Search found 15 matches
- Thu May 17, 2018 4:53 pm
- Forum: Bug reports
- Topic: Bark Farm Merchant Dialog
- Replies: 3
- Views: 613
Re: Bark Farm Merchant Dialog
Had a similar issue with the Fishing Village on the Stormgap Coast. My guys went in and the farm merchant freaked out because my guy has skeleton limbs. In my case they attacked, though. I had garru and bonedogs and the shopkeeper attacking me, and the city guards came to their defense. I had to run...
- Thu May 10, 2018 7:28 pm
- Forum: Bug reports
- Topic: Sleeping neutral bandits can be picked up without kidnapping or KOing
- Replies: 0
- Views: 178
Sleeping neutral bandits can be picked up without kidnapping or KOing
Neutral sleeping bandits at Fort Simion can be picked up and robbed or walked off with without any of their allies caring, including Boss Simion himself. Here is a save with a character at the location - it's the character in Squad 2. https://drive.google.com/uc?export=download&id=1qM4cTUtExM-NL...
- Thu May 10, 2018 4:16 pm
- Forum: Modding
- Topic: What determines if an npc has the DC_IS_RECRUITABLE flag set?
- Replies: 3
- Views: 1053
Re: What determines if an npc has the DC_IS_RECRUITABLE flag set?
Hmm. Is that adjusted attack skill? Because the Berserker I recruited is at 33 and all I did was walk him to my base and feed him. He was injured and starving a bit when I pulled him out of the cannibal cage, so it's possible his adjusted skill was below 25 after the starving modifier.
- Sun May 06, 2018 5:50 am
- Forum: Bug reports
- Topic: Item disappearing when using right-click to take single item out of corpse. v. 0.98.24 [Fixed]
- Replies: 2
- Views: 484
Item disappearing when using right-click to take single item out of corpse. v. 0.98.24 [Fixed]
When I am using right click to loot items, it destroys the last item in a stack (or all the items when it's a single one). I noticed this when I killed my very first leviathan, then right clicked the pearl only to have it disappear. Upon checking with nearby iron spiders, I could reproduce the bug o...
- Sun May 06, 2018 4:53 am
- Forum: Modding
- Topic: What determines if an npc has the DC_IS_RECRUITABLE flag set?
- Replies: 3
- Views: 1053
What determines if an npc has the DC_IS_RECRUITABLE flag set?
I was looking at the construction set, and I can't seem to find where it sets DC_IS_RECRUITABLE. It looks for it in every single place where you have an npc joining the party, but I can't figure out what the requirements are and if you can modify them. Recruiting people in-game is just as confusing....
- Fri Apr 04, 2014 7:49 pm
- Forum: Modding
- Topic: Help needed: How do reactivate buildings for construction.
- Replies: 6
- Views: 2473
Re: Help needed: How do reactivate buildings for constructio
This comes a bit late since I haven't been on the forums in a while, but to get the lower end buildings constructable after you have researched higher end stuff you have to disable the ability to upgrade them. You have to edit the building, and where it has "Upgrades to" you have to remove...
- Thu Nov 07, 2013 5:14 pm
- Forum: Bug reports
- Topic: Broken rental beds 0.50.1
- Replies: 8
- Views: 2451
Re: Broken rental beds 0.50.1
It's not a fix for the issue, but you could save up money and buy an empty house in each town that you frequent and build beds in them. That's what I did. Simply looting a few dust bandit groups gives you enough money to do so.
- Wed Nov 06, 2013 5:22 pm
- Forum: Bug reports
- Topic: 0.50.3 Crafting benches consume resources again on loading
- Replies: 0
- Views: 284
0.50.3 Crafting benches consume resources again on loading
When loading a game, crafting benches often re-apply the resource costs of an item already in production - going negative resources if you don't have enough in the machine. I noticed this with chain mail crafting since it takes so long. I had 3 chain crafting stations at about 90% complete on chain ...
- Thu Mar 21, 2013 5:53 pm
- Forum: General
- Topic: Congratulations and questions regarding pre-ordering
- Replies: 5
- Views: 1500
Re: Congratulations and questions regarding pre-ordering
I'm pretty sure it's not going to be Steam exclusive. It's being sold on GamersGate, for instance, and in that case we may not even get a steam key based on the recent news post (I got it on GamersGate myself, but I personally don't really care about a Steam key). ... If you bought on Gamersgate, I'...
- Wed Feb 13, 2013 12:20 am
- Forum: Bug reports
- Topic: [Fixed]Game running slow/delay when clicking
- Replies: 13
- Views: 7309
Re: Game running slow/delay when clicking
Yea, it only seems to take a couple of minutes for it to start for me. A brand new game things respond instantly at first, but give it a couple minutes and it starts.
- Tue Feb 12, 2013 9:12 pm
- Forum: Bug reports
- Topic: [Fixed]Game running slow/delay when clicking
- Replies: 13
- Views: 7309
Re: Game running slow/delay when clicking
I'm getting the same. Whenever I click to go somewhere they always revert to their own AI for a few seconds before obeying - either charging at the enemies that I'm telling them to run from, or running away from the enemies I'm telling them to attack, or just standing there for a couple seconds befo...
- Tue Feb 12, 2013 8:34 pm
- Forum: Bug reports
- Topic: Traders inventory bug
- Replies: 6
- Views: 1718
Re: Traders inventory bug
Seems to be due to a lack of shop counters in the affected stores. None of the hat/boot/trader shops I've visited have more than the one counter, and since the boot trader is set up as the first merchant of the group it's always his shop that claims that counter and the other two are broken. I guess...
- Tue Feb 12, 2013 6:37 pm
- Forum: Bug reports
- Topic: Healing a fallen enemy makes them friendly and stops a fight
- Replies: 5
- Views: 4456
Re: Healing a fallen enemy makes them friendly and stops a f
I understand how short term and long term relations work. Attacking them is a short term relation thing only too. Here is the problem: Attack someone, beat them unconscious in 10 seconds. 10 seconds of relations being negative? no effect on long term, -1 at most if it takes you longer. Bandage them ...
- Tue Feb 12, 2013 4:53 pm
- Forum: Bug reports
- Topic: Healing a fallen enemy makes them friendly and stops a fight
- Replies: 5
- Views: 4456
Re: Healing a fallen enemy makes them friendly and stops a f
It could be changed to slowly tick up the positive relations when bandaging someone and only stop combat if it becomes positive again. That way instead of instantly going from -30 to 19 the second you start bandaging, you would have to bandage for a little while to get rid of the -30 before they eve...
- Mon Feb 11, 2013 8:14 pm
- Forum: Bug reports
- Topic: Healing a fallen enemy makes them friendly and stops a fight
- Replies: 5
- Views: 4456
Healing a fallen enemy makes them friendly and stops a fight
If you use first aid to heal a fallen enemy it immediately makes them friendly, causing their allies to stop attacking you. The way the faction relations works you can even end up with them liking you more after beating them up and then healing them since the negative faction instantly goes positive...