Search found 16 matches
- Tue Mar 11, 2014 11:19 am
- Forum: Modding
- Topic: [MOD] Harp's Combat Technique Balancing Mod
- Replies: 23
- Views: 21565
Re: [MOD] Harp's Combat Technique Balancing Mod
Luckily, I am still following Kenshi development. I don't want to bump this unnecessarily, but it is quite true that I have put this on a hiatus. It is because I would have to throw every version out the window when the game updates. It is quite tedious to update the mod. The revamped combat is in t...
- Tue Jul 09, 2013 10:51 pm
- Forum: Modding
- Topic: Construction Set isn't saving Mod
- Replies: 2
- Views: 1272
Re: Construction Set isn't saving Mod
I have my own solutions, but it may cause more problems for you. The construction set have a major flaw that if you edit the vanilla gamebase stuff, it will not save the next time you load the construction set. I suggest you make a duplicate of the item from the vanilla gamebase that you want to mod...
- Sun Jun 02, 2013 12:32 pm
- Forum: Modding
- Topic: [MOD] Harp's Combat Technique Balancing Mod
- Replies: 23
- Views: 21565
Re: [MOD] Harp's Combat Technique Balancing Mod
Updated for 0.42.2
Try it out and let me know what you think, thanks.
Try it out and let me know what you think, thanks.
- Tue Apr 16, 2013 2:40 am
- Forum: Modding
- Topic: [MOD] Harp's Combat Technique Balancing Mod
- Replies: 23
- Views: 21565
Re: [MOD] Harp's Combat Technique Balancing Mod
Oh... Just my luck. Right when I updated to 0.40.5, Chris releases 0.42.0 . . . Anway, updated for 0.42.0 now. Also, I took the time to post the description here too.
- Sun Apr 14, 2013 7:15 pm
- Forum: Modding
- Topic: [MOD] Harp's Combat Technique Balancing Mod
- Replies: 23
- Views: 21565
Re: [MOD] Harp's Combat Technique Balancing Mod
I have updated the mod. Please try it out and tell what you think. Thanks.
- Tue Mar 19, 2013 12:43 am
- Forum: Modding
- Topic: [MOD] Harp's Combat Technique Balancing Mod
- Replies: 23
- Views: 21565
Re: [MOD] Harp's Combat Technique Balancing Mod
Oh. It is now updated to 0.40.3 and that causes some problems. I will look into it carefully.
- Sun Mar 17, 2013 6:59 am
- Forum: Modding
- Topic: [MOD] Harp's Combat Technique Balancing Mod
- Replies: 23
- Views: 21565
Re: [MOD] Harp's Combat Technique Balancing Mod
You can still use it.
- Fri Mar 08, 2013 9:49 am
- Forum: Feature Requests
- Topic: Wouldn't Having Your Men Fight Efficiently be Great?
- Replies: 8
- Views: 2116
Re: Wouldn't Having Your Men Fight Efficiently be Great?
You can prevent your men from staring at 1 enemies by increasing the attack slot to 4. 4 Works well because when your 4 men finishes their attack, the others who were watching commences their attack. So, in effect no same character is hogging the fight all the time. I crashes at attack slot 5 and ab...
- Sat Jan 26, 2013 12:04 am
- Forum: General
- Topic: What you most looking forward to in 0.40?
- Replies: 12
- Views: 4690
Re: What you most looking forward to in 0.40?
I look forward to more things to mod. Make a harvest moon or Rune Factory mod almost. Haha.
- Mon Jan 21, 2013 2:34 am
- Forum: Modding
- Topic: [MOD] Harp's Combat Technique Balancing Mod
- Replies: 23
- Views: 21565
Re: [Mod Release] Harp's Combat Technique Balancing Mod
Heavy weapons are powerful, but they are very slow compared to the Katana or Saber. Powerful, but slow. The challenge with using the heavy weapons now is to complete your swing before you are hit by a faster weapon. Your characters attacks may be interrupted. The amounts of damage needed to interrup...
- Sat Jan 19, 2013 6:00 pm
- Forum: Modding
- Topic: [MOD] Harp's Combat Technique Balancing Mod
- Replies: 23
- Views: 21565
[MOD] Harp's Combat Technique Balancing Mod
Updated! Working with 0.42.2 http://www.moddb.com/mods/combat-techniques-balancing File also attached here. Installation: Kenshi Ver 0.42.2 1.Make a backup copy of the gamedata.base in the C:\Program Files (x86)\Steam\SteamApps\common\Kenshi\data or C:\Program Files (x86)\Desura\Common\Kenshi \data...
- Fri Jan 18, 2013 11:13 am
- Forum: Gameplay
- Topic: Angry Ninjas
- Replies: 3
- Views: 1064
Re: Angry Ninjas
As my understanding of diplomacy goes, positive actions fades over time with 10% permanent change. That means: If you give them first aid and carry them to a bed, you get 50 Happiness points to the -50. Which is now 0.They maybe neutral for a period, eventually you will be back to hostile at -45. Th...
- Thu Jan 17, 2013 8:14 am
- Forum: Feature Requests
- Topic: Quick attack
- Replies: 8
- Views: 16176
Re: Quick attack
You are asking for daggers and knives animation, which is not implemented yet. However, it is already possible to do a lightning speed attack with the modding tools given with the game. Like an Iai with a Katana. An Iai is a fast draw cut. I will post my mod later when I feel comfortable with it.
- Wed Jan 16, 2013 1:48 am
- Forum: Modding
- Topic: New combat animations
- Replies: 14
- Views: 6117
Re: New combat animations
I have aboslutely little knowledge in coding and animating, but I am somewhat confident in tinkering around. I found that there are lots of meshes and skeleton files in Kenshi/data/characters/meshes in the kenshi directory. Some of them have the exact same name as the animation as found in the edito...
Re: Firearms?
I have skim through the threads and I understand both sides of the argument. I think I have a solution for the existence of firearms. 1 word: Kevlar. Kevlar are great at absorbing the impact of bullets; HOWEVER, are lousy at resisting cuts and stabs from swords and arrowheads. Now you can both justi...
- Wed Jan 09, 2013 4:47 am
- Forum: Feature Requests
- Topic: Deflecting arrows skill - for future ranged weapons
- Replies: 30
- Views: 15524
Re: Deflecting arrows skill - for future ranged weapons
I agree that arrow deflecting skill should be added in the game. Regarding the issue of realism, that is how skilled swordsmen defend others and themselves if they see it coming. Here's two video of a Kanja (The Korean equivalent of a Ninja) not only blocking arrows from a draw, but also catching ar...