Search found 16 matches
- Thu Feb 28, 2013 4:13 pm
- Forum: Bug reports
- Topic: Can't exit outpost
- Replies: 17
- Views: 3972
Re: Can't exit outpost
I had the same problem with 2 people in a small shack. Imported my squad with my buildings, these 2 guys were in beds while a did a reload. they were suddenly stuck inside. If I moved them to the door they would end up underneath the house, and if I then moved them to the opposite corner they would ...
- Wed Feb 27, 2013 7:41 pm
- Forum: Bug reports
- Topic: Stone proccesing and fast forwarding
- Replies: 3
- Views: 827
Re: Stone proccesing and fast forwarding
You misunderstand. e.g. when a worker runs to get the stone, on the way to the chest, he'll stop somewhere between the proccesor and the chest then start running back and forth. It's only a distance of around 5 meters. Then after a small amount of time which can be next to nothing to maybe 5 seconds...
- Tue Feb 26, 2013 2:11 pm
- Forum: Bug reports
- Topic: Stone proccesing and fast forwarding
- Replies: 3
- Views: 827
Stone proccesing and fast forwarding
When I fast forward the game and my workers runs to get materials from the quarry or run to a storage chest with the output, they sometimes starts running back and forth for about 3-5 sec. before continueing their task. It happens much more frequently with the 4x forwarding then the 2x. Probably the...
- Tue Feb 26, 2013 1:50 am
- Forum: Bug reports
- Topic: Merchants running back and forth
- Replies: 8
- Views: 2179
Re: Merchants running back and forth
After a second reload, which fixed the gate problem, resulted in the merchants wandering off. If the bug persists when another group appears, I'll upload a save file.
- Mon Feb 25, 2013 10:36 pm
- Forum: Bug reports
- Topic: Another crash
- Replies: 0
- Views: 369
Another crash
I have no idea why it happens. Only thing that seems constant is that the game has been running for a while.
- Mon Feb 25, 2013 6:36 pm
- Forum: Bug reports
- Topic: Merchants running back and forth
- Replies: 8
- Views: 2179
Merchants running back and forth
At first, it was actually another problem I was experiencing. The merchants that come to my base isn't able to buy the stuff that I offer. They stop some small distance from my base and starts running back and forth. After finding no answer to the problem I decided to make a wall and a gate around m...
- Fri Feb 01, 2013 4:11 pm
- Forum: Feature Requests
- Topic: Electrified banking.
- Replies: 7
- Views: 1973
Re: Electrified banking.
In such a ruined world, would they really use their precious time on banks and paper work ?
- Wed Jan 30, 2013 7:52 pm
- Forum: Feature Requests
- Topic: Ramps and Bridges.
- Replies: 2
- Views: 2109
Re: Ramps and Bridges.
If the bridge/ramp was destroyed, you should have some way of getting down. Like a rope ladder or something, It would be slow to get people down, but you would be able to fix the bridge/ramp.
- Mon Jan 28, 2013 7:15 pm
- Forum: Feature Requests
- Topic: Cars
- Replies: 16
- Views: 17883
Re: Cars
Scotterius wrote:Benji wrote:The first thing that I thought of was actually a VW Beetle, happily strolling along the desert![]()
Ironically both cars in 1EE7s first picture were once VW beetles.
Hahah
- Mon Jan 28, 2013 6:21 pm
- Forum: Feature Requests
- Topic: Smart Combat
- Replies: 1
- Views: 522
Smart Combat
This is just a minor thing, and isn't of high priority at the moment, I feel. When groups, armies or just two guys clash together in combat (And this is with most games that are finished as well) It is usually displayed by the people, neatly spreading out and start dealing blows until either one is ...
- Mon Jan 28, 2013 3:04 pm
- Forum: Feature Requests
- Topic: Cars
- Replies: 16
- Views: 17883
Re: Cars
The first thing that I thought of was actually a VW Beetle, happily strolling along the desert
But still, anything with more then 3 wheels in a post apocalyptic like world, seems out of place for me.
But thats just my opinion
But still, anything with more then 3 wheels in a post apocalyptic like world, seems out of place for me.
But thats just my opinion
- Mon Jan 28, 2013 1:25 pm
- Forum: Feature Requests
- Topic: Cars
- Replies: 16
- Views: 17883
Re: Cars
Imagining a small car rolling over the hill of the great desert in kenshi seems a bit out of place for me. If anything, a mod with motorcycles would be awesome. but anything more then that, would fell a bit silly for me :) Edit: something like a vulture from starcraft. But redesigned to fit the kens...
- Thu Jan 24, 2013 6:58 pm
- Forum: Feature Requests
- Topic: Technological progress
- Replies: 8
- Views: 4649
Re: Technological progress
I think it makes sense, with what Chris wanted. that you are just a normal person in the world and there is nothing special about you. The civilization thrived just fine without you and will continue to do so.
So if technical advancement first starts when you appear, wouldn't it contradict that?
So if technical advancement first starts when you appear, wouldn't it contradict that?
- Tue Jan 22, 2013 7:39 am
- Forum: Off-Topic
- Topic: New members say "Hi"
- Replies: 814
- Views: 508540
Re: New members say "Hi"
Hi
Really excited about this game ! Crazy amount of potential !
And is there any more chicken ?
And is there any more chicken ?
- Tue Jan 22, 2013 5:45 am
- Forum: Feature Requests
- Topic: Hungry bandit relations
- Replies: 9
- Views: 3305
Re: Hungry bandit relations
I really like the idea of the "hungry bandits" but the way I see it; they should definitely not be your typical foe, Who will face you and fight you to the death. They are desperate men, that has formed a temporary group to solve their starvation problem. They couldn't care less about a wa...
- Tue Jan 22, 2013 2:52 am
- Forum: Feature Requests
- Topic: Immersion improvement (Not sure what else to call it)
- Replies: 3
- Views: 2931
Immersion improvement (Not sure what else to call it)
I really like that, when i spot a group in the distant, it's only small dots and I have no idea if they are hostile or friendly. Unfortunetly, I only have to move the cursor over them to find that out. I think it would help if that knowledge was restricted to a pretty close distance. And would creat...