Search found 27 matches

by Druglord
Sat Feb 16, 2013 2:34 pm
Forum: Gameplay
Topic: Where can I find a Getting Started Guide
Replies: 3
Views: 1112

Re: Where can I find a Getting Started Guide

Check out the wiki link on the homepage. You might find a little more info on there. Or just find something you didnt know. I dont think its been updated for a while though.
by Druglord
Sat Feb 16, 2013 12:26 pm
Forum: Bug reports
Topic: Modded characters
Replies: 1
Views: 691

Re: Modded characters

All my characters are modded besides one. And they didnt load on the first time when i updated to the 3.9 or whatever it is. I noticed it removes the mod text in the mod. notepad file. I wrote it back in there and they all loaded up and work perfect. Also i have made textures and they were also left...
by Druglord
Fri Feb 15, 2013 8:44 am
Forum: Off-Topic
Topic: Shoutbox for Kenshi fourms
Replies: 5
Views: 1380

Re: Shoutbox for Kenshi fourms

Sounds good. Shout boxes always make a fourm seem a bit more lively and active.
by Druglord
Fri Feb 15, 2013 8:41 am
Forum: Modding
Topic: The Outlaws (Personal Mod) (New Textures)
Replies: 6
Views: 2496

Re: The Outlaws (Personal Mod) (New Textures)

Thanks for the feedback haha. I would make it a public mod.. but im not really sure how. Mainly because of the texture files. All you really need to do it is to have photoshop and download a free plugin for it so that it can open the DSS files that the textures are. Then just copy the texture and ed...
by Druglord
Tue Feb 05, 2013 7:17 am
Forum: Modding
Topic: The Outlaws (Personal Mod) (New Textures)
Replies: 6
Views: 2496

The Outlaws (Personal Mod) (New Textures)

Hey Everyone just thought i'd share my own mod with you. I made it for my own faction.. The Oulaws. Iv'ë done quite alot of playing around with the construction set and no matter what it is you want to do, its always pretty basic and easy to do. Anyway, my mod includes: Custom weapons (Same Models +...
by Druglord
Wed Jan 30, 2013 1:54 am
Forum: Feature Requests
Topic: NPC dificulty constant increase
Replies: 6
Views: 1686

Re: NPC dificulty constant increase

Just something im wondering about.. When you walk into a new area in kenshi and it requires loading. Do the bandits all spawn then? or are all enemys constant. I cant really tell myself. Because then that means none of the bandits have the posibility of becoming stronger and such.. or do the same ba...
by Druglord
Sun Jan 27, 2013 11:32 am
Forum: Gameplay
Topic: what are those suspicious looking plants?
Replies: 18
Views: 5079

Re: what are those suspicious looking plants?

Drugs are good!
by Druglord
Sun Jan 27, 2013 11:30 am
Forum: Gameplay
Topic: Game Starts (Requests & Discussion)
Replies: 16
Views: 7368

Re: Game Starts (Requests & Discussion)

... A Drug Lord. Start with a small hemp farm and a few workers and expand from there.
by Druglord
Fri Jan 25, 2013 10:56 am
Forum: Gameplay
Topic: what are those suspicious looking plants?
Replies: 18
Views: 5079

Re: what are those suspicious looking plants?

I would certainly hope so!! Haha
by Druglord
Thu Jan 24, 2013 1:25 pm
Forum: Feature Requests
Topic: Hover bike/ Speeders
Replies: 1
Views: 734

Hover bike/ Speeders

Hey, i know this is kind of a stupid idea as i could see it being hard to use in-game and may not fit in with the kenshi background/lore, but a new idea may come up out of it so i thought id post it, because.. why not! Anyway just thought it would be pretty sweet to have steam powered hover bike in ...
by Druglord
Wed Jan 16, 2013 11:05 am
Forum: Modding
Topic: New combat animations
Replies: 14
Views: 6110

Re: New combat animations

Nice! Im starting to get into 3ds max and working on modeling swords. Iv'e noticed figuring out kenshi and all the game files is actually quite easy since there aint that much yet.
by Druglord
Fri Jan 11, 2013 12:26 am
Forum: Feature Requests
Topic: Faction Icons: Giving an Identity to Names
Replies: 11
Views: 11118

Re: Faction Icons: Giving an Identity to Names

Sounds good! The more customization the better!
by Druglord
Thu Jan 10, 2013 3:40 am
Forum: Gameplay
Topic: Game Update Question
Replies: 3
Views: 962

Re: Game Update Question

Should be able to keep everything you have. Just let it update and once its done just use the import squad function.
by Druglord
Thu Jan 10, 2013 12:40 am
Forum: Bug reports
Topic: Im unsure if this is a bug.
Replies: 4
Views: 945

Re: Im unsure if this is a bug.

Yeahh this happens to me alot too. I just dont bother with the cages anymore.
by Druglord
Sat Jan 05, 2013 2:24 am
Forum: Modding
Topic: In game editor - missing things?
Replies: 2
Views: 1395

Re: In game editor - missing things?

Ah okay. I thought it was because it was on the tutorial on the Kenshi wiki saying that it could be done.
by Druglord
Sat Jan 05, 2013 1:32 am
Forum: General
Topic: We need updates
Replies: 17
Views: 5969

Re: We need updates

I do agree, & it would be nice to have weekly updates but as long as Chris is happy, im happy. He should do whatever he thinks is right. Even if we are left out for a long time or the updates take forever. People are ALWAYS gonna come back to Kenshi until the games finished. I do belive that thi...
by Druglord
Fri Jan 04, 2013 12:33 am
Forum: Modding
Topic: In game editor - missing things?
Replies: 2
Views: 1395

In game editor - missing things?

Hey all. Iv'e currently been trying to build a new town in Kenshi. Iv'e followed a tutorial and did everything that needs to be done but when im in the in game editor it looks like im missing alot of things to construct with. It looks like I can only use the buildings that you can actually construct...
by Druglord
Wed Dec 26, 2012 11:10 pm
Forum: Bug reports
Topic: Outpost stays when starting a new game.
Replies: 5
Views: 1527

Re: Outpost stays when starting a new game.

No , I havent tried building another buikding next to them. Okay Chris. But like i said I did delete all save games and ill just have a new game save. Are the outpost's saved in the save folder? Otherwise deleting all saves would of got rid of everything yes? And yes I did do an import with building...
by Druglord
Tue Dec 25, 2012 12:56 pm
Forum: Off-Topic
Topic: New members say "Hi"
Replies: 814
Views: 505894

Re: New members say "Hi"

Damnn! Lucky you! :roll:
by Druglord
Tue Dec 25, 2012 10:16 am
Forum: Bug reports
Topic: Outpost stays when starting a new game.
Replies: 5
Views: 1527

Outpost stays when starting a new game.

Version: 0.33 Description: The player created outpost I made when I first stated playing Kenshi will not go away when starting a fresh new game. The outpost consisted of a shack (1 storage chest, 2 building material storage, 1 weapons rack and 1 armor storage) A small house ( 2 prison cells, 2 train...