Search found 7 matches

by FrankieWuzHere
Thu Jan 09, 2025 9:35 pm
Forum: Bug reports
Topic: Bleeding increases after saving and reloading
Replies: 1
Views: 21284

Re: Bleeding increases after saving and reloading

Can verify this bug exists. With default settings each time you save the same your bleeding value is saved as whatever it currently was multiplied by your racial bleedrate and multiplied by 1.2. As for steady bleeding from a lost limb I want to say that turns into bleeding as well and you get the st...
by FrankieWuzHere
Mon Feb 27, 2023 7:44 pm
Forum: Bug reports
Topic: Characters which are marked as "is robot" = True under stats will not bandage their wounds when playing dead.
Replies: 6
Views: 2733

Re: Characters which are marked as "is robot" = True under stats will not bandage their wounds when playing dead.

The only ways I found to get them to repair when playing dead are to get hit when getting back up. If you have robotic limbs you can take one off mid-combat to sometimes trigger it. Also getting picked up when KOed and put back down causes you to repair yourself when playing dead or saving the game ...
by FrankieWuzHere
Sun Feb 26, 2023 10:53 pm
Forum: Bug reports
Topic: Characters which are marked as "is robot" = True under stats will not bandage their wounds when playing dead.
Replies: 6
Views: 2733

Re: Characters which are marked as "is robot" = True under stats will not bandage their wounds when playing dead.

you can do that. picture's can be worth more than words in describing a game issue. Here you go! https://www.youtube.com/watch?v=oBB3pjawUiM As you can see the Skeleton (Or more specifically robotic units, as this happens with Agnu as well) will not repair themselves when playing dead normally unli...
by FrankieWuzHere
Sat Feb 18, 2023 5:47 pm
Forum: Bug reports
Topic: Characters which are marked as "is robot" = True under stats will not bandage their wounds when playing dead.
Replies: 6
Views: 2733

Re: Characters which are marked as "is robot" = True under stats will not bandage their wounds when playing dead.

Hatsune_Neko wrote:
Wed Feb 15, 2023 3:24 pm
when using healing kits.
make sure you have the required jobs enabled.
make sure at least one kit is in personal inventory, not backpack.

Appreciate the reply. Just to add I did. I can make a recording of the bug if you'd like.
by FrankieWuzHere
Tue Feb 14, 2023 9:43 pm
Forum: Bug reports
Topic: A unit's bleeding value is multiplied upon saving then loading.
Replies: 0
Views: 825

A unit's bleeding value is multiplied upon saving then loading.

Version 1.0.55 x64 (Newland) Simple to replicate. Depending on the bleedrate of the race saving and loading a game can result in their bleeding value going up or down. It appears to be (Bleeding)(Bleedrate)(1.2) So assuming 1.0 Bleeding on each of these races by saving the game and loading that save...
by FrankieWuzHere
Tue Feb 14, 2023 9:31 pm
Forum: Bug reports
Topic: Armour bonuses are removed when using a weapon with an indoor penalty inside.
Replies: 0
Views: 707

Armour bonuses are removed when using a weapon with an indoor penalty inside.

Version 1.0.55 x64 (Newland) To show this bug off. A character with 100 stats. Given a Cross Falling Sun (Indoor Penalty of 6 attack) and Assassins Rags (+8 attack, -4 defense). When outside results in 108 Attack and 96 Defense. https://i.imgur.com/a3C2paU.jpeg However, when inside you are brought d...
by FrankieWuzHere
Tue Feb 14, 2023 9:23 pm
Forum: Bug reports
Topic: Characters which are marked as "is robot" = True under stats will not bandage their wounds when playing dead.
Replies: 6
Views: 2733

Characters which are marked as "is robot" = True under stats will not bandage their wounds when playing dead.

Version 1.0.55 x64 (Newland) (At least when playing with one character) Whilst playing dead, all characters (With the exception of those who are robotics, Skeletons/Soldierbot) will bandage/repair their injuries as long as you have the Medic/Robotics job enabled. I have verified that it is not a rac...