Search found 8 matches

by LTPLegend
Wed Sep 20, 2017 2:54 pm
Forum: Bug reports
Topic: Crash when dismantling small shack (00.96.26)
Replies: 7
Views: 1052

Crash when dismantling small shack (00.96.26)

Everytime in three different save games when I dismantle a small shack the game crashed immediately afterward. This game was on the current version (00.96.26), it kept crashing earlier so I checked file integrity and it fixed two items, then I had to import my characters, so it was a fresh game agai...
by LTPLegend
Sat Dec 20, 2014 4:21 am
Forum: Bug reports
Topic: 0.70.6 Load Game Crash
Replies: 0
Views: 383

0.70.6 Load Game Crash

When I load three different games from the 0.69.0 version it crashes immediately upon loading. All I see is sand and one wall piece.
by LTPLegend
Tue Sep 03, 2013 1:00 am
Forum: Gameplay
Topic: Tech Tree as of 0.42.2
Replies: 14
Views: 4965

Re: Tech Tree as of 0.42.2

[quote="Murrayman"]I think a simple solution of having a required research skill to reach a certain tech would be sufficient for time, though i am seeing a bug where my researcher's skill is irrelevant, making things go into the -x amount of hours rather than completing :lol: but i think s...
by LTPLegend
Tue Sep 03, 2013 12:51 am
Forum: Feature Requests
Topic: Dungeon, blueprints and bags
Replies: 13
Views: 5867

Re: Dungeon, blueprints and bags

I simply disagree with blueprints. The research stations would likely be used to come up with those by the scientists doing the research in the first place. This is why you wouldn't lose the ability to build something once the scientist or engineer who designed/built it died. Wait, so let me get th...
by LTPLegend
Tue Sep 03, 2013 12:46 am
Forum: General
Topic: A problem of scale
Replies: 15
Views: 9855

Re: A problem of scale

God please don't listen to these ideas and turn it into an RTS MMO. Make us have to pay a salary for our workers if anything. Something modest that keeps us in check from blooming too fast. I have built a huge city and crafted all the update allows me and had to RP a lot to keep interest. Really tho...
by LTPLegend
Fri May 17, 2013 12:49 pm
Forum: Gameplay
Topic: Thoughts on Crafting
Replies: 9
Views: 1738

Thoughts on Crafting

Not sure where to put this but When you craft Certain items like - Weapons - Fabric - Bread - Steel Bars Even if you have all of the available storage chests built they don't auto remove them so production stops until you manually remove the finished product and put them in a storage chest. For Weap...
by LTPLegend
Tue Oct 16, 2012 12:54 am
Forum: Bug reports
Topic: Missing NPC's
Replies: 11
Views: 2239

Re: Missing NPC's

Yeah my game has whole cities missing too and no sight of the NPC's out chasing people down. This really kills game play.
by LTPLegend
Mon Oct 15, 2012 4:44 am
Forum: Gameplay
Topic: Game survey
Replies: 131
Views: 63232

Re: Game survey

Item durability for NPCs and Players. This makes everyone have to buy new weapons and armor from time to time. Next some NPCs may start a business if they have enough money from their ventures and sell it to local stores. This is slow and tedious so supplies don't run rampant. Maybe a town can have ...