Search found 12 matches
- Tue Apr 30, 2013 10:55 pm
- Forum: Bug reports
- Topic: Research BUG cant finish research
- Replies: 32
- Views: 19460
Re: Research BUG cant finish research
I got the same issue too with Level 4 and weapon smithing 5. Restarting the game, in some cases, resets the hours to a positive number, but they still end up going negative again when I research. Maybe I'll try the suggestions here to try and let the research keep going into the negative...
- Fri Apr 19, 2013 5:55 pm
- Forum: Bug reports
- Topic: Two Characters got stuck together
- Replies: 9
- Views: 2565
Re: Two Characters got stuck together
I had the same problem just yesterday. Two of my workers got stuck in each other just randomly while one was harvesting wheat, and the other working the well next to him. The only way discovered that I could get them unstuck is to let them get hit by some bandits and let one of them get knocked down...
- Wed Dec 12, 2012 2:29 am
- Forum: Bug reports
- Topic: [Crash ver 0.32.0] crash after saving while carrying [FIXED]
- Replies: 5
- Views: 1078
Re: [Crash ver 0.32.0] crash after saving while carrying [Fi
I'm reporting this as "fixed" after trying out ver 0.33.0. I successfully carried a good number of bodies without them disappearing, and successfully getting the bounty; not one of them disappeared, and I had carried some short and some long distance without any problem.
- Sat Nov 24, 2012 8:08 pm
- Forum: Feature Requests
- Topic: Charge attacks and defensive stances
- Replies: 7
- Views: 2387
Re: Charge attacks and defensive stances
Yeah, when I wrote this I wasn't imagining a single guy alone getting a charge bonus, but an entire group.
You're right about the defensive stance already being in; totally forgot about that for some reason.
You're right about the defensive stance already being in; totally forgot about that for some reason.
- Thu Nov 22, 2012 12:04 am
- Forum: Feature Requests
- Topic: Charge attacks and defensive stances
- Replies: 7
- Views: 2387
Charge attacks and defensive stances
While playing this game it seems very reminiscent of other mass units tactical battle games like the Total War series. I think it would be very fitting that there is a bonus to charging into battle and would inflict greater damage on the first strike (if it lands a hit), things like that. On the oth...
- Wed Nov 21, 2012 11:04 pm
- Forum: Bug reports
- Topic: [0.32.0 - merchant wallets don't reset - trading issue]
- Replies: 6
- Views: 1331
Re: [0.32.0 - merchant wallets don't reset - trading issue]
I thought the item prizes change on every quickload/game start... It doesn't seem to be the case for me... I've started this game numerous times and Brink still sells their Building materials for 86%, and everything else the same as before too. My guess is that at the beginning of a new game it ran...
- Wed Nov 21, 2012 10:36 pm
- Forum: Bug reports
- Topic: [Crash ver 0.32.0] crash after saving while carrying [FIXED]
- Replies: 5
- Views: 1078
Re: [Crash ver 0.32.0] crash after saving while carrying
It's happened a third time now; after carrying a boss's body for some time, he disappeared but the character still looks like he's carrying something invisible. I tried putting the "invisible something" into the police cage, and the game crashed like explained before. I've found doesn't se...
- Wed Nov 21, 2012 9:03 pm
- Forum: Bug reports
- Topic: [0.32.0 - merchant wallets don't reset - trading issue]
- Replies: 6
- Views: 1331
Re: [0.32.0 - merchant wallets don't reset - trading issue]
Yeah, on my game Brink has an 85% rate (or close) on Building Material, and Shark buys them for about 107%, but Shark sells barrels of rum for cheap and Brink pays something like 112%. It was good trading while it lasted, but I'm worried that resetting the game might reset those trading deals as well.
- Wed Nov 21, 2012 8:41 pm
- Forum: Feature Requests
- Topic: Ability to edit Character looks/name again
- Replies: 4
- Views: 1363
Ability to edit Character looks/name again
Just a simple request: When I started the evaluation of this game at first, I jokingly made a small, hunched over munchkin whose dream was to rule the world. I also didn't realize that I could name him something other than "Wanderer". So now that I have the played the game for a bit and ev...
- Wed Nov 21, 2012 7:24 pm
- Forum: Feature Requests
- Topic: Character Portrait Icon Shows More Information
- Replies: 5
- Views: 1197
Re: Character Portrait Icon Shows More Information
I think it would be better to have control of what icons show up by having the game allow you to choose the icons for a character. This would especially be useful for characters in training; Just pick what icons you want showing up.
- Wed Nov 21, 2012 3:30 am
- Forum: Bug reports
- Topic: [0.32.0 - merchant wallets don't reset - trading issue]
- Replies: 6
- Views: 1331
[0.32.0 - merchant wallets don't reset - trading issue]
Version: 0.32.0 Description: Shopkeeper's seem to have limited wallets, and while their inventories reset when returning to their town for trade, their wallets don't appear to get filled again at any point in time or distance away from the merchant. In other words you can eventually be unable to sel...
- Sun Nov 18, 2012 7:08 am
- Forum: Bug reports
- Topic: [Crash ver 0.32.0] crash after saving while carrying [FIXED]
- Replies: 5
- Views: 1078
[Crash ver 0.32.0] crash after saving while carrying [FIXED]
So i'm trying out the Evaluation since this past week or two, and I just got a crash asking to report the issue here with the crashDump zip it generated. crashDump0.32.0.zip So what happened is that I picked up a bandit boss to carry him to a police station so I can collect a bounty. It was a pretty...