Search found 35 matches
- Tue Nov 15, 2016 3:37 pm
- Forum: Bug reports
- Topic: [SOLVED] [0.94.6] Crashing on load.
- Replies: 13
- Views: 1892
Re: [0.94.6] Crashing on load.
0.94.7 fixed the crash for me. Good job.
- Sat Nov 12, 2016 3:51 pm
- Forum: Bug reports
- Topic: [SOLVED] [0.94.6] Crashing on load.
- Replies: 13
- Views: 1892
Re: [0.94.6] Crashing on load.
I have exactly the same problem...when importing save game with research and buildings
- Tue Apr 19, 2016 9:31 am
- Forum: Bug reports
- Topic: [Minor][0.91.2] Rum ingredient inconsistency
- Replies: 4
- Views: 881
Re: [Minor][0.91.2] Rum ingredient inconsistency
Or we could have another type of booze introduced that would be made from cactus leading to more options
- Tue Apr 19, 2016 9:18 am
- Forum: Bug reports
- Topic: [0.91.2] Copper/electronics production chain broken
- Replies: 0
- Views: 247
[0.91.2] Copper/electronics production chain broken
Hello, my copper miners and electronics workbench workers refuse to go back to their workplace after hauling/picking up materials and the only way to get them back to work is to manually send them very close to the place in question... im uploading my save to dropbox: https://www.dropbox.com/s/1vpnl...
- Thu Dec 11, 2014 7:22 pm
- Forum: Bug reports
- Topic: v.70 hiring another person results in this
- Replies: 3
- Views: 1505
Re: v.70 hiring another person results in this
I have the same problem except in my case it wasnt cause by hiring anyone...just importing my squad caused this so i have my old squad plus a squad of clones. I dont remember researching and building a cloning vat either 
- Sat Dec 07, 2013 10:20 pm
- Forum: Bug reports
- Topic: People throwing ragdolled characters into the air
- Replies: 2
- Views: 509
Re: People throwing ragdolled characters into the air
Ok i cant seem to reproduce it...but its still glitchy...pick up one of the bodies nearby my main guy and then send him running somewhere....its funny as hell though
https://dl.dropboxusercontent.com/u/77859514/wth.rar
https://dl.dropboxusercontent.com/u/77859514/wth.rar
- Thu Dec 05, 2013 10:13 am
- Forum: Bug reports
- Topic: People throwing ragdolled characters into the air
- Replies: 2
- Views: 509
People throwing ragdolled characters into the air
Hello, i think this might be interesting for you Chris...i think i've just encoutered the same bug you wrote about on your twitter.... when my injured main character picked up some disabled bandit boss he started throwing him into the air repeatedly when i wanted to carry him to a nearby patrol for ...
- Sun Oct 13, 2013 10:11 pm
- Forum: Bug reports
- Topic: .50 Empty outposts
- Replies: 1
- Views: 369
Re: .50 Empty outposts
I can confirm this but there doesnt seem to be reason for this at all....so yes its quite a bit odd..
- Tue May 28, 2013 1:28 pm
- Forum: Bug reports
- Topic: Research BUG cant finish research
- Replies: 32
- Views: 19492
Re: Research BUG cant finish research
i think its caused by the research speed multiplier...if you have more guys working with eff higher than 1 the research will take longer instead of shorter time because instead of dividing the multiplier really multiplies the time needed to finish in fact if you use only one bench with less skilled ...
- Tue Apr 23, 2013 7:03 am
- Forum: Bug reports
- Topic: [Suggestion] Rebalance the Research bench
- Replies: 15
- Views: 8188
Re: [Suggestion] Rebalance the Research bench
its not automated anymore thats why it doesnt work
- Mon Apr 22, 2013 6:48 pm
- Forum: Gameplay
- Topic: Spontaneous Weapon Generation
- Replies: 8
- Views: 2818
Re: Spontaneous Weapon Generation
its not only clothes and weapons...i dropped some wheatstraw and bunch of traders came and picked it all up
- Mon Apr 22, 2013 7:22 am
- Forum: Gameplay
- Topic: a bad upcoming feature?
- Replies: 209
- Views: 65808
Re: a bad upcoming feature?
well the explanation for having no guns can be rather simple....nothing to make propellant with.... you need to have a very effective fast expanding explosive to have a decent gun but you arent all that limited when it comes to robotics where you can simply use batteries that are somewhat larger and...
- Mon Apr 22, 2013 7:13 am
- Forum: Gameplay
- Topic: Strength/Dexterity/Weapon skill
- Replies: 4
- Views: 1623
Re: Strength/Dexterity/Weapon skill
what id like to is if the increments are based on damage done/blocked or the number of attacks/blocks with the weapon
does anyone know the formulae for this?
does anyone know the formulae for this?
- Thu Apr 18, 2013 3:49 pm
- Forum: Modding
- Topic: Steel Bars for weapon smithing III
- Replies: 16
- Views: 11900
Re: Steel Bars for weapon smithing III
Yeah the final production happens really fast but the coal takes time because the steel producing AI doesnt use the storages properly for some reason....since i know nothing whatsoever about the AI in this game i cant really guess why though...even though a temporary solution it still works surprisi...
- Thu Apr 18, 2013 9:38 am
- Forum: Modding
- Topic: Steel Bars for weapon smithing III
- Replies: 16
- Views: 11900
Re: Steel Bars for weapon smithing III
I hope you dont mind if ill upload the fixed version for those unsure how to do it....or just too lazy to do it themselves :mrgreen: https://dl.dropboxusercontent.com/u/77859514/steelcreation.rar other than that it works like a charm thanks a lot Fulgore if you want me to remove the file just PM me ;)
- Fri Feb 22, 2013 1:11 pm
- Forum: Feature Requests
- Topic: [FEATURE] labour should increase strength
- Replies: 14
- Views: 7978
Re: [FEATURE] labour should increase strength
Labor of certain types should certainly affect strength. While mining for example, you would expect your strength to increase up to a certain point. There are other forms of labor available that would have no real effect on your strength, weaving cloth for example. weaving etc. should imho help wit...
- Thu Feb 21, 2013 7:46 am
- Forum: Bug reports
- Topic: Random crash
- Replies: 0
- Views: 391
Random crash
Just had the game crash for no apparent reason....i was building a large house and my squad members were all working on my outpost so no addition strain on the game from splitting the squad....
Attaching the crash dump
Attaching the crash dump
- Thu Feb 21, 2013 7:34 am
- Forum: Feature Requests
- Topic: [FEATURE] labour should increase strength
- Replies: 14
- Views: 7978
Re: [FEATURE] labour should increase strength
right, sorry didnt really know where to put it because its related to the currently tested version
its just funny to watch guys toil mining stone while their strength sits at 0
its just funny to watch guys toil mining stone while their strength sits at 0
- Wed Feb 20, 2013 9:39 pm
- Forum: Feature Requests
- Topic: [FEATURE] labour should increase strength
- Replies: 14
- Views: 7978
[FEATURE] labour should increase strength
I think it would make sense for labour to increase strength just as well as combat and walking while loaded do....after all, working in a stone mine would sooner or later make you quite strong BUT not extremely so because it will also put strain on your organism...it should probably only work up to ...
- Mon Feb 18, 2013 11:02 pm
- Forum: Bug reports
- Topic: Possible memory leak
- Replies: 5
- Views: 1386
Re: Possible memory leak
uh right....for those from UK or its colonies (former or not) it would be 1.2gig :P as if the damned world couldnt agree to have something common to everyone.... pretty much all of Europe agrees that it should be 1.2gb, Europe is where the culture comes from. But I digress, I've had a similar issue...