Search found 10 matches
- Tue Apr 30, 2013 8:56 am
- Forum: Feature Requests
- Topic: Marriage+Reproduction
- Replies: 59
- Views: 23322
Re: Marriage+Reproduction
Aging, as in dying of old age, I'm not sure yet about that, perhaps have it so that, as you age, your combat skills get less effective so it becomes easier for the game to kill you. Maybe even make their health, body part health as well, less and less as they age. This will eventually lead to their...
- Fri Apr 26, 2013 6:56 pm
- Forum: Feature Requests
- Topic: Split up the clan
- Replies: 5
- Views: 1954
Re: Split up the clan
when relationships are added for squad members then I can see this as making the game challenging because of squad mutiny being a possibility. But may I add to this idea saying that your enemies can alienate your squad members with tumours or bribes and unless you control it then they can turn quick...
- Wed Apr 24, 2013 6:58 am
- Forum: Feature Requests
- Topic: Ageing
- Replies: 13
- Views: 5947
Re: Ageing
Kind of a shame but i can see the problems of implementing thisskynet464 wrote:Aging has already been discussed, and it is the conclusion that it should probably not be in the game.
- Tue Apr 23, 2013 10:42 pm
- Forum: Feature Requests
- Topic: Ageing
- Replies: 13
- Views: 5947
Re: Ageing
That was not the main suggestion I said that if marriages and children were added the main suggestion is having characters ageiSuck345 wrote:Please search in the search box "marriage" and you will see that there's already a topic about it.
- Mon Apr 22, 2013 7:52 pm
- Forum: Feature Requests
- Topic: Ageing
- Replies: 13
- Views: 5947
Ageing
After playing the game for many hours it starts to get slightly stale, as you get all these pumped up squad members who are almost immortal, so I am suggesting that ageing is added meaning that after a certain point the character will die of age. Of course that seems unfair that your character just ...
- Sun Apr 21, 2013 5:33 pm
- Forum: Feature Requests
- Topic: Multiplayer/LAN
- Replies: 2
- Views: 689
Re: Multiplayer/LAN
It would have been a great thing to happen but chances of this are almost zero because of the various problems, however a M&B style multilayer at least would have been good.
- Tue Apr 09, 2013 1:41 am
- Forum: Feature Requests
- Topic: Player Store Counters Purchasing Goods.
- Replies: 12
- Views: 2701
Re: Player Store Counters Purchasing Goods.
I really think that a good thing would be that if a trader caravan arrives you get a little notification that asks you whether you want to start a trade (Accepting this can be set to automatically to pause the game). This could have a menu that tells you what they want and you also can choose what y...
- Thu Apr 04, 2013 9:48 pm
- Forum: Gameplay
- Topic: In lieu of update 0.40.5
- Replies: 36
- Views: 10204
Re: In lieu of update 0.40.5
For starters, rivers, in general, are a highly desirable commodity, so building on a river would invariably draw more attention from other factions then building out in the wastes. Especially so if the desert will remain the primary environ, but even still, to a lesser extent, any terrain type. Sim...
- Sat Feb 23, 2013 11:19 am
- Forum: Bug reports
- Topic: [Suggestion] Rebalance the Research bench
- Replies: 15
- Views: 8077
Re: [Suggestion] Rebalance the Research bench
As i have said in a different thread i believe that the idea of having scientists learn certain techs and keep it in their head would mean that there is a reason to be careful of where you place him so that you avoid accidental death. This can also be more fun if you could capture scientists from ot...
- Fri Feb 22, 2013 11:27 pm
- Forum: Bug reports
- Topic: Useless skill/worker issue with the upgraded research bench
- Replies: 12
- Views: 3603
Re: Useless skill/worker issue with the upgraded research be
I like the idea of having scientists learn certain techs as that would mean that there is a reason to be careful of where you place him so that you avoid accidental death. This can also be more fun if you could capture scientists from other factions and then force them into giving up certain techs t...