Search found 100 matches

by Kanaro
Tue Nov 27, 2012 4:32 am
Forum: Off-Topic
Topic: New members say "Hi"
Replies: 814
Views: 506160

Re: New members say "Hi"

Also, Hi to all the new people. I'd sort of forgotten about this thread for a while (since we all know as soon as something becomes a sticky it becomes invisible to about 95% of the forum-goers.) Easily fixed with the "View New Posts" link on the forum index page. :D http://www.lofigames....
by Kanaro
Tue Nov 27, 2012 4:30 am
Forum: Off-Topic
Topic: Bot problem
Replies: 30
Views: 9247

Re: Bot problem

I do note that since you have returned, leet, that the spambots have been keeping their distance. Coincidence, or......? Nah, there was another just last night. Reported all the new topics and PM'd Toaster. I think it helps when a member alerts a mod personally. The trash is taken out much more eff...
by Kanaro
Sat Nov 24, 2012 9:37 pm
Forum: General
Topic: Kenshi is in the IGM indie game of the year awards.
Replies: 2
Views: 1271

Re: Kenshi is in the IGM indie game of the year awards.

I'd be glad to vote for it, except for one major point: Chris has stated two years as the estimated time to launch the game. That firmly puts it in 2014. Granted - I'm all about publicity, but I wouldn't want to be dishonest and get Kenshi BAD publicity by helping advertise a 2013 launch when there ...
by Kanaro
Sat Nov 24, 2012 9:35 pm
Forum: Off-Topic
Topic: Bot problem
Replies: 30
Views: 9247

Re: Bot problem

Captcha improvements really do help. I don't recall when I activated my account, but is there an e-mail challenge/response system in place too? And, does it allow free email providers like hotmail? Denying a new account when the holder attempts to use open email systems like that can also help (thou...
by Kanaro
Fri Nov 23, 2012 7:59 am
Forum: General
Topic: Saturday, 10 November 2012 16:08 Update, "Plans"
Replies: 11
Views: 3800

Re: Saturday, 10 November 2012 16:08 Update, "Plans"

[...] Good example - the Elder Scrolls series. Oblivion was slightly larger than Morrowind, but to keep the simplistic console crowd happy, they kept Skyrim's world size the same.[...] TES is maybe not the best example for your point, since Daggerfall (TES 2) was the largest TES world of all the it...
by Kanaro
Wed Nov 21, 2012 8:46 pm
Forum: General
Topic: Saturday, 10 November 2012 16:08 Update, "Plans"
Replies: 11
Views: 3800

Re: Saturday, 10 November 2012 16:08 Update, "Plans"

About the plans. I'm sorry to hear about world size ending up smaller. One of the greatest things in almost any game I have played has been the wandering and adventuring to new places. As long as there are places I haven't been before the game is still interesting. Even if games had a main story an...
by Kanaro
Wed Nov 21, 2012 8:42 pm
Forum: Bug reports
Topic: positive faction standing on placing dead into bed
Replies: 1
Views: 438

Re: positive faction standing on placing dead into bed

That must be the "Rest in Peace" faction feature. :D
by Kanaro
Sun Nov 18, 2012 10:25 pm
Forum: Off-Topic
Topic: Last to Post - Is the winner
Replies: 1058
Views: 968023

Re: Last to Post - Is the winner

toaster Assassin wrote:But did you really have to celebrate by getting trashed and putting a dent into my car?

-snip-
Toaster: 1 Santa: 0
by Kanaro
Sat Nov 17, 2012 5:16 am
Forum: Off-Topic
Topic: Bot problem
Replies: 30
Views: 9247

Re: Bot problem

Edit: I would love to take the time to thank Blxz for the PM about the bots, without his PM I would've missed the chance to spread fear and destruction amongst the spamming community. Really?? I check out the New Posts link on the forum index page every time I visit the site. I could barely see any...
by Kanaro
Sat Nov 17, 2012 5:14 am
Forum: Bug reports
Topic: Need testers to help with "Fancy Shaders" mode
Replies: 13
Views: 14013

Re: Need testers to help with "Fancy Shaders" mode

I'd be glad to test it, but I'm in a 6870x2 Crossfire setup, so might not be the best candidate.
by Kanaro
Sat Nov 17, 2012 5:06 am
Forum: Off-Topic
Topic: I'll be innactive
Replies: 33
Views: 8306

Re: I'll be innactive

Can't live the easy life forever, generation after generation. Every country will eventually have to pay it's dues, or go to war to absolve them. Greece is no different than any other country in that respect.
by Kanaro
Sat Nov 17, 2012 5:01 am
Forum: Bug reports
Topic: 0.32 Crashes and Bugs
Replies: 7
Views: 2150

Re: 0.32 Crashes and Bugs

Given that the game is in an Alpha state, going back doesn't help Chris in the least since you run the risk of reporting bugs he may already have fixed, or bugs that settled themselves due to other changes to the engine. Chris is producing updates fairly regularly now, so chances are he can get new ...
by Kanaro
Tue Nov 13, 2012 9:34 pm
Forum: General
Topic: Challenges of being a lone developer
Replies: 7
Views: 2206

Challenges of being a lone developer

Read this article recently on PC Gamer, made me think of what Chris is attempting to do with Kenshi. Given that Kenshi's been in development longer, and has a long way to go yet.. it actually makes me rather nervous for both the game and Chris. http://www.pcgamer.com/2012/11/12/lone-survivor-develop...
by Kanaro
Mon Nov 12, 2012 7:00 pm
Forum: General
Topic: 64-bit?
Replies: 28
Views: 7138

Re: 64-bit?

I can verify that Kenshi does crash when going over 2 GB. However, it does vary between regular crashes, Super Crash!es, and freezes. Active memory management for 32-bit apps can be a big headache. Caching, purging, and generally moving assets in/out of memory is a big deal. Think of the Elder Scro...
by Kanaro
Mon Nov 12, 2012 1:52 am
Forum: General
Topic: 64-bit?
Replies: 28
Views: 7138

Re: 64-bit?

Chris_The_Great wrote:I don't want to go into a 64-bit conversion, because its a big job and I don't have time.
Two years is a long time, a lot can happen. :)
by Kanaro
Sun Nov 11, 2012 10:50 pm
Forum: Off-Topic
Topic: New members say "Hi"
Replies: 814
Views: 506160

Re: New members say "Hi"

Welcome Jake. Pass the ramen please..
by Kanaro
Sun Nov 11, 2012 10:49 pm
Forum: Feature Requests
Topic: Requested Feature : Combat Targeting
Replies: 43
Views: 10333

Re: Requested Feature : Combat Targeting

Per-person reputation would work well. But it would have to be for the player only, otherwise the data storage would be massive (population x population). I'd also need some method of propagation to spread things around. I'd think having this on the player's starting (primary) character would be su...
by Kanaro
Sun Nov 11, 2012 10:45 pm
Forum: General
Topic: 64-bit?
Replies: 28
Views: 7138

Re: 64-bit?

Not sure what you mean. The code should be able to handle up to 4GB without alteration, right? Thats the 32-bit limit. >4GB would require a 64-bit conversion of all the code. 2GB was just an artificial limit imposed by 32bit windows, as far as i know. A quick primer for virtual addressing in Window...
by Kanaro
Sun Nov 11, 2012 10:32 pm
Forum: Feature Requests
Topic: Alternate Views
Replies: 6
Views: 3107

Re: Alternate Views

First-person view in a squad-based game? Probably not, as it would serve little purpose. You can't control a single character's attacks or movement like that, so it wouldn't blend well with the game's design. If you could, sure (like Dungeon Keeper 2), though I don't see that making it into the prim...
by Kanaro
Sat Nov 10, 2012 8:06 pm
Forum: General
Topic: 64-bit?
Replies: 28
Views: 7138

Re: 64-bit?

That unlocker program interested me. I looked into it, I think I now have Kenshi compiled to use up to 4GB. Actually Chris, if memory serves, that exe header switch only enables the game to take advantage of >2gb memory addressing. The code itself has to be designed (told) that it can use up to tha...