Search found 4 matches
- Sun Feb 07, 2021 8:53 pm
- Forum: Feature Requests
- Topic: [Kenshi 2] Balanced Stun mechanic for xbows
- Replies: 1
- Views: 1251
[Kenshi 2] Balanced Stun mechanic for xbows
In Kenshi 1 it seems that regardless of stats, weapon dmg, and armor, crossbows will always stun their target on a hit. This is the main reason why crossbows are op in Kenshi 1. In Kenshi 2 if there is a percent chance to stun based off of: victim's toughness, victim's armor rating, damage location ...
- Thu Feb 04, 2021 11:57 pm
- Forum: Feature Requests
- Topic: [Kenshi 2] More depth regarding different playstyles
- Replies: 0
- Views: 1431
[Kenshi 2] More depth regarding different playstyles
- In Kenshi 1 despite what much of the community will say, you sadly, cannot, do whatever you want, or to put it more accurately; there are only two ways to play the game that have any sort of depth, and those are Settlement Managing RTS, and Exploration RPG. - It would be amazing in Kenshi 2 if we ...
- Fri Jan 22, 2021 11:17 pm
- Forum: Feature Requests
- Topic: [Kenshi 2] Squad Formations
- Replies: 3
- Views: 1916
Re: [Kenshi 2] Squad Formations
Would love to see this in Kenshi 2. The less micromanaging the better
- Fri Jan 22, 2021 11:15 pm
- Forum: Feature Requests
- Topic: [Kenshi 2] Combat formations/Skirmish Mode
- Replies: 0
- Views: 1377
[Kenshi 2] Combat formations/Skirmish Mode
Would be dope if we could dictate the positions our squads put themselves in during combat similar to how we are able to choose what kind of formations our squads use for traveling in Kenshi 1, for instance being able to choose whether our squad positions each member compactly or spreads them out, e...