Search found 80 matches
- Fri Aug 26, 2016 1:01 am
- Forum: Bug reports
- Topic: [0.93.17] Hauling does not work
- Replies: 3
- Views: 1060
Re: [0.93.17] Hauling does not work
Ive noticed at certain points when the game loads up new sections of data 'Everyone' stops what they are doing, even when its a set job, ie: medic, rescue, forage carcass. might be tied into that. cant say Ive noticed an auto haul issue. but then again I cant say Ive really used it
- Thu Aug 25, 2016 12:05 pm
- Forum: Bug reports
- Topic: Crash report 0.93.17
- Replies: 0
- Views: 476
Crash report 0.93.17
happened when attempting to place campfire. no mods.
- Thu Aug 18, 2016 4:04 am
- Forum: Bug reports
- Topic: Bug/Crash Report
- Replies: 0
- Views: 513
Bug/Crash Report
I started a fresh game as I always do with updates, got to Blister Hill and started mining some iron. Not long after I collected my first cpl o pieces it crashed. had no mods running either so I know its not due to them.
- Sun Apr 27, 2014 2:29 am
- Forum: Feature Requests
- Topic: No fast-travel
- Replies: 38
- Views: 11294
Re: No fast-travel
Majority of 'RPG' style games contain a 'Fast-Travel' function of one sort or another. It is sort of a shame too, for using fast travel to get from point A to point B by-passes encounters with enemies, potential allies and even area's that may or may not contain items of value. To say that 'they hav...
- Thu Apr 03, 2014 8:53 am
- Forum: Modding
- Topic: [MOD] Crafting Mod
- Replies: 14
- Views: 8282
Re: [MOD] Crafting Mod
I think it may actually be hard coded into it mate. But I'll have a look and see if I can find anything. If I manage to I'll drop a dl here for ya.
- Wed Mar 26, 2014 11:55 pm
- Forum: Modding
- Topic: [MOD] Expanded Bandits (ver 0.51)
- Replies: 12
- Views: 12576
Re: [MOD] Expanded Bandits (ver 0.1)
Looks like this could be fun. Especially the more diverse bandit's. Be nice to get some different gear outta those buggers.
- Tue Mar 25, 2014 11:47 pm
- Forum: Feature Requests
- Topic: Arrow removal animations
- Replies: 8
- Views: 2626
Re: Arrow removal animations
Considering the fact that in the old days if a soldier was hit with an arrow during a battle It wasn't removed for a couple of days I think having them stick out of people is a good thing. They used to just snap the arrows off about an inch or two from the wound and burn the surface around it so the...
- Thu Mar 20, 2014 3:02 am
- Forum: Gameplay
- Topic: Armour & How It Works
- Replies: 2
- Views: 1167
Re: Armour & How It Works
Even though you say its base less your pretty spot on. Although, In regards to the Athletics skill, It not only lowers the overall movement speed, It also lowers the rate at which you gain the xp for that skill. So if you are wearing just a pair of pants (which would make you fekkin insane lol) that...
- Thu Mar 20, 2014 12:03 am
- Forum: Gameplay
- Topic: The walls of Catan
- Replies: 14
- Views: 4243
Re: The walls of Catan
Well, like I said I have had no issues with it. Nor have I had the structures I have placed with it result in being part of the game data. Guess I was just lucky. I'll see if I can set up a mod for you that enables the walls for use. Shouldn't be too difficult as all the data is already there.
- Wed Mar 19, 2014 7:47 am
- Forum: Gameplay
- Topic: The walls of Catan
- Replies: 14
- Views: 4243
Re: The walls of Catan
I have had no issues at all with the editor. Though I haven't really used it for much, other than placing wells and farms in towns. Oh, and also power stations in the farming town of Fisher.
- Wed Mar 19, 2014 7:44 am
- Forum: Feature Requests
- Topic: Property Re-sale
- Replies: 3
- Views: 910
Property Re-sale
Had this little concept come to mind a lil while ago. The ability to re-sell the houses that you buy in cities and towns. Minus 10% agents fee of course. So if you buy a shack for 6000c you could re-sell it for 5400c if you decide to move off to another town or build your own outpost. This came to m...
- Tue Mar 18, 2014 11:39 pm
- Forum: Gameplay
- Topic: Bandit attacks of outpost frequency.
- Replies: 12
- Views: 4100
Re: Bandit attacks of outpost frequency.
Its not so much the frequency of attacks that's the issue for me, more the fact that all it takes to get noticed by anyone is to build a mine and 'BAM!' instant groups of bandits demanding payment. Hell, haven't even set up an outpost and already getting hustled. Its amazing how even when there is '...
- Tue Mar 18, 2014 11:29 pm
- Forum: Gameplay
- Topic: The walls of Catan
- Replies: 14
- Views: 4243
Re: The walls of Catan
Alternatively, You could use the ingame editor to set the walls up. All the data for them is in the game, its just not active. Not sure if doing so will cause any instability or not though. But there are alot of building options in the editor that you would otherwise have no access to. Some things a...
- Sun Mar 16, 2014 2:47 am
- Forum: Modding
- Topic: Questions regarding modding.
- Replies: 2
- Views: 1505
Re: Questions regarding modding.
I think you will find the names in regards to the weapons that your on about are hard coded, therefore cannot be changed. These are in relation to the manufacturer company and the weapons quality level. Changing these in any way would remove any variance in weapon grade. Each company has different l...
- Sun Mar 16, 2014 2:30 am
- Forum: Modding
- Topic: Help needed: How do reactivate buildings for construction.
- Replies: 6
- Views: 2720
Re: Help needed: How do reactivate buildings for constructio
Okay, the researching of next tier tech is to produce better ways to create more and better equipment. So it stand to reason that upon completing research that offers a stone refinery that gives better performance with the need for less man power, the previous concept would be passed over as obsolet...
- Fri Mar 14, 2014 12:20 am
- Forum: Gameplay
- Topic: Character Portraits cut off screen
- Replies: 12
- Views: 3150
Re: Character Portraits cut off screen
I run 1680 - 1050 res and get 2 rows of 9 toons. But as a bonus I can get a third row happening that shows the top little section of the toon pics. I recall someone saying the total number of toons u could have was hard coded to 20 yet the amount of times Ive had 27, ie: 3 rows of nine, is endless.
- Tue Mar 11, 2014 11:42 am
- Forum: Modding
- Topic: [MOD] Custom Armour Plating and Chainmail Sheets Storage
- Replies: 1
- Views: 1988
Re: [MOD] Custom Armour Plating and Chainmail Sheets Storage
nice, provided it works this'll mean no more filling up chests makin space for loot
- Thu Mar 06, 2014 9:47 am
- Forum: Feature Requests
- Topic: Come join
- Replies: 1
- Views: 671
Come join
Just a quick thought on something I think would add to the gameplay of Kenshi...... Joinable Factions/Cities. Being able to join any faction would give great options towards how people could play the game. It would also take into account that factions rep/standings with all other factions thus uphol...
- Thu Mar 06, 2014 9:13 am
- Forum: Modding
- Topic: engineer skill mod?
- Replies: 3
- Views: 1994
Re: engineer skill mod?
If you would like I could do up a little start up mod that has engineer and labour stats maxed. would only take me about 5 minutes
- Thu Mar 06, 2014 9:10 am
- Forum: Modding
- Topic: [MOD] Increased loot prices
- Replies: 0
- Views: 1356
[MOD] Increased loot prices
Just a little something for those who find the 20% sale price for looted weapons and armour to be a little low. This will bump it up to 60%. I figure its a fair price to be paid since you almost died getting it. Enjoy.