Search found 16 matches

by Benji
Thu Feb 28, 2013 4:13 pm
Forum: Bug reports
Topic: Can't exit outpost
Replies: 17
Views: 3972

Re: Can't exit outpost

I had the same problem with 2 people in a small shack. Imported my squad with my buildings, these 2 guys were in beds while a did a reload. they were suddenly stuck inside. If I moved them to the door they would end up underneath the house, and if I then moved them to the opposite corner they would ...
by Benji
Wed Feb 27, 2013 7:41 pm
Forum: Bug reports
Topic: Stone proccesing and fast forwarding
Replies: 3
Views: 827

Re: Stone proccesing and fast forwarding

You misunderstand. e.g. when a worker runs to get the stone, on the way to the chest, he'll stop somewhere between the proccesor and the chest then start running back and forth. It's only a distance of around 5 meters. Then after a small amount of time which can be next to nothing to maybe 5 seconds...
by Benji
Tue Feb 26, 2013 2:11 pm
Forum: Bug reports
Topic: Stone proccesing and fast forwarding
Replies: 3
Views: 827

Stone proccesing and fast forwarding

When I fast forward the game and my workers runs to get materials from the quarry or run to a storage chest with the output, they sometimes starts running back and forth for about 3-5 sec. before continueing their task. It happens much more frequently with the 4x forwarding then the 2x. Probably the...
by Benji
Tue Feb 26, 2013 1:50 am
Forum: Bug reports
Topic: Merchants running back and forth
Replies: 8
Views: 2179

Re: Merchants running back and forth

After a second reload, which fixed the gate problem, resulted in the merchants wandering off. If the bug persists when another group appears, I'll upload a save file.
by Benji
Mon Feb 25, 2013 10:36 pm
Forum: Bug reports
Topic: Another crash
Replies: 0
Views: 369

Another crash

I have no idea why it happens. Only thing that seems constant is that the game has been running for a while.
by Benji
Mon Feb 25, 2013 6:36 pm
Forum: Bug reports
Topic: Merchants running back and forth
Replies: 8
Views: 2179

Merchants running back and forth

At first, it was actually another problem I was experiencing. The merchants that come to my base isn't able to buy the stuff that I offer. They stop some small distance from my base and starts running back and forth. After finding no answer to the problem I decided to make a wall and a gate around m...
by Benji
Fri Feb 01, 2013 4:11 pm
Forum: Feature Requests
Topic: Electrified banking.
Replies: 7
Views: 1973

Re: Electrified banking.

In such a ruined world, would they really use their precious time on banks and paper work ?
by Benji
Wed Jan 30, 2013 7:52 pm
Forum: Feature Requests
Topic: Ramps and Bridges.
Replies: 2
Views: 2109

Re: Ramps and Bridges.

If the bridge/ramp was destroyed, you should have some way of getting down. Like a rope ladder or something, It would be slow to get people down, but you would be able to fix the bridge/ramp.
by Benji
Mon Jan 28, 2013 7:15 pm
Forum: Feature Requests
Topic: Cars
Replies: 16
Views: 17883

Re: Cars

Scotterius wrote:
Benji wrote:The first thing that I thought of was actually a VW Beetle, happily strolling along the desert :lol:

Ironically both cars in 1EE7s first picture were once VW beetles.

Hahah :lol: I like that a lot ! I want a mod with Beetles now
by Benji
Mon Jan 28, 2013 6:21 pm
Forum: Feature Requests
Topic: Smart Combat
Replies: 1
Views: 522

Smart Combat

This is just a minor thing, and isn't of high priority at the moment, I feel. When groups, armies or just two guys clash together in combat (And this is with most games that are finished as well) It is usually displayed by the people, neatly spreading out and start dealing blows until either one is ...
by Benji
Mon Jan 28, 2013 3:04 pm
Forum: Feature Requests
Topic: Cars
Replies: 16
Views: 17883

Re: Cars

The first thing that I thought of was actually a VW Beetle, happily strolling along the desert :lol:

But still, anything with more then 3 wheels in a post apocalyptic like world, seems out of place for me.

But thats just my opinion :)
by Benji
Mon Jan 28, 2013 1:25 pm
Forum: Feature Requests
Topic: Cars
Replies: 16
Views: 17883

Re: Cars

Imagining a small car rolling over the hill of the great desert in kenshi seems a bit out of place for me. If anything, a mod with motorcycles would be awesome. but anything more then that, would fell a bit silly for me :) Edit: something like a vulture from starcraft. But redesigned to fit the kens...
by Benji
Thu Jan 24, 2013 6:58 pm
Forum: Feature Requests
Topic: Technological progress
Replies: 8
Views: 4649

Re: Technological progress

I think it makes sense, with what Chris wanted. that you are just a normal person in the world and there is nothing special about you. The civilization thrived just fine without you and will continue to do so.

So if technical advancement first starts when you appear, wouldn't it contradict that?
by Benji
Tue Jan 22, 2013 7:39 am
Forum: Off-Topic
Topic: New members say "Hi"
Replies: 814
Views: 508540

Re: New members say "Hi"

Hi :D Really excited about this game ! Crazy amount of potential !

And is there any more chicken ?
by Benji
Tue Jan 22, 2013 5:45 am
Forum: Feature Requests
Topic: Hungry bandit relations
Replies: 9
Views: 3305

Re: Hungry bandit relations

I really like the idea of the "hungry bandits" but the way I see it; they should definitely not be your typical foe, Who will face you and fight you to the death. They are desperate men, that has formed a temporary group to solve their starvation problem. They couldn't care less about a wa...
by Benji
Tue Jan 22, 2013 2:52 am
Forum: Feature Requests
Topic: Immersion improvement (Not sure what else to call it)
Replies: 3
Views: 2931

Immersion improvement (Not sure what else to call it)

I really like that, when i spot a group in the distant, it's only small dots and I have no idea if they are hostile or friendly. Unfortunetly, I only have to move the cursor over them to find that out. I think it would help if that knowledge was restricted to a pretty close distance. And would creat...