This bug causes NavMesh to not cache, resulting in longer loading times and frequent pause at zone boundaries.
I'd like the developers to fix the bug and restore the original performance.
Search found 2 matches
- Fri May 09, 2025 11:33 am
- Forum: Bug reports
- Topic: Character falls off the wall when loaded, and we found the cause of it
- Replies: 1
- Views: 19747
- Tue Apr 02, 2024 1:40 pm
- Forum: Bug reports
- Topic: NPCs with different .bod2 files have the same face morph
- Replies: 0
- Views: 14580
NPCs with different .bod2 files have the same face morph
The NPC's face textures and body shapes are displayed with the settings in the .bod2 file, but the morphs ( e.g. "big_eyes" and "big_mouth") are displayed with the settings of the first NPC loaded. For example, the spawned Izumi and Jewel's face textures and body shapes are as se...