Search found 14 matches
- Sun Jun 20, 2021 10:01 pm
- Forum: Bug reports
- Topic: [1.0.55] Selling while carrying or after autoimprisoning your own enslaved mates allows for infinite loop selling
- Replies: 0
- Views: 634
[1.0.55] Selling while carrying or after autoimprisoning your own enslaved mates allows for infinite loop selling
The bug itself is with the behaviour of the conditions in the slaver shop ( which is a resident building/squad from several towns, like Heft or Eyesocket) and results in infinite money and broken slaver dialogue (which is broken in 1.0.55, so needs fixing) How to reproduce: 1- Have a Squad with a bu...
- Tue Jun 15, 2021 4:09 pm
- Forum: Bug reports
- Topic: [1.0.54] Vendors (all npcs that trade something) go away and never come back bug and how to fix (tested)
- Replies: 2
- Views: 510
Re: [1.0.54] Vendors (all npcs that trade something) go away and never come back bug and how to fix (tested)
There's actually a workaround that doesn't fix the issue but rather makes it irrelevant. Set every trader to regenerate : true and, (does not work on barmans and others, so you have to : ) set every trader to wear faction uniform. That results in having to heavily modify faction relations in order t...
- Tue Jun 15, 2021 7:15 am
- Forum: Bug reports
- Topic: [1.0.54] Vendors (all npcs that trade something) go away and never come back bug and how to fix (tested)
- Replies: 2
- Views: 510
Re: [1.0.54] Vendors (all npcs that trade something) go away and never come back bug and how to fix (tested)
Edited post with actual needed solution.
- Mon Jun 14, 2021 8:54 am
- Forum: Bug reports
- Topic: [1.0.54] Vendors (all npcs that trade something) go away and never come back bug and how to fix (tested)
- Replies: 2
- Views: 510
[1.0.54] Vendors (all npcs that trade something) go away and never come back bug and how to fix (tested)
Vendors and Slave Traders can go away and never come back. While the bug is not common, it eventually happens. How to make it happen ? Set Nests to Max. Squads to Max. Population to Max. This will force the bug to happen faster, maybe you won't find it instantly, but guaranteed 100% over a few month...
- Sun Jun 13, 2021 3:26 am
- Forum: Bug reports
- Topic: [1.0.54] More typos in the english version (Character creation)
- Replies: 0
- Views: 586
[1.0.54] More typos in the english version (Character creation)
In the Character Creation Window description, for the Skeleton race, we have 1 typo.
posess ----------> possess.
posess ----------> possess.
- Sat Jun 12, 2021 7:43 pm
- Forum: Bug reports
- Topic: [1.0.54] Solving performance + AI slowness issues with a simple cleanup FIX
- Replies: 0
- Views: 689
[1.0.54] Solving performance + AI slowness issues with a simple cleanup FIX
Many AI packages are slow and sluggish in their activation. Why would that be? Well, if you enter in one ai package that is commonly used, you will notice that the Leader AI Goals and the Squads AI Goals have three values. If the value in the middle is 100, it still works as intented because it is n...
- Fri Jun 11, 2021 10:30 am
- Forum: Bug reports
- Topic: [1.0.54] Stealing by right-click-taking ANY backpack to main inventory doesn't trigger "commiting crime"
- Replies: 0
- Views: 684
[1.0.54] Stealing by right-click-taking ANY backpack to main inventory doesn't trigger "commiting crime"
Stealing by "fast-taking" (Right mouse click) ANY backpack from an unconcious enemy while being close to any number of his allies doesn't trigger the "commiting crime" tag in the event that the backpack to steal has at least 1 item inside (even from the enemy) and you already hav...
- Fri Jun 11, 2021 6:32 am
- Forum: Bug reports
- Topic: [1.0.54] Lord Mirage, Quin and Dack are not "unique" when they should be.
- Replies: 0
- Views: 681
[1.0.54] Lord Mirage, Quin and Dack are not "unique" when they should be.
The bug is just like the title: Lord Mirage, Quin and Dack are not "unique" when they should be. I tunned spawns to max and there are times with 3 Dacks, and respawning or multiple Lord Mirages, respawning Quins, etc. Now then, due to Quin being a trader, there might be a discussion here a...
- Fri Jun 11, 2021 3:26 am
- Forum: Bug reports
- Topic: [1.0.54] Selling filled backpack deletes items inside if character buys it back after leaving trading menu.
- Replies: 0
- Views: 606
[1.0.54] Selling filled backpack deletes items inside if character buys it back after leaving trading menu.
Selling a backpack (any backpack) with items inside allows you to buy it back while on the trader menu, but not if you exit after selling said filled backpack, because you lose everything inside forever. What should happen: Selling a filled backpack should allow the player to buy everything back in ...
- Thu Jun 10, 2021 5:21 pm
- Forum: Bug reports
- Topic: [v 1.0.54] FCS Update Mod Dependency Issues
- Replies: 1
- Views: 383
Re: [v 1.0.54] FCS Update Mod Dependency Issues
Sure enough, One of my mods is currently in v.520 when in the launcher list. It was v.544 this morning. That's either aliens or my mod is on a diet.
- Thu Jun 10, 2021 3:02 pm
- Forum: Bug reports
- Topic: [1.0.54] Vendors won't restock unveiled sneaky bug and fix
- Replies: 0
- Views: 833
[1.0.54] Vendors won't restock unveiled sneaky bug and fix
Description: Barmans (that use the shopkeeper dialogue package) and hivers (that use the hive shopkeeper dialogue package) won't restock ever again after being talked to and traded with using a limbless player in sneak mode. The reason is that the dialogue line for trading with the player in those d...
- Thu Jun 10, 2021 7:42 am
- Forum: Bug reports
- Topic: [1.0.54] Eyesocket Slave Market has floating Market place and barrels.
- Replies: 0
- Views: 607
[1.0.54] Eyesocket Slave Market has floating Market place and barrels.
Eyesocket Slave Market has floating Market place and barrels. How to see the models floating: 1.Go to Eyesocket. 2. Go to the Slave Market (There are 2 slave trading buildings, but I'm talking about the one outside by the entrance, on the big circular surface) 2. See the tents and barrels in the big...
- Thu Jun 10, 2021 7:33 am
- Forum: Bug reports
- Topic: [1.0.54] Typos in the english version (Character creation)
- Replies: 0
- Views: 628
[1.0.54] Typos in the english version (Character creation)
Hive Worker drone description in the Character Creation has 2 typos:
Expendible - Expendable /// saftey- safety.
Shek Character Creation description has 1 typo :
Hinders---> Hinder (talking about the plates, plural)
Expendible - Expendable /// saftey- safety.
Shek Character Creation description has 1 typo :
Hinders---> Hinder (talking about the plates, plural)
- Thu Jun 10, 2021 7:29 am
- Forum: Bug reports
- Topic: Animals can't follow nor Shift-follow limbless characters
- Replies: 0
- Views: 619
Animals can't follow nor Shift-follow limbless characters
I had a limbless character and I noticed that my Garru can't follow him. The Shift-Right click order registers, but it does nothing, nor does plain following said limbless character.