The fact that it is a 2 month old thread might be the source of your troubles.brendan wrote:I cannot get any of the six download links to work properly. Each one says file not found or file no longer available. I live in the United States, if that is relevant.
Search found 64 matches
- Thu Nov 29, 2012 4:43 pm
- Forum: Modding
- Topic: MOD vurt's grasses
- Replies: 30
- Views: 25220
Re: MOD vurt's grasses
- Thu Nov 29, 2012 4:33 pm
- Forum: Gameplay
- Topic: Negative Dexterity
- Replies: 5
- Views: 5309
Re: Negative Dexterity
Backpacks only reduce Attack and Defense. No other stats are reduced.
Also, why does a Hungry Bandit Leader have 70 attack? Have you been training on him or something?
Also, why does a Hungry Bandit Leader have 70 attack? Have you been training on him or something?
- Tue Nov 27, 2012 2:34 am
- Forum: Off-Topic
- Topic: Rant room (I don't care if you hate it >:( )
- Replies: 68
- Views: 19446
Re: Rant room
-Certain white-bearded, red-clothed philanthropists like to jump on bandwagons instead of being creative. -People like to be sarcastic assholes instead of playing along. -People make threads to encourage other people to complain (ranting=/=praising) about stuff, because they think no one is going to...
- Fri Nov 23, 2012 8:06 am
- Forum: Bug reports
- Topic: Prisoners disappearing from cages [0.32.0]
- Replies: 3
- Views: 828
Re: Prisoners disappearing from cages [0.32.0]
So you're collecting a boss of every faction? Or just the bandit ones?
- Thu Nov 22, 2012 8:51 pm
- Forum: Bug reports
- Topic: Intangible (Not invisible) buildings bug
- Replies: 10
- Views: 1806
Re: Intangible (Not invisible) buildings bug
Did you move your characters far enough away that the game has to load to switch between them?
- Thu Nov 22, 2012 8:50 pm
- Forum: Feature Requests
- Topic: Fear Factor
- Replies: 5
- Views: 1712
Re: Fear Factor
I have enough of a problem as it is with Dust Bandits/Hungry Bandits/The Holy Empire/Dead Cats sprinting for the hills when I so much as right click on them. If they ran when I even came in to sight? Well, that would be not fun times.
- Thu Nov 22, 2012 3:46 am
- Forum: Bug reports
- Topic: [0.32.0 - merchant wallets don't reset - trading issue]
- Replies: 6
- Views: 1302
Re: [0.32.0 - merchant wallets don't reset - trading issue]
Town item values, and merchant wallets, rest themselves on every new import.
- Thu Nov 22, 2012 3:45 am
- Forum: Bug reports
- Topic: Teleportation tradeing
- Replies: 2
- Views: 754
Re: Teleportation tradeing
There is a limit to how far you can do that. It is not infinite (say between two towns) and characters that are trading have to be fairly close. I'd assume that isn't a bug, since it makes it much easier to sell multiple inventories to the same shopkeeper.
- Wed Nov 21, 2012 12:30 pm
- Forum: General
- Topic: Saturday, 10 November 2012 16:08 Update, "Plans"
- Replies: 11
- Views: 3806
Re: Saturday, 10 November 2012 16:08 Update, "Plans"
Character models. Chris' "Plans".
- Wed Nov 21, 2012 6:38 am
- Forum: Bug reports
- Topic: [0.32.0 - merchant wallets don't reset - trading issue]
- Replies: 6
- Views: 1302
Re: [0.32.0 - merchant wallets don't reset - trading issue]
Importing your squad into a game (as long as you don't click "Rest my squad positions ONLY") fixes the issue.
- Tue Nov 20, 2012 9:22 pm
- Forum: Modding
- Topic: Transparent GUI
- Replies: 10
- Views: 4763
Re: Transparent GUI
I meant where are the files located to directly edit the UI. Thanks for the answers.
- Tue Nov 20, 2012 7:49 pm
- Forum: Bug reports
- Topic: Friendly "loot" bug
- Replies: 1
- Views: 617
Re: Friendly "loot" bug
This bug is irritating, and while not gamebreaking, it also happens whenever you loot people on the ground and they regain consciousness.
- Tue Nov 20, 2012 7:48 pm
- Forum: Modding
- Topic: Transparent GUI
- Replies: 10
- Views: 4763
Re: Transparent GUI
Very good job with that. One thing, could you explain how you edited the UI? I've been having trouble with a few areas in modding the game.
- Tue Nov 20, 2012 7:46 pm
- Forum: Off-Topic
- Topic: acyclovir cats Ridgeville Corners
- Replies: 3
- Views: 1159
Re: acyclovir cats Ridgeville Corners
Friday the 16th of November. Around that time, anyway.
- Tue Nov 20, 2012 7:41 pm
- Forum: Feature Requests
- Topic: There should be no such thing as just walking it off!
- Replies: 7
- Views: 2413
Re: There should be no such thing as just walking it off!
All I want is for limbs to actually be severed at -100 points. I think the max damage my main guys has inflicted is somewhere in the -300s, but still no limb sever. I mean honestly, there have been enemies with -200 in all of their slots except for their head, chest, and stomach and they still walk ...
- Tue Nov 20, 2012 12:13 am
- Forum: Bug reports
- Topic: Stealing bug
- Replies: 6
- Views: 1450
Re: Stealing bug
Holy shit you're right. Disregard my previous post, I just did this bug. This is severely game breaking, and it can be done with any character. Great find by the way.
- Tue Nov 20, 2012 12:11 am
- Forum: Bug reports
- Topic: Stealing bug
- Replies: 6
- Views: 1450
Re: Stealing bug
The auto updater via Desura should run when you start the game. After it's done (and before it starts) it tells you what version you have and which one is the latest. If that hasn't happened for you then you're running an older version.
- Mon Nov 19, 2012 10:15 pm
- Forum: Bug reports
- Topic: Stealing bug
- Replies: 6
- Views: 1450
Re: Stealing bug
The newest version is quite a lot of updates ahead of the demo. To verify that this bug is actually a problem, you'd have to test it on the current version.
- Mon Nov 19, 2012 9:13 pm
- Forum: Gameplay
- Topic: a bad upcoming feature?
- Replies: 209
- Views: 65217
Re: a bad upcoming feature?
Basically they completely explain what the virus is, what it does, and why people come back. It's also arguably within the realm of scientific plausibility.
- Sun Nov 18, 2012 12:22 am
- Forum: Bug reports
- Topic: Weapon skills not increasing
- Replies: 4
- Views: 895
Re: Weapon skills not increasing
The weaker enemies a strong character fights, the longer it takes for said character to 'level up'.