, 2021 6:08 am
Forum: Modding
Topic: Help Identify This Mod?
Replies: 2
Views: 6153

Re: Help Identify This Mod?

This looks to be the Armoured Pamela Anderson mod. It turns every character in the game into a fully armoured and operational Pamela Anderson lookalike. :D
by yawanats
Wed Sep 22, 2021 5:32 am
Forum: Bug reports
Topic: 1.0.55 regular crashes
Replies: 1
Views: 462

1.0.55 regular crashes

This is during mod development, so there's likely mod contribution here. Just curious if somebody can make sense of the dump file.

https://1drv.ms/u/s!AtnZirp6xH4fn8IZRPk ... w?e=DUFs3z

Is there a resource available to view these dump files ourselves?

Cheers
by yawanats
Wed Aug 25, 2021 7:12 am
Forum: Modding
Topic: Upcoming total world overhaul mod
Replies: 1
Views: 5771

Re: Upcoming total world overhaul mod

Follow progress on this mod on twitch here:

https://www.twitch.tv/AmokHarvest

Apologies, early brroadcasts may have audio irregularities. I'm ironing out my settings on OBS while putting this together.
by yawanats
Tue Aug 24, 2021 6:29 am
Forum: Modding
Topic: FCS update request - (NOT) function for characters, and character flag to make Ally/Enemy announcements invisible.
Replies: 0
Views: 5691

FCS update request - (NOT) function for characters, and character flag to make Ally/Enemy announcements invisible.

Hi, If I could request 2 FCS additions for the next build, it would make life alot easier. NOT function for character selection, duplicating "is character" function, but in the negative. This will make FCS modding more accessible by improving granular function. In the current iteration, if...
by yawanats
Wed Aug 11, 2021 11:33 pm
Forum: Modding
Topic: Upcoming total world overhaul mod
Replies: 1
Views: 5771

Upcoming total world overhaul mod

Ready to talk about this thing and give folks opportunity to follow this project that is so far a little over a year in the making. https://www.facebook.com/kenshiodyssey I'm posting screengrabs, teasers, and videos here as the mod gets closer and closer to completion. In the mod you can do things l...
by yawanats
Thu Jun 17, 2021 6:20 pm
Forum: Bug reports
Topic: 1.0.54 missing? 1.0.53 mod error
Replies: 1
Views: 462

Re: 1.0.54 missing? 1.0.53 mod error

fixed, thanks.
by yawanats
Thu Jun 17, 2021 1:38 am
Forum: Bug reports
Topic: [1.0.55 Experimental] FCS mods saved in 1.0.54 version 'corrupted'. "Invalid mod version"
Replies: 1
Views: 419

Re: [1.0.55 Experimental] FCS mods saved in 1.0.54 version 'corrupted'. "Invalid mod version"

Same, though in my "update" it looked more like a rollback. I'm showing no version higher than 1.0.53 available.
by yawanats
Wed Jun 16, 2021 12:11 am
Forum: Bug reports
Topic: 1.0.54 missing? 1.0.53 mod error
Replies: 1
Views: 462

1.0.54 missing? 1.0.53 mod error

Hi,

It looks like 1.0.54 may have been rolled back to a previous release. This has led to the following error when trying to continue work on a recent mod:

Corrupt mod file: Kenshi Pathing Fix.mod invalid mod Version

Is there a workaround or re-release of 1.0.54 planned?
by yawanats
Wed Jul 22, 2020 8:13 pm
Forum: Modding
Topic: Large mod not uploading to steam, what could be the cause?
Replies: 1
Views: 1283

Large mod not uploading to steam, what could be the cause?

I have a 1.3 GB survival mod I'm attempting to upload to Steam, however when I upload it although FCS says its done, none of the content from the mod is actually exported, just the mods file. I've spent nearly a full 24 hours fixing pathing within the files, organising the mod, and patching broken l...
by yawanats
Sat Jul 11, 2020 3:21 am
Forum: Bug reports
Topic: Allied Nations Ignore Bounties and Crime of Player - Kenshi 1.0.47
Replies: 1
Views: 370

Re: Allied Nations Ignore Bounties and Crime of Player - Kenshi 1.0.47

This is able to be remedied by adding conditional modifiers to crime related actions that include: 1) Set Temporary Flag to Enemy 2) Lower Reputation to anything other than zero. This allows allies to both be punished for crimes committed while under the auspices of protection, and allows for factio...
by yawanats
Wed Jul 08, 2020 8:53 pm
Forum: Bug reports
Topic: Allied Nations Ignore Bounties and Crime of Player - Kenshi 1.0.47
Replies: 1
Views: 370

Allied Nations Ignore Bounties and Crime of Player - Kenshi 1.0.47

Easy to reproduce bug. Steps - Ally with a nation. - Get a bounty from that nation. - Commit crimes in that nations town. - Watch them ignore you. What I did was I allied with UC through turning in bounties. I then encountered Lord Yoshinaga in Heng, and he demanded I bow to him. I told him to suck ...