Search found 14 matches
- Wed Dec 10, 2014 9:49 am
- Forum: Bug reports
- Topic: [v.70 Experimental] samurai ignoring attacking dust bandit
- Replies: 1
- Views: 339
Re: [v.70 Experimental] samurai ignoring attacking dust band
Very similar problem on this build- Samurai are non-responsive to my attacks, despite being fully hostile. I was approached by a Joujin, who ran towards be and shouted "attack!" then simply stood in place about 30 strides away until I knocked him out. He got up and continued to be motionle...
- Thu Aug 29, 2013 2:45 am
- Forum: Feature Requests
- Topic: New Power Source - Treadmills
- Replies: 3
- Views: 1039
Re: New Power Source - Treadmills
I love it! Though treadmill is a bit of an advanced machine for them. It would be easier if you had a "Wheel of Conan" that could fit a larger number of people when it is upgraded further, or which can fit a number of people but produced more energy per-person when upgraded. The idea is th...
- Fri Aug 23, 2013 8:19 am
- Forum: Gameplay
- Topic: Combat attribute balance, what makes a difference?
- Replies: 8
- Views: 2336
Combat attribute balance, what makes a difference?
So lately I've been trying very hard to justify my usual gear usage on my characters. My endgame standard has always been... 1. Highest damage long reach weapon 2. Highest defense armor regardless of weight/skill impact 3. Backpack which doesn't impact combat speed. Thinking on it though, this seems...
- Sun May 12, 2013 9:41 pm
- Forum: Gameplay
- Topic: Combat skill and backpacks
- Replies: 6
- Views: 2151
Re: Combat skill and backpacks
Actually makes perfect sense. Imagine a guy playing a song on piano and learning it with one hand instead of two, now imagine he masters that song and then allows himself to use his second hand. It will be vastly easier to play the song now. That's a bit of a complex way to imagine it... I prefer t...
- Fri May 10, 2013 7:01 am
- Forum: Gameplay
- Topic: Can't make "Katana-extended, Catan No.4"
- Replies: 14
- Views: 4152
Re: Can't make "Katana-extended, Catan No.4"
What is the highest weapon damage obtainable through crafting? I have yet to mess around with it, was wondering how much better crafted are vs looted/store bought. Well, so far most of the "homemade" weapons are about 5-10% better than their counterparts near as I can tell. I haven't look...
- Fri May 10, 2013 6:56 am
- Forum: Bug reports
- Topic: Weaponcrafting UI bug (and others)
- Replies: 2
- Views: 520
Re: Weaponcrafting UI bug (and others)
I was originally using 1280:720, but I switched to 1366:768. I found no practical difference between the two... There is a 1026:768 option, which would be non-widescreen. Do you think widescreen is the issue? Or do I need a higher resolution screen than what I have? I will be upgrading/replacing my ...
- Thu May 09, 2013 6:38 pm
- Forum: Bug reports
- Topic: Weaponcrafting UI bug (and others)
- Replies: 2
- Views: 520
Weaponcrafting UI bug (and others)
So, I've been seeing this for a while, but it has not been an issue until weaponcrafting came out. Regardless of what graphical settings I use, a portion of each of the longer menus is kinda... cut off. For example: If I scroll all the way down in weapon crafting, I get Plank catan2, even though I h...
- Wed Apr 24, 2013 3:21 am
- Forum: General
- Topic: What can I do about performance?
- Replies: 4
- Views: 3729
Re: What can I do about performance?
Do you have shadows disabled? turn them off.
What is the texture set to?
Grass density? View distance? distant terrain texturing?
What is the texture set to?
Grass density? View distance? distant terrain texturing?
- Tue Apr 23, 2013 6:15 am
- Forum: General
- Topic: New person, first impressions
- Replies: 4
- Views: 1487
Re: New person, first impressions
And then you realize that they also have coverage percentages for those areas that they do cover, and so 50% coverage on only 2 body parts, only 1 of which is 1 of the 3 vital body parts... is not that great. I would LOVE a compass. Currently I orient myself by looking at the map while sprinting to ...
- Mon Apr 15, 2013 4:19 am
- Forum: Bug reports
- Topic: negative stats for "holy sword" and "moors"
- Replies: 2
- Views: 651
Re: negative stats for "holy sword" and "moors"
That's... odd. Entirely possible but unlikely that this was intentional.. Maybe he uses a formula to determine starting stats, and simply entered in a wrong number. (0 on his scale may not be 0 on ours, for ease of calculating stat gain rates? Or maybe for a future skill atrophy mechanic?) Personall...
- Wed Feb 27, 2013 5:11 pm
- Forum: Bug reports
- Topic: .40.1 Bed leave animation loop
- Replies: 4
- Views: 1129
Re: .40.1 Bed leave animation loop
I also have this problem. Seems to happen when the character doesn't move far enough away from the bed.
- Tue Feb 26, 2013 2:31 am
- Forum: Bug reports
- Topic: Trade/Interaction dialogue boxes broken.
- Replies: 2
- Views: 519
Trade/Interaction dialogue boxes broken.
Two errors to report: First: In order interact with NPCs, I click on them and the dialogue box comes up as normal: 1: Trade option 2: Goodbye. I have to click on the trade option or the goodbye option multiple times... literally over and over in order to have the game realize that I want to trade. I...
- Fri Jan 04, 2013 9:34 am
- Forum: General
- Topic: We need updates
- Replies: 17
- Views: 5992
Re: We need updates
Chris has said before that when he abstains from participating on the forum, he gets more work done. I much prefer his methods to those of Sauropod Studios, where they have far greater resources, but have produced far less in a greater amount of time... Most of the staff there spend their time conve...
- Fri Dec 28, 2012 9:54 am
- Forum: Off-Topic
- Topic: Christmas competition voting
- Replies: 6
- Views: 2096
Re: Christmas competition voting
What happens in the event that a category ends up with a tie?