Search found 21 matches

by holografix
Tue Aug 19, 2025 6:51 pm
Forum: Feature Requests
Topic: Suggestions list (Yep, pretty much abandoned by me)
Replies: 97
Views: 465734

Re: Suggestions list (Yep, pretty much abandoned by me)

For Kenshi 2 I'd like to be able to build roads.
by holografix
Mon Aug 18, 2025 10:54 pm
Forum: Feature Requests
Topic: Suggestions list (Yep, pretty much abandoned by me)
Replies: 97
Views: 465734

Re: Suggestions list (Yep, pretty much abandoned by me)

I have another good idea 😏 raid activity should depend on outpost size. you know when you're just a cross on the map? no raids, just squads passing by when you're a storm house on the map? first raids by lowest faction (like hungry bandits, or scrawny cannibals) when you're a tower on the map? raid ...
by holografix
Thu Aug 07, 2025 7:08 am
Forum: Gameplay
Topic: Kenshi 2 suggestions/wishlist general thread
Replies: 7
Views: 64651

Re: Kenshi 2 suggestions/wishlist general thread

I want to be able to bury my fallen people.

A "grave" building, like a corpse furnace, but you can only put in one person, and the grave's name turns into "Beep's grave" for example.

This would help accepting the death of squad members.
by holografix
Sun Aug 03, 2025 4:28 pm
Forum: Bug reports
Topic: Hauling
Replies: 3
Views: 29468

Re: Hauling

hm maybe containers inside buildings are ignored. I have 3 steel bars containers. one outside, one inside, and one on a roof. the one inside is of the "old" type though.
by holografix
Sat Jul 26, 2025 12:12 pm
Forum: Feature Requests
Topic: Suggestions list (Yep, pretty much abandoned by me)
Replies: 97
Views: 465734

Re: Suggestions list (Yep, pretty much abandoned by me)

carrying wanted posters should mark the target on the map. I dont think they do that now, right? right now they're kinda useless. this would make bounty hunting actually kinda viable.
by holografix
Sat Jul 26, 2025 11:43 am
Forum: Bug reports
Topic: Hauling
Replies: 3
Views: 29468

Hauling

Hauling has issues, we know this. An annoying is problem when you explicitly set several containers of the same type to haul to. They seem to priorize taking from one container to another creating a loop as soon as they picked it up even when a machine has resources that need to be hauled away. Also...
by holografix
Fri Jul 25, 2025 10:42 am
Forum: Feature Requests
Topic: Suggestions list (Yep, pretty much abandoned by me)
Replies: 97
Views: 465734

Re: Suggestions list (Yep, pretty much abandoned by me)

this is for Kenshi 2: a real economy. no more dumping your stack of hashish every day at the vendor for 25k. wait until the vendor has demand again because people bought and used it.
by holografix
Wed Jul 23, 2025 5:35 am
Forum: Feature Requests
Topic: Suggestions list (Yep, pretty much abandoned by me)
Replies: 97
Views: 465734

Re: Suggestions list (Yep, pretty much abandoned by me)

holografix wrote:
Sun Jul 20, 2025 2:53 pm
It would make making money by looting and selling much more challenging if
also if NPCs, bandits, would do more looting.
by holografix
Tue Jul 22, 2025 7:40 am
Forum: Feature Requests
Topic: Suggestions list (Yep, pretty much abandoned by me)
Replies: 97
Views: 465734

Re: Suggestions list (Yep, pretty much abandoned by me)

I think the HN should tolerate Hiver limbs.
by holografix
Sun Jul 20, 2025 2:53 pm
Forum: Feature Requests
Topic: Suggestions list (Yep, pretty much abandoned by me)
Replies: 97
Views: 465734

Re: Suggestions list (Yep, pretty much abandoned by me)

It would make making money by looting and selling much more challenging if vendors only bought items of the category they're selling (or they only buy at an additional 50% reduction).

There is currently no mod for this so I assume it is not possible.
by holografix
Fri Jul 04, 2025 7:48 pm
Forum: Feature Requests
Topic: Suggestions list (Yep, pretty much abandoned by me)
Replies: 97
Views: 465734

Re: Suggestions list (Yep, pretty much abandoned by me)

It would be cool if you could sell houses, just like you can buy houses in cities, in order to gain citizens (and thus customers).

I guess the furnishing would be up to the player.
by holografix
Fri May 09, 2025 8:30 am
Forum: Bug reports
Topic: Lag episodes near Squin?
Replies: 0
Views: 31723

Lag episodes near Squin?

when I'm near Squin (up to Admag too) I get fps drops from 75 to maybe 10 (didn't measure). This lasts for about 10 seconds, it's pretty much like an invisible loading state. I have explored the whole map and while I think it might be a somewhat regular occurence it is very noticable in that area. I...
by holografix
Sun Apr 27, 2025 9:36 am
Forum: Modding
Topic: restore "launch game editor" dialogue?
Replies: 1
Views: 47100

Re: restore "launch game editor" dialogue?

for everyone wondering the same thing, I found out. In Steam Library:
Right click on the game, select properties
under general tab. very bottom option. Select Launch option
select, Ask when starting game.
by holografix
Wed Apr 23, 2025 10:13 am
Forum: Modding
Topic: restore "launch game editor" dialogue?
Replies: 1
Views: 47100

restore "launch game editor" dialogue?

I think I checked "never ask again", how can undo this?

I know how to launch it manually, but in order to be able to upload a mod to steam workshop I need to start it "the right way".
by holografix
Sat Mar 01, 2025 12:50 pm
Forum: Bug reports
Topic: Re: corrupted save file?
Replies: 5
Views: 27208

Re: corrupted save file?

I managed to get around this by resetting squad positions and just avoiding the area of the map where it happened. But now it's happening in another area as well ... took a look at the guide again, it said to delete files in the saves zone folder until the error stops showing, but even if I delete a...
by holografix
Sat Jan 25, 2025 6:02 pm
Forum: Bug reports
Topic: Re: corrupted save file?
Replies: 5
Views: 27208

Re: corrupted save file?

Shidan wrote:
Sat Jan 25, 2025 4:15 pm
If it were me, I would import the save at this point. Don't have to reset buildings or anything like the guide suggests at this point, but it would refresh your world data. Ensuring things work more smoothly again.
it doesn't work, unless the process takes more than 5 minutes?
by holografix
Sat Jan 25, 2025 1:01 pm
Forum: Bug reports
Topic: Re: corrupted save file?
Replies: 5
Views: 27208

Re: corrupted save file?

I now loaded an autosave shortly before the invalidzonedata one with squad position reset and it seems fine (still says invalid zone files but does not freeze), so the priority on this is not super high! the fact that it didn't crash after squad position reset indicates that specific zones are the p...
by holografix
Sat Jan 25, 2025 12:32 pm
Forum: Bug reports
Topic: Re: corrupted save file?
Replies: 5
Views: 27208

corrupted save file?

So I recently ran into some issues, starting when I first used mods, but as you'll read I don't think that was the issue. However here's the modlist, nothing to crazy I believe: https://i.imgur.com/drsUAPX.png First I experienced save files that would freeze the game immediately when I click on the ...
by holografix
Sat Jan 18, 2025 3:47 pm
Forum: General
Topic: my first base experience
Replies: 3
Views: 24974

Re: my first base experience

yeah I did that, researched most stuff on level 3 and built up a 100k+ cat reserve. I've got 5 fighters of varying skill levels (up to ~40), 5+ farmers/builders, and a bull that thankfully can run alone unsupervised from Skinner's Roam all the way to Heng where my house is so the hash express will p...
by holografix
Sat Jan 18, 2025 12:06 pm
Forum: General
Topic: my first base experience
Replies: 3
Views: 24974

my first base experience

so I just build my first base, or actually the second, as I will elaborate later. It was rough, my squad was not prepared a large group of lvl20 Ninjas. They tore through my (lvl2?) gate/walls within 20 seconds at best and my 4 (lvl2) turrets didn't do much damage. They wiped me pretty badly and I r...