Search found 4 matches

by GutterGang69
Sun Feb 07, 2021 8:53 pm
Forum: Feature Requests
Topic: [Kenshi 2] Balanced Stun mechanic for xbows
Replies: 1
Views: 1251

[Kenshi 2] Balanced Stun mechanic for xbows

In Kenshi 1 it seems that regardless of stats, weapon dmg, and armor, crossbows will always stun their target on a hit. This is the main reason why crossbows are op in Kenshi 1. In Kenshi 2 if there is a percent chance to stun based off of: victim's toughness, victim's armor rating, damage location ...
by GutterGang69
Thu Feb 04, 2021 11:57 pm
Forum: Feature Requests
Topic: [Kenshi 2] More depth regarding different playstyles
Replies: 0
Views: 1431

[Kenshi 2] More depth regarding different playstyles

- In Kenshi 1 despite what much of the community will say, you sadly, cannot, do whatever you want, or to put it more accurately; there are only two ways to play the game that have any sort of depth, and those are Settlement Managing RTS, and Exploration RPG. - It would be amazing in Kenshi 2 if we ...
by GutterGang69
Fri Jan 22, 2021 11:17 pm
Forum: Feature Requests
Topic: [Kenshi 2] Squad Formations
Replies: 3
Views: 1916

Re: [Kenshi 2] Squad Formations

Would love to see this in Kenshi 2. The less micromanaging the better
by GutterGang69
Fri Jan 22, 2021 11:15 pm
Forum: Feature Requests
Topic: [Kenshi 2] Combat formations/Skirmish Mode
Replies: 0
Views: 1377

[Kenshi 2] Combat formations/Skirmish Mode

Would be dope if we could dictate the positions our squads put themselves in during combat similar to how we are able to choose what kind of formations our squads use for traveling in Kenshi 1, for instance being able to choose whether our squad positions each member compactly or spreads them out, e...