Search found 32 matches

by tHe_silent_H
Wed Mar 21, 2018 11:38 am
Forum: Feature Requests
Topic: Multi-slot bags
Replies: 2
Views: 643

Re: Multi-slot bags

A hip flask in npc's pockets( water canteen is also an option)
by tHe_silent_H
Tue Mar 20, 2018 12:38 pm
Forum: Feature Requests
Topic: Last 25 % of map
Replies: 9
Views: 4359

Re: Last 25 % of map

Should be southern hive, and maybe "fishmen" (they've been data mined and even had their model updated so it's not a left over)
by tHe_silent_H
Tue Mar 20, 2018 12:36 pm
Forum: Gameplay
Topic: Really wish there was more population tools
Replies: 1
Views: 812

Re: Really wish there was more population tools

Also renting out beds, in your bar would be nice
by tHe_silent_H
Mon Mar 19, 2018 5:55 am
Forum: General
Topic: Next Update??
Replies: 2
Views: 1215

Re: Next Update??

it's done when it's done, btw what version are you running, stable or experimental
by tHe_silent_H
Sun Mar 18, 2018 4:17 am
Forum: Feature Requests
Topic: Daggers and balancing the defunct "stealth kill" option
Replies: 3
Views: 1051

Daggers and balancing the defunct "stealth kill" option

Essentially what i am proposing is a new "non-combat" weapon, goes in the belt slot and changing the stealth kill option into "stealth attack" dagger should be 2x2 in size(to fit in the belt slot) image is diagonal to give as much length as possible so it doesn't look like a stub...
by tHe_silent_H
Sun Mar 18, 2018 3:47 am
Forum: Gameplay
Topic: Wooden prosthesis
Replies: 9
Views: 1692

Re: Wooden prosthesis

I like it if the HN didn't mind basic wooden ones, so you could at least limp though their territory without 1000 paladins swarming a cripple
by tHe_silent_H
Fri Mar 16, 2018 6:08 am
Forum: General
Topic: Unable to find swamp turtles(experimental)
Replies: 3
Views: 1157

Re: Unable to find swamp turtles(experimental)

I did finally come across 2, they feel way too rare :(
by tHe_silent_H
Thu Mar 15, 2018 2:25 pm
Forum: Gameplay
Topic: What Feature do you think needs improvement?
Replies: 122
Views: 320652

Re: What Feature do you think needs improvement?

Non-human customisation, currently humans have thousands of combo's, while shek only have one set of horns to play with, hivers are all identical(but different proportions), and poor(player) skeletons, only one head choice, while npc's now have multiple.

More subraces would be nice too
by tHe_silent_H
Thu Mar 15, 2018 2:59 am
Forum: General
Topic: Unable to find swamp turtles(experimental)
Replies: 3
Views: 1157

Unable to find swamp turtles(experimental)

Are they still in the game, been up and down the swamp for several in-game weeks now and been unable to find any of the cute critters
by tHe_silent_H
Thu Nov 24, 2016 12:49 pm
Forum: Gameplay
Topic: Cannibals
Replies: 4
Views: 854

Re: Cannibals

Sometimes when i tell the the "tastier option" they leave me alone, but the rate is rather low, also threating them sometimes works if your combat stats are much higher(basically you'd win the fight anyway)
by tHe_silent_H
Tue Nov 22, 2016 3:01 pm
Forum: Feature Requests
Topic: Hide Headgear option
Replies: 2
Views: 494

Re: Hide Headgear option

I think it should be a visual effect only, so all the pro's and cons of wearing the helmet come with it but with hair and beards.1
by tHe_silent_H
Tue Nov 22, 2016 4:13 am
Forum: Feature Requests
Topic: Give Prospecting more functionality? i.e. buried treasure!
Replies: 8
Views: 1581

Re: Give Prospecting more functionality? i.e. buried treasur

Finding negitive things could also add to it, imagine disturbing a spiders nest and having to hightail it out of there(or fight for that sweet combat exp) or ancient spider drones assinged to guard the treasure also appear
by tHe_silent_H
Mon Nov 21, 2016 12:01 pm
Forum: Feature Requests
Topic: Hide Headgear option
Replies: 2
Views: 494

Hide Headgear option

Since it may be too much for hair to show properly with most headgear, i Propose we have a hide head gear option, either in the main GUI, in stats/inventory or(least preferred) a global option, in the options menu, I'd prefer an individual basis, in the inventory above the headgearslot, that only sh...
by tHe_silent_H
Sat Nov 19, 2016 3:02 pm
Forum: Feature Requests
Topic: Martial arts training equipment
Replies: 1
Views: 384

Martial arts training equipment

It would be nice if there was training equipment for martial arts. Since it's such a pain to train from scratch. I'm thinking a thick wooden pole is level 1, that pole with indents for level 2 and level 3 has wooden spikes jutting out. also i think it should be 10 skill max/level since you need mart...
by tHe_silent_H
Thu Nov 17, 2016 7:46 am
Forum: Bug reports
Topic: [0.95.0]Blood Spiders eat Hunger
Replies: 3
Views: 3623

Re: [0.95.0]Blood Spiders eat Hunger

So do skin spiders, i'd prefer if blood spiders actually sucked the blood out of you(and make them slightly weaker to compensate as currently they can do 50+ dmg to an armoured char..)
by tHe_silent_H
Wed Nov 16, 2016 10:15 am
Forum: Gameplay
Topic: Individual Factions
Replies: 2
Views: 855

Re: Individual Factions

You can already name your faction, just click nameless in the faction tab and replace it

Holy Lord Phoenix has a squad in the government HQ, ready to spawn him, but he is currently disabled as he need some more work done first.
by tHe_silent_H
Sun Nov 13, 2016 1:24 pm
Forum: Bug reports
Topic: [Fixed] Crash by entering a certain area
Replies: 4
Views: 607

Re: Crash by entering a certain area

Got the same thing as well, just had a successful start as cannibal hunters, try to leave starting area and it crashes
by tHe_silent_H
Thu Nov 10, 2016 5:18 am
Forum: Bug reports
Topic: Basket hat listed in hat research
Replies: 0
Views: 215

Basket hat listed in hat research

but does not appear to be craft-able(as no option appears) not sure if it's suppose to be craft-able or it's simply a visual bug by appearing on the list when it shouldn't
by tHe_silent_H
Thu Nov 10, 2016 3:05 am
Forum: Bug reports
Topic: you can "join" the thieve guild for free
Replies: 0
Views: 238

you can "join" the thieve guild for free

If you talk to the fence and enter the trade screen(don't have to buy anything) you gain access to the surgeon and the training gear.(you shouldn't be able to trade with the trader in the first place. talking to the boss or the surgeon prevents this. "Joining" this way prevents you from ta...
by tHe_silent_H
Wed Nov 09, 2016 4:01 am
Forum: Gameplay
Topic: How do you power a town in the swamp?
Replies: 3
Views: 1731

Re: How do you power a town in the swamp?

Hemp can be turned into biofuel, but it's a t3 or 4 tech, can't remember which, and pretty sure it grows in the swamp since the swamp villages have hemp farms