Search found 11 matches

by kiseruyoru
Mon Feb 11, 2013 1:39 pm
Forum: Off-Topic
Topic: The difference between a self-aware AI and a conscience
Replies: 35
Views: 9683

Re: The difference between a self-aware AI and a conscience

The entire concept of causality (if applied to human action) would strongly suggest that a fully realized AI is entirely possible, and considering our technological progress - eventually will be a reality. On an almost unrelated stance I would think that an AI is self-aware the moment it questions i...
by kiseruyoru
Mon Feb 11, 2013 11:45 am
Forum: Bug reports
Topic: TEST RELEASE 0.39! YAY!
Replies: 64
Views: 20558

Re: TEST RELEASE 0.39! YAY!

@MAtt50 --- I haven't tested them yet, but Training Dummies mkII and mkIII exist, though the latter is not accessible in the default (I posted a little mod that had a research to unlock them in the "why no research level 3" thread). They might be better than the usual get yourself beaten u...
by kiseruyoru
Mon Feb 11, 2013 11:39 am
Forum: Bug reports
Topic: Why no research level 3?
Replies: 5
Views: 1810

Re: Why no research level 3?

Yeah, couldn't figure out how to change how much a bench affects research rates - someone who actually knows what the devil they're doing might want to make the 3 and 4 benches give a bit more. or not, not really sure if it should be done to be honest. EDIT: There also appears to be a well III and G...
by kiseruyoru
Mon Feb 11, 2013 11:29 am
Forum: Bug reports
Topic: Why no research level 3?
Replies: 5
Views: 1810

Re: Why no research level 3?

I made a little mod that adds levels 3 and 4 (benches are upgrade-able from the adv research bench) with 24 and 32 hours required (following the precedent of existing techs). Quick and dirty little thing. EDIT: While we're speaking of stuff we can't access yet -- there's a training dummy mk III, dec...
by kiseruyoru
Mon Feb 11, 2013 10:00 am
Forum: Bug reports
Topic: Why no research level 3?
Replies: 5
Views: 1810

Why no research level 3?

So there's researches that require level 3, but no way to get to level 3 so, I edited the research 2 functionality to enable level 3 and set their times to 1 hour and they seem to work so. . .what gives? Oh, and then I found out Stone Refining V takes level 4 and tested it too - again, works fine. S...
by kiseruyoru
Mon Feb 11, 2013 9:44 am
Forum: Bug reports
Topic: Shop counters bugged
Replies: 9
Views: 5231

Re: Shop counters bugged

just checked, and yeah -- can get 4 trader packs on the big one and only 2 on the smaller. Makes sense now
by kiseruyoru
Mon Feb 11, 2013 9:22 am
Forum: Bug reports
Topic: Shop counters bugged
Replies: 9
Views: 5231

Re: Shop counters bugged

ditto

also - I should still like to point out that both large and small counters have the same inventory size and I wonder why.
by kiseruyoru
Mon Feb 11, 2013 8:55 am
Forum: Bug reports
Topic: Research Rate
Replies: 2
Views: 947

Re: Research Rate

Ha -- nevermind -- it still says the normal time rate but those hours pass faster by the modifyer sooo. . .ja, I'm a nummie
by kiseruyoru
Mon Feb 11, 2013 8:14 am
Forum: Bug reports
Topic: Research Rate
Replies: 2
Views: 947

Research Rate

The devil does this do? Doesn't seem to do anything at all.
by kiseruyoru
Mon Feb 11, 2013 6:21 am
Forum: Bug reports
Topic: Game freezes for 20 seconds on building removal
Replies: 2
Views: 800

Re: Game freezes for 20 seconds on building removal

Ditto --- dismantling anything causes a pause, as much as 20 seconds long, and just got my first crash, removing a small house. Also, awesome job not allowing dmp uploads XD I tried the wrong file first ha ha. Oh, specs -- Athlon II x4 645 processor, 6gb ram, Radeon 6700 series (forget which one and...
by kiseruyoru
Mon Feb 11, 2013 2:31 am
Forum: Bug reports
Topic: TEST RELEASE 0.39! YAY!
Replies: 64
Views: 20558

Re: TEST RELEASE 0.39! YAY!

AWESOME! I get to play this before I go backpacking over the US for, however long.

Just happened to check by and boom, awesomeness.