To be fair, that interview totally wasn't out yet when I posted.Mattk50 wrote:He totally did say it was post apocalyptic in this interview: http://www.youtube.com/watch?v=EmZui7KJ ... r_embedded
Search found 13 matches
- Sun Feb 17, 2013 11:06 am
- Forum: General
- Topic: 0.40 version trailer
- Replies: 14
- Views: 3289
Re: 0.40 version trailer
- Sat Feb 16, 2013 5:25 pm
- Forum: Bug reports
- Topic: TEST RELEASE 0.39! YAY!
- Replies: 64
- Views: 20334
Re: TEST RELEASE 0.39! YAY!
Yes.nuget102 wrote:Here's a question that might be pretty dumb... Is there a way to buy buildings in a town yet? If so, how?
Click on the door of the building you wish to purchase in town. If it's unoccupied, it'll show you a price and allow you to purchase it.
- Sat Feb 16, 2013 12:19 pm
- Forum: General
- Topic: 0.40 version trailer
- Replies: 14
- Views: 3289
Re: 0.40 version trailer
He's right, Chris never said it was set in a post-apocalyptic setting. :) It feels that way to me, though. I quite like the idea, myself. It's really interesting to combine Post-Apocalyptic, Shogun and Steampunk settings, and have it work out so well (in my opinion). If it's not post-apocalyptic, it...
- Fri Feb 15, 2013 11:35 pm
- Forum: Bug reports
- Topic: Vaster's 0.39 Master Bug/Quirks List (5 Bugs)
- Replies: 6
- Views: 7612
Vaster's 0.39 Master Bug/Quirks List (5 Bugs)
Hey there Chris. :) Been having tons of fun with the new Tester's Release, props to you on that. Decided to help you out a bit by keeping track of all the bugs I've noticed, whether you're aware or unaware. NOW IN ALPHABETICAL ORDER! - Character Creation Wipeout A fairly amusing one, and relatively ...
- Fri Feb 15, 2013 10:49 pm
- Forum: Modding
- Topic: [MOD] v1.0.1 Turmoil - Let's see some bloodshed!
- Replies: 17
- Views: 16709
Re: [MOD] v1.0.1 Turmoil - Let's see some bloodshed!
Due to hard drive failure (which caused me not being here for several weeks) , a new gaming computer (which allows me to play Kenshi in a higher resolution than 800x600) , and the fact I somehow became silly and re-uploaded 1.0.0 instead of 1.0.1, I think I might just create a new mod. Anyone have a...
- Mon Dec 17, 2012 2:35 am
- Forum: Feature Requests
- Topic: Burials
- Replies: 29
- Views: 12585
Re: Burials
<snip> Well, I wasn't referring for it being needlessly complex for the players themselves. :P (I love needlessly complex features as long as they don't distract from the development of other features. And I'd definitely love a burial system like what you're suggesting) . I was referring to the fac...
- Sun Dec 16, 2012 8:46 am
- Forum: Modding
- Topic: [MOD] v1.0.1 Turmoil - Let's see some bloodshed!
- Replies: 17
- Views: 16709
Re: [MOD] v1.0.1 Turmoil - Let's see some bloodshed!
Any way to also increase spawn rates? new factions doesnt mean much if theres so few around. The chance for the new factions to spawn themselves, or spawn rates of the game in general? The game's spawn rate has actually been increased already. Well, the "maximum spawns", anyway. If it tur...
- Sun Dec 16, 2012 2:34 am
- Forum: Modding
- Topic: [MOD] v1.0.1 Turmoil - Let's see some bloodshed!
- Replies: 17
- Views: 16709
Re: [MOD] Turmoil - Let's see some bloodshed!
to counter this you could up the Animation Blend Rate so that there is a larger advantage to having numbers as single person skill is not as effective, this would make the game a bit harder for the player early on before you have recruited enough people. I'll consider the idea. I'm not entirely sur...
- Sat Dec 15, 2012 11:09 am
- Forum: Modding
- Topic: [MOD] v1.0.1 Turmoil - Let's see some bloodshed!
- Replies: 17
- Views: 16709
Re: [MOD] Turmoil - Let's see some bloodshed!
Not to worry.
I intend to make sure (Most. Heh.) towns can survive the new factions. Not everyone is going to be as absurdly powerful as the Blackjacks either (who, while they can cause serious damage to the gate guards, a single squad is not powerful enough to take a town).
- Sat Dec 15, 2012 9:48 am
- Forum: Modding
- Topic: [MOD] v1.0.1 Turmoil - Let's see some bloodshed!
- Replies: 17
- Views: 16709
[MOD] v1.0.1 Turmoil - Let's see some bloodshed!
Turmoil Let's see some bloodshed! DOWNLOAD : [NEW!] [v 1.01] (Kenshi 0.33) [Old] [v 1.00] (Kenshi 0.33) INSTALLATION : Extract the "data" from the zip to your base Kenshi folder. If it asks to overwrite any files, let it. Then go to Kenshi -> data and edit "vvturmoil.mod" (witho...
- Sat Dec 15, 2012 4:50 am
- Forum: Feature Requests
- Topic: Burials
- Replies: 29
- Views: 12585
Re: Burials
<snip> That'd be pretty amazing, but honestly I think it's needlessly complex for a grave/burial system. It's an otherwise small feature that most players would not *truly* focus on for all the work one would have to be put into that. If a burial system were indeed added, it should be of simple des...
- Fri Dec 14, 2012 10:05 pm
- Forum: Feature Requests
- Topic: Burials
- Replies: 29
- Views: 12585
Re: Burials
You can always put your fallen heroes to cages on display. :P That would be respectful! You know, like - - - - Snow White. :| ?? Well... Maybe not that respectful after all. Corpses? In my buildings? No thank you. Once Rigor Mortis sets in, you'll never get the bloody stink out of your home. :P It'...
- Fri Dec 14, 2012 6:47 pm
- Forum: Feature Requests
- Topic: Burials
- Replies: 29
- Views: 12585
Gravestones
Recently tragedy struck as I went on a recent suicide run against the Dead Cats for power boosting my skills a bit on a newer game. Three of my beloved party members bit the dust before my own character managed to recover (wasn't meant to happen, my medic accidentally drew himself into combat and go...