Search found 32 matches
- Wed Mar 21, 2018 11:38 am
- Forum: Feature Requests
- Topic: Multi-slot bags
- Replies: 2
- Views: 643
Re: Multi-slot bags
A hip flask in npc's pockets( water canteen is also an option)
- Tue Mar 20, 2018 12:38 pm
- Forum: Feature Requests
- Topic: Last 25 % of map
- Replies: 9
- Views: 4359
Re: Last 25 % of map
Should be southern hive, and maybe "fishmen" (they've been data mined and even had their model updated so it's not a left over)
- Tue Mar 20, 2018 12:36 pm
- Forum: Gameplay
- Topic: Really wish there was more population tools
- Replies: 1
- Views: 812
Re: Really wish there was more population tools
Also renting out beds, in your bar would be nice
- Mon Mar 19, 2018 5:55 am
- Forum: General
- Topic: Next Update??
- Replies: 2
- Views: 1215
Re: Next Update??
it's done when it's done, btw what version are you running, stable or experimental
- Sun Mar 18, 2018 4:17 am
- Forum: Feature Requests
- Topic: Daggers and balancing the defunct "stealth kill" option
- Replies: 3
- Views: 1051
Daggers and balancing the defunct "stealth kill" option
Essentially what i am proposing is a new "non-combat" weapon, goes in the belt slot and changing the stealth kill option into "stealth attack" dagger should be 2x2 in size(to fit in the belt slot) image is diagonal to give as much length as possible so it doesn't look like a stub...
- Sun Mar 18, 2018 3:47 am
- Forum: Gameplay
- Topic: Wooden prosthesis
- Replies: 9
- Views: 1692
Re: Wooden prosthesis
I like it if the HN didn't mind basic wooden ones, so you could at least limp though their territory without 1000 paladins swarming a cripple
- Fri Mar 16, 2018 6:08 am
- Forum: General
- Topic: Unable to find swamp turtles(experimental)
- Replies: 3
- Views: 1157
Re: Unable to find swamp turtles(experimental)
I did finally come across 2, they feel way too rare 
- Thu Mar 15, 2018 2:25 pm
- Forum: Gameplay
- Topic: What Feature do you think needs improvement?
- Replies: 122
- Views: 320652
Re: What Feature do you think needs improvement?
Non-human customisation, currently humans have thousands of combo's, while shek only have one set of horns to play with, hivers are all identical(but different proportions), and poor(player) skeletons, only one head choice, while npc's now have multiple.
More subraces would be nice too
More subraces would be nice too
- Thu Mar 15, 2018 2:59 am
- Forum: General
- Topic: Unable to find swamp turtles(experimental)
- Replies: 3
- Views: 1157
Unable to find swamp turtles(experimental)
Are they still in the game, been up and down the swamp for several in-game weeks now and been unable to find any of the cute critters
Re: Cannibals
Sometimes when i tell the the "tastier option" they leave me alone, but the rate is rather low, also threating them sometimes works if your combat stats are much higher(basically you'd win the fight anyway)
- Tue Nov 22, 2016 3:01 pm
- Forum: Feature Requests
- Topic: Hide Headgear option
- Replies: 2
- Views: 494
Re: Hide Headgear option
I think it should be a visual effect only, so all the pro's and cons of wearing the helmet come with it but with hair and beards.1
- Tue Nov 22, 2016 4:13 am
- Forum: Feature Requests
- Topic: Give Prospecting more functionality? i.e. buried treasure!
- Replies: 8
- Views: 1581
Re: Give Prospecting more functionality? i.e. buried treasur
Finding negitive things could also add to it, imagine disturbing a spiders nest and having to hightail it out of there(or fight for that sweet combat exp) or ancient spider drones assinged to guard the treasure also appear
- Mon Nov 21, 2016 12:01 pm
- Forum: Feature Requests
- Topic: Hide Headgear option
- Replies: 2
- Views: 494
Hide Headgear option
Since it may be too much for hair to show properly with most headgear, i Propose we have a hide head gear option, either in the main GUI, in stats/inventory or(least preferred) a global option, in the options menu, I'd prefer an individual basis, in the inventory above the headgearslot, that only sh...
- Sat Nov 19, 2016 3:02 pm
- Forum: Feature Requests
- Topic: Martial arts training equipment
- Replies: 1
- Views: 384
Martial arts training equipment
It would be nice if there was training equipment for martial arts. Since it's such a pain to train from scratch. I'm thinking a thick wooden pole is level 1, that pole with indents for level 2 and level 3 has wooden spikes jutting out. also i think it should be 10 skill max/level since you need mart...
- Thu Nov 17, 2016 7:46 am
- Forum: Bug reports
- Topic: [0.95.0]Blood Spiders eat Hunger
- Replies: 3
- Views: 3623
Re: [0.95.0]Blood Spiders eat Hunger
So do skin spiders, i'd prefer if blood spiders actually sucked the blood out of you(and make them slightly weaker to compensate as currently they can do 50+ dmg to an armoured char..)
- Wed Nov 16, 2016 10:15 am
- Forum: Gameplay
- Topic: Individual Factions
- Replies: 2
- Views: 855
Re: Individual Factions
You can already name your faction, just click nameless in the faction tab and replace it
Holy Lord Phoenix has a squad in the government HQ, ready to spawn him, but he is currently disabled as he need some more work done first.
Holy Lord Phoenix has a squad in the government HQ, ready to spawn him, but he is currently disabled as he need some more work done first.
- Sun Nov 13, 2016 1:24 pm
- Forum: Bug reports
- Topic: [Fixed] Crash by entering a certain area
- Replies: 4
- Views: 607
Re: Crash by entering a certain area
Got the same thing as well, just had a successful start as cannibal hunters, try to leave starting area and it crashes
- Thu Nov 10, 2016 5:18 am
- Forum: Bug reports
- Topic: Basket hat listed in hat research
- Replies: 0
- Views: 215
Basket hat listed in hat research
but does not appear to be craft-able(as no option appears) not sure if it's suppose to be craft-able or it's simply a visual bug by appearing on the list when it shouldn't
- Thu Nov 10, 2016 3:05 am
- Forum: Bug reports
- Topic: you can "join" the thieve guild for free
- Replies: 0
- Views: 238
you can "join" the thieve guild for free
If you talk to the fence and enter the trade screen(don't have to buy anything) you gain access to the surgeon and the training gear.(you shouldn't be able to trade with the trader in the first place. talking to the boss or the surgeon prevents this. "Joining" this way prevents you from ta...
- Wed Nov 09, 2016 4:01 am
- Forum: Gameplay
- Topic: How do you power a town in the swamp?
- Replies: 3
- Views: 1731
Re: How do you power a town in the swamp?
Hemp can be turned into biofuel, but it's a t3 or 4 tech, can't remember which, and pretty sure it grows in the swamp since the swamp villages have hemp farms