Search found 8 matches
- Wed Sep 20, 2017 2:54 pm
- Forum: Bug reports
- Topic: Crash when dismantling small shack (00.96.26)
- Replies: 7
- Views: 1052
Crash when dismantling small shack (00.96.26)
Everytime in three different save games when I dismantle a small shack the game crashed immediately afterward. This game was on the current version (00.96.26), it kept crashing earlier so I checked file integrity and it fixed two items, then I had to import my characters, so it was a fresh game agai...
- Sat Dec 20, 2014 4:21 am
- Forum: Bug reports
- Topic: 0.70.6 Load Game Crash
- Replies: 0
- Views: 383
0.70.6 Load Game Crash
When I load three different games from the 0.69.0 version it crashes immediately upon loading. All I see is sand and one wall piece.
- Tue Sep 03, 2013 1:00 am
- Forum: Gameplay
- Topic: Tech Tree as of 0.42.2
- Replies: 14
- Views: 4965
Re: Tech Tree as of 0.42.2
[quote="Murrayman"]I think a simple solution of having a required research skill to reach a certain tech would be sufficient for time, though i am seeing a bug where my researcher's skill is irrelevant, making things go into the -x amount of hours rather than completing :lol: but i think s...
- Tue Sep 03, 2013 12:51 am
- Forum: Feature Requests
- Topic: Dungeon, blueprints and bags
- Replies: 13
- Views: 5867
Re: Dungeon, blueprints and bags
I simply disagree with blueprints. The research stations would likely be used to come up with those by the scientists doing the research in the first place. This is why you wouldn't lose the ability to build something once the scientist or engineer who designed/built it died. Wait, so let me get th...
- Tue Sep 03, 2013 12:46 am
- Forum: General
- Topic: A problem of scale
- Replies: 15
- Views: 9855
Re: A problem of scale
God please don't listen to these ideas and turn it into an RTS MMO. Make us have to pay a salary for our workers if anything. Something modest that keeps us in check from blooming too fast. I have built a huge city and crafted all the update allows me and had to RP a lot to keep interest. Really tho...
- Fri May 17, 2013 12:49 pm
- Forum: Gameplay
- Topic: Thoughts on Crafting
- Replies: 9
- Views: 1738
Thoughts on Crafting
Not sure where to put this but When you craft Certain items like - Weapons - Fabric - Bread - Steel Bars Even if you have all of the available storage chests built they don't auto remove them so production stops until you manually remove the finished product and put them in a storage chest. For Weap...
- Tue Oct 16, 2012 12:54 am
- Forum: Bug reports
- Topic: Missing NPC's
- Replies: 11
- Views: 2239
Re: Missing NPC's
Yeah my game has whole cities missing too and no sight of the NPC's out chasing people down. This really kills game play.
- Mon Oct 15, 2012 4:44 am
- Forum: Gameplay
- Topic: Game survey
- Replies: 131
- Views: 63232
Re: Game survey
Item durability for NPCs and Players. This makes everyone have to buy new weapons and armor from time to time. Next some NPCs may start a business if they have enough money from their ventures and sell it to local stores. This is slow and tedious so supplies don't run rampant. Maybe a town can have ...