Search found 17 matches
- Sun Oct 03, 2021 10:10 am
- Forum: Modding
- Topic: Anyone know a thing or two about the particle engine?
- Replies: 1
- Views: 5754
Anyone know a thing or two about the particle engine?
I've successfully implemented full DDS based particles into Kenshi, which gives a reasonable performance boost at the cost of some fidelity which I personally dont mind as I'm using default particle configurations now with decent framerates. What I'm wondering is - is it possible to clean up the err...
- Sat Oct 02, 2021 7:20 pm
- Forum: Bug reports
- Topic: Severe and predictable CTD when loading terrain 1.0.55
- Replies: 0
- Views: 2828
Severe and predictable CTD when loading terrain 1.0.55
Have uninstalled, reinstalled. Game is on pause. In edit menu.
https://1drv.ms/u/s!AtnZirp6xH4fn8N3cwK ... w?e=R9DsIJ
https://1drv.ms/u/s!AtnZirp6xH4fn8IZa4l ... w?e=m4gmyO
Been generating crashes all morning. Here's a few.
https://1drv.ms/u/s!AtnZirp6xH4fn8N3cwK ... w?e=R9DsIJ
https://1drv.ms/u/s!AtnZirp6xH4fn8IZa4l ... w?e=m4gmyO
Been generating crashes all morning. Here's a few.
- Sat Oct 02, 2021 7:18 pm
- Forum: Modding
- Topic: Pathing of assets
- Replies: 1
- Views: 5766
Re: Pathing of assets
Answered my own question here. There does seem to be indexing going on. The categories have a part to play in this, and are somewhat determined by directory although not entirely. General category seems to take in both armor and weapons as well as be a catch-all. There's a category for buildings as ...
- Fri Sep 24, 2021 12:21 am
- Forum: Bug reports
- Topic: 1.0.55 regular crashes
- Replies: 1
- Views: 462
Re: 1.0.55 regular crashes
Crashes seem to have resolved themselves by turning off windowed borderless and running in full screen.
- Wed Sep 22, 2021 6:21 am
- Forum: Modding
- Topic: Pathing of assets
- Replies: 1
- Views: 5766
Pathing of assets
I've run into a few threads on various forums that talk about a need to use the vanilla file paths, and associate assets into appropriate areas. While I can totally see the merit in using the initial directory (Buildings, Particles, Items) I'm curious what the rationale is in continuing to use other...
- Wed Sep 22, 2021 6:15 am
- Forum: Modding
- Topic: Benefits/Drawbacks of going full DDS on particle effects?
- Replies: 0
- Views: 7483
Benefits/Drawbacks of going full DDS on particle effects?
I've been going down a rabbit hole of performance and stability - something I admittedly know noting about - just ask my wife! :D Anyhow, I did a full DDS conversion of all particles in the game and noticed a few things. 1) Conversion required not just an update of gfx, but an update of .material fi...
- Wed Sep 22, 2021 6:08 am
- Forum: Modding
- Topic: Help Identify This Mod?
- Replies: 2
- Views: 6153
Re: Help Identify This Mod?
This looks to be the Armoured Pamela Anderson mod. It turns every character in the game into a fully armoured and operational Pamela Anderson lookalike. 
- Wed Sep 22, 2021 5:32 am
- Forum: Bug reports
- Topic: 1.0.55 regular crashes
- Replies: 1
- Views: 462
1.0.55 regular crashes
This is during mod development, so there's likely mod contribution here. Just curious if somebody can make sense of the dump file.
https://1drv.ms/u/s!AtnZirp6xH4fn8IZRPk ... w?e=DUFs3z
Is there a resource available to view these dump files ourselves?
Cheers
https://1drv.ms/u/s!AtnZirp6xH4fn8IZRPk ... w?e=DUFs3z
Is there a resource available to view these dump files ourselves?
Cheers
- Wed Aug 25, 2021 7:12 am
- Forum: Modding
- Topic: Upcoming total world overhaul mod
- Replies: 1
- Views: 5771
Re: Upcoming total world overhaul mod
Follow progress on this mod on twitch here:
https://www.twitch.tv/AmokHarvest
Apologies, early brroadcasts may have audio irregularities. I'm ironing out my settings on OBS while putting this together.
https://www.twitch.tv/AmokHarvest
Apologies, early brroadcasts may have audio irregularities. I'm ironing out my settings on OBS while putting this together.
- Tue Aug 24, 2021 6:29 am
- Forum: Modding
- Topic: FCS update request - (NOT) function for characters, and character flag to make Ally/Enemy announcements invisible.
- Replies: 0
- Views: 5691
FCS update request - (NOT) function for characters, and character flag to make Ally/Enemy announcements invisible.
Hi, If I could request 2 FCS additions for the next build, it would make life alot easier. NOT function for character selection, duplicating "is character" function, but in the negative. This will make FCS modding more accessible by improving granular function. In the current iteration, if...
- Wed Aug 11, 2021 11:33 pm
- Forum: Modding
- Topic: Upcoming total world overhaul mod
- Replies: 1
- Views: 5771
Upcoming total world overhaul mod
Ready to talk about this thing and give folks opportunity to follow this project that is so far a little over a year in the making. https://www.facebook.com/kenshiodyssey I'm posting screengrabs, teasers, and videos here as the mod gets closer and closer to completion. In the mod you can do things l...
- Thu Jun 17, 2021 6:20 pm
- Forum: Bug reports
- Topic: 1.0.54 missing? 1.0.53 mod error
- Replies: 1
- Views: 462
Re: 1.0.54 missing? 1.0.53 mod error
fixed, thanks.
- Thu Jun 17, 2021 1:38 am
- Forum: Bug reports
- Topic: [1.0.55 Experimental] FCS mods saved in 1.0.54 version 'corrupted'. "Invalid mod version"
- Replies: 1
- Views: 419
Re: [1.0.55 Experimental] FCS mods saved in 1.0.54 version 'corrupted'. "Invalid mod version"
Same, though in my "update" it looked more like a rollback. I'm showing no version higher than 1.0.53 available.
- Wed Jun 16, 2021 12:11 am
- Forum: Bug reports
- Topic: 1.0.54 missing? 1.0.53 mod error
- Replies: 1
- Views: 462
1.0.54 missing? 1.0.53 mod error
Hi,
It looks like 1.0.54 may have been rolled back to a previous release. This has led to the following error when trying to continue work on a recent mod:
Corrupt mod file: Kenshi Pathing Fix.mod invalid mod Version
Is there a workaround or re-release of 1.0.54 planned?
It looks like 1.0.54 may have been rolled back to a previous release. This has led to the following error when trying to continue work on a recent mod:
Corrupt mod file: Kenshi Pathing Fix.mod invalid mod Version
Is there a workaround or re-release of 1.0.54 planned?
- Wed Jul 22, 2020 8:13 pm
- Forum: Modding
- Topic: Large mod not uploading to steam, what could be the cause?
- Replies: 1
- Views: 1283
Large mod not uploading to steam, what could be the cause?
I have a 1.3 GB survival mod I'm attempting to upload to Steam, however when I upload it although FCS says its done, none of the content from the mod is actually exported, just the mods file. I've spent nearly a full 24 hours fixing pathing within the files, organising the mod, and patching broken l...
- Sat Jul 11, 2020 3:21 am
- Forum: Bug reports
- Topic: Allied Nations Ignore Bounties and Crime of Player - Kenshi 1.0.47
- Replies: 1
- Views: 370
Re: Allied Nations Ignore Bounties and Crime of Player - Kenshi 1.0.47
This is able to be remedied by adding conditional modifiers to crime related actions that include: 1) Set Temporary Flag to Enemy 2) Lower Reputation to anything other than zero. This allows allies to both be punished for crimes committed while under the auspices of protection, and allows for factio...
- Wed Jul 08, 2020 8:53 pm
- Forum: Bug reports
- Topic: Allied Nations Ignore Bounties and Crime of Player - Kenshi 1.0.47
- Replies: 1
- Views: 370
Allied Nations Ignore Bounties and Crime of Player - Kenshi 1.0.47
Easy to reproduce bug. Steps - Ally with a nation. - Get a bounty from that nation. - Commit crimes in that nations town. - Watch them ignore you. What I did was I allied with UC through turning in bounties. I then encountered Lord Yoshinaga in Heng, and he demanded I bow to him. I told him to suck ...