Search found 10 matches

by pirdulitis
Tue Apr 30, 2013 8:56 am
Forum: Feature Requests
Topic: Marriage+Reproduction
Replies: 59
Views: 23322

Re: Marriage+Reproduction

Aging, as in dying of old age, I'm not sure yet about that, perhaps have it so that, as you age, your combat skills get less effective so it becomes easier for the game to kill you. Maybe even make their health, body part health as well, less and less as they age. This will eventually lead to their...
by pirdulitis
Fri Apr 26, 2013 6:56 pm
Forum: Feature Requests
Topic: Split up the clan
Replies: 5
Views: 1954

Re: Split up the clan

when relationships are added for squad members then I can see this as making the game challenging because of squad mutiny being a possibility. But may I add to this idea saying that your enemies can alienate your squad members with tumours or bribes and unless you control it then they can turn quick...
by pirdulitis
Wed Apr 24, 2013 6:58 am
Forum: Feature Requests
Topic: Ageing
Replies: 13
Views: 5947

Re: Ageing

skynet464 wrote:Aging has already been discussed, and it is the conclusion that it should probably not be in the game.
Kind of a shame but i can see the problems of implementing this
by pirdulitis
Tue Apr 23, 2013 10:42 pm
Forum: Feature Requests
Topic: Ageing
Replies: 13
Views: 5947

Re: Ageing

iSuck345 wrote:Please search in the search box "marriage" and you will see that there's already a topic about it.
That was not the main suggestion I said that if marriages and children were added the main suggestion is having characters age
by pirdulitis
Mon Apr 22, 2013 7:52 pm
Forum: Feature Requests
Topic: Ageing
Replies: 13
Views: 5947

Ageing

After playing the game for many hours it starts to get slightly stale, as you get all these pumped up squad members who are almost immortal, so I am suggesting that ageing is added meaning that after a certain point the character will die of age. Of course that seems unfair that your character just ...
by pirdulitis
Sun Apr 21, 2013 5:33 pm
Forum: Feature Requests
Topic: Multiplayer/LAN
Replies: 2
Views: 689

Re: Multiplayer/LAN

It would have been a great thing to happen but chances of this are almost zero because of the various problems, however a M&B style multilayer at least would have been good.
by pirdulitis
Tue Apr 09, 2013 1:41 am
Forum: Feature Requests
Topic: Player Store Counters Purchasing Goods.
Replies: 12
Views: 2701

Re: Player Store Counters Purchasing Goods.

I really think that a good thing would be that if a trader caravan arrives you get a little notification that asks you whether you want to start a trade (Accepting this can be set to automatically to pause the game). This could have a menu that tells you what they want and you also can choose what y...
by pirdulitis
Thu Apr 04, 2013 9:48 pm
Forum: Gameplay
Topic: In lieu of update 0.40.5
Replies: 36
Views: 10204

Re: In lieu of update 0.40.5

For starters, rivers, in general, are a highly desirable commodity, so building on a river would invariably draw more attention from other factions then building out in the wastes. Especially so if the desert will remain the primary environ, but even still, to a lesser extent, any terrain type. Sim...
by pirdulitis
Sat Feb 23, 2013 11:19 am
Forum: Bug reports
Topic: [Suggestion] Rebalance the Research bench
Replies: 15
Views: 8077

Re: [Suggestion] Rebalance the Research bench

As i have said in a different thread i believe that the idea of having scientists learn certain techs and keep it in their head would mean that there is a reason to be careful of where you place him so that you avoid accidental death. This can also be more fun if you could capture scientists from ot...
by pirdulitis
Fri Feb 22, 2013 11:27 pm
Forum: Bug reports
Topic: Useless skill/worker issue with the upgraded research bench
Replies: 12
Views: 3603

Re: Useless skill/worker issue with the upgraded research be

I like the idea of having scientists learn certain techs as that would mean that there is a reason to be careful of where you place him so that you avoid accidental death. This can also be more fun if you could capture scientists from other factions and then force them into giving up certain techs t...