Search found 27 matches
- Sat Feb 16, 2013 2:34 pm
- Forum: Gameplay
- Topic: Where can I find a Getting Started Guide
- Replies: 3
- Views: 1112
Re: Where can I find a Getting Started Guide
Check out the wiki link on the homepage. You might find a little more info on there. Or just find something you didnt know. I dont think its been updated for a while though.
- Sat Feb 16, 2013 12:26 pm
- Forum: Bug reports
- Topic: Modded characters
- Replies: 1
- Views: 691
Re: Modded characters
All my characters are modded besides one. And they didnt load on the first time when i updated to the 3.9 or whatever it is. I noticed it removes the mod text in the mod. notepad file. I wrote it back in there and they all loaded up and work perfect. Also i have made textures and they were also left...
- Fri Feb 15, 2013 8:44 am
- Forum: Off-Topic
- Topic: Shoutbox for Kenshi fourms
- Replies: 5
- Views: 1380
Re: Shoutbox for Kenshi fourms
Sounds good. Shout boxes always make a fourm seem a bit more lively and active.
- Fri Feb 15, 2013 8:41 am
- Forum: Modding
- Topic: The Outlaws (Personal Mod) (New Textures)
- Replies: 6
- Views: 2496
Re: The Outlaws (Personal Mod) (New Textures)
Thanks for the feedback haha. I would make it a public mod.. but im not really sure how. Mainly because of the texture files. All you really need to do it is to have photoshop and download a free plugin for it so that it can open the DSS files that the textures are. Then just copy the texture and ed...
- Tue Feb 05, 2013 7:17 am
- Forum: Modding
- Topic: The Outlaws (Personal Mod) (New Textures)
- Replies: 6
- Views: 2496
The Outlaws (Personal Mod) (New Textures)
Hey Everyone just thought i'd share my own mod with you. I made it for my own faction.. The Oulaws. Iv'ë done quite alot of playing around with the construction set and no matter what it is you want to do, its always pretty basic and easy to do. Anyway, my mod includes: Custom weapons (Same Models +...
- Wed Jan 30, 2013 1:54 am
- Forum: Feature Requests
- Topic: NPC dificulty constant increase
- Replies: 6
- Views: 1686
Re: NPC dificulty constant increase
Just something im wondering about.. When you walk into a new area in kenshi and it requires loading. Do the bandits all spawn then? or are all enemys constant. I cant really tell myself. Because then that means none of the bandits have the posibility of becoming stronger and such.. or do the same ba...
- Sun Jan 27, 2013 11:32 am
- Forum: Gameplay
- Topic: what are those suspicious looking plants?
- Replies: 18
- Views: 5079
Re: what are those suspicious looking plants?
Drugs are good!
- Sun Jan 27, 2013 11:30 am
- Forum: Gameplay
- Topic: Game Starts (Requests & Discussion)
- Replies: 16
- Views: 7368
Re: Game Starts (Requests & Discussion)
... A Drug Lord. Start with a small hemp farm and a few workers and expand from there.
- Fri Jan 25, 2013 10:56 am
- Forum: Gameplay
- Topic: what are those suspicious looking plants?
- Replies: 18
- Views: 5079
Re: what are those suspicious looking plants?
I would certainly hope so!! Haha
- Thu Jan 24, 2013 1:25 pm
- Forum: Feature Requests
- Topic: Hover bike/ Speeders
- Replies: 1
- Views: 734
Hover bike/ Speeders
Hey, i know this is kind of a stupid idea as i could see it being hard to use in-game and may not fit in with the kenshi background/lore, but a new idea may come up out of it so i thought id post it, because.. why not! Anyway just thought it would be pretty sweet to have steam powered hover bike in ...
- Wed Jan 16, 2013 11:05 am
- Forum: Modding
- Topic: New combat animations
- Replies: 14
- Views: 6110
Re: New combat animations
Nice! Im starting to get into 3ds max and working on modeling swords. Iv'e noticed figuring out kenshi and all the game files is actually quite easy since there aint that much yet.
- Fri Jan 11, 2013 12:26 am
- Forum: Feature Requests
- Topic: Faction Icons: Giving an Identity to Names
- Replies: 11
- Views: 11118
Re: Faction Icons: Giving an Identity to Names
Sounds good! The more customization the better!
- Thu Jan 10, 2013 3:40 am
- Forum: Gameplay
- Topic: Game Update Question
- Replies: 3
- Views: 962
Re: Game Update Question
Should be able to keep everything you have. Just let it update and once its done just use the import squad function.
- Thu Jan 10, 2013 12:40 am
- Forum: Bug reports
- Topic: Im unsure if this is a bug.
- Replies: 4
- Views: 945
Re: Im unsure if this is a bug.
Yeahh this happens to me alot too. I just dont bother with the cages anymore.
- Sat Jan 05, 2013 2:24 am
- Forum: Modding
- Topic: In game editor - missing things?
- Replies: 2
- Views: 1395
Re: In game editor - missing things?
Ah okay. I thought it was because it was on the tutorial on the Kenshi wiki saying that it could be done.
- Sat Jan 05, 2013 1:32 am
- Forum: General
- Topic: We need updates
- Replies: 17
- Views: 5969
Re: We need updates
I do agree, & it would be nice to have weekly updates but as long as Chris is happy, im happy. He should do whatever he thinks is right. Even if we are left out for a long time or the updates take forever. People are ALWAYS gonna come back to Kenshi until the games finished. I do belive that thi...
- Fri Jan 04, 2013 12:33 am
- Forum: Modding
- Topic: In game editor - missing things?
- Replies: 2
- Views: 1395
In game editor - missing things?
Hey all. Iv'e currently been trying to build a new town in Kenshi. Iv'e followed a tutorial and did everything that needs to be done but when im in the in game editor it looks like im missing alot of things to construct with. It looks like I can only use the buildings that you can actually construct...
- Wed Dec 26, 2012 11:10 pm
- Forum: Bug reports
- Topic: Outpost stays when starting a new game.
- Replies: 5
- Views: 1527
Re: Outpost stays when starting a new game.
No , I havent tried building another buikding next to them. Okay Chris. But like i said I did delete all save games and ill just have a new game save. Are the outpost's saved in the save folder? Otherwise deleting all saves would of got rid of everything yes? And yes I did do an import with building...
- Tue Dec 25, 2012 12:56 pm
- Forum: Off-Topic
- Topic: New members say "Hi"
- Replies: 814
- Views: 505894
Re: New members say "Hi"
Damnn! Lucky you! 
- Tue Dec 25, 2012 10:16 am
- Forum: Bug reports
- Topic: Outpost stays when starting a new game.
- Replies: 5
- Views: 1527
Outpost stays when starting a new game.
Version: 0.33 Description: The player created outpost I made when I first stated playing Kenshi will not go away when starting a fresh new game. The outpost consisted of a shack (1 storage chest, 2 building material storage, 1 weapons rack and 1 armor storage) A small house ( 2 prison cells, 2 train...