Search found 64 matches

by Marrow
Thu Nov 29, 2012 4:43 pm
Forum: Modding
Topic: MOD vurt's grasses
Replies: 30
Views: 25220

Re: MOD vurt's grasses

brendan wrote:I cannot get any of the six download links to work properly. Each one says file not found or file no longer available. I live in the United States, if that is relevant.
The fact that it is a 2 month old thread might be the source of your troubles.
by Marrow
Thu Nov 29, 2012 4:33 pm
Forum: Gameplay
Topic: Negative Dexterity
Replies: 5
Views: 5309

Re: Negative Dexterity

Backpacks only reduce Attack and Defense. No other stats are reduced.

Also, why does a Hungry Bandit Leader have 70 attack? Have you been training on him or something?
by Marrow
Tue Nov 27, 2012 2:34 am
Forum: Off-Topic
Topic: Rant room (I don't care if you hate it >:( )
Replies: 68
Views: 19446

Re: Rant room

-Certain white-bearded, red-clothed philanthropists like to jump on bandwagons instead of being creative. -People like to be sarcastic assholes instead of playing along. -People make threads to encourage other people to complain (ranting=/=praising) about stuff, because they think no one is going to...
by Marrow
Fri Nov 23, 2012 8:06 am
Forum: Bug reports
Topic: Prisoners disappearing from cages [0.32.0]
Replies: 3
Views: 828

Re: Prisoners disappearing from cages [0.32.0]

So you're collecting a boss of every faction? Or just the bandit ones?
by Marrow
Thu Nov 22, 2012 8:51 pm
Forum: Bug reports
Topic: Intangible (Not invisible) buildings bug
Replies: 10
Views: 1806

Re: Intangible (Not invisible) buildings bug

Did you move your characters far enough away that the game has to load to switch between them?
by Marrow
Thu Nov 22, 2012 8:50 pm
Forum: Feature Requests
Topic: Fear Factor
Replies: 5
Views: 1712

Re: Fear Factor

I have enough of a problem as it is with Dust Bandits/Hungry Bandits/The Holy Empire/Dead Cats sprinting for the hills when I so much as right click on them. If they ran when I even came in to sight? Well, that would be not fun times.
by Marrow
Thu Nov 22, 2012 3:46 am
Forum: Bug reports
Topic: [0.32.0 - merchant wallets don't reset - trading issue]
Replies: 6
Views: 1302

Re: [0.32.0 - merchant wallets don't reset - trading issue]

Town item values, and merchant wallets, rest themselves on every new import.
by Marrow
Thu Nov 22, 2012 3:45 am
Forum: Bug reports
Topic: Teleportation tradeing
Replies: 2
Views: 754

Re: Teleportation tradeing

There is a limit to how far you can do that. It is not infinite (say between two towns) and characters that are trading have to be fairly close. I'd assume that isn't a bug, since it makes it much easier to sell multiple inventories to the same shopkeeper.
by Marrow
Wed Nov 21, 2012 12:30 pm
Forum: General
Topic: Saturday, 10 November 2012 16:08 Update, "Plans"
Replies: 11
Views: 3806

Re: Saturday, 10 November 2012 16:08 Update, "Plans"

Character models. Chris' "Plans".
by Marrow
Wed Nov 21, 2012 6:38 am
Forum: Bug reports
Topic: [0.32.0 - merchant wallets don't reset - trading issue]
Replies: 6
Views: 1302

Re: [0.32.0 - merchant wallets don't reset - trading issue]

Importing your squad into a game (as long as you don't click "Rest my squad positions ONLY") fixes the issue.
by Marrow
Tue Nov 20, 2012 9:22 pm
Forum: Modding
Topic: Transparent GUI
Replies: 10
Views: 4763

Re: Transparent GUI

I meant where are the files located to directly edit the UI. Thanks for the answers.
by Marrow
Tue Nov 20, 2012 7:49 pm
Forum: Bug reports
Topic: Friendly "loot" bug
Replies: 1
Views: 617

Re: Friendly "loot" bug

This bug is irritating, and while not gamebreaking, it also happens whenever you loot people on the ground and they regain consciousness.
by Marrow
Tue Nov 20, 2012 7:48 pm
Forum: Modding
Topic: Transparent GUI
Replies: 10
Views: 4763

Re: Transparent GUI

Very good job with that. One thing, could you explain how you edited the UI? I've been having trouble with a few areas in modding the game.
by Marrow
Tue Nov 20, 2012 7:46 pm
Forum: Off-Topic
Topic: acyclovir cats Ridgeville Corners
Replies: 3
Views: 1159

Re: acyclovir cats Ridgeville Corners

Friday the 16th of November. Around that time, anyway.
by Marrow
Tue Nov 20, 2012 7:41 pm
Forum: Feature Requests
Topic: There should be no such thing as just walking it off!
Replies: 7
Views: 2413

Re: There should be no such thing as just walking it off!

All I want is for limbs to actually be severed at -100 points. I think the max damage my main guys has inflicted is somewhere in the -300s, but still no limb sever. I mean honestly, there have been enemies with -200 in all of their slots except for their head, chest, and stomach and they still walk ...
by Marrow
Tue Nov 20, 2012 12:13 am
Forum: Bug reports
Topic: Stealing bug
Replies: 6
Views: 1450

Re: Stealing bug

Holy shit you're right. Disregard my previous post, I just did this bug. This is severely game breaking, and it can be done with any character. Great find by the way.
by Marrow
Tue Nov 20, 2012 12:11 am
Forum: Bug reports
Topic: Stealing bug
Replies: 6
Views: 1450

Re: Stealing bug

The auto updater via Desura should run when you start the game. After it's done (and before it starts) it tells you what version you have and which one is the latest. If that hasn't happened for you then you're running an older version.
by Marrow
Mon Nov 19, 2012 10:15 pm
Forum: Bug reports
Topic: Stealing bug
Replies: 6
Views: 1450

Re: Stealing bug

The newest version is quite a lot of updates ahead of the demo. To verify that this bug is actually a problem, you'd have to test it on the current version.
by Marrow
Mon Nov 19, 2012 9:13 pm
Forum: Gameplay
Topic: a bad upcoming feature?
Replies: 209
Views: 65217

Re: a bad upcoming feature?

Basically they completely explain what the virus is, what it does, and why people come back. It's also arguably within the realm of scientific plausibility.
by Marrow
Sun Nov 18, 2012 12:22 am
Forum: Bug reports
Topic: Weapon skills not increasing
Replies: 4
Views: 895

Re: Weapon skills not increasing

The weaker enemies a strong character fights, the longer it takes for said character to 'level up'.