Search found 18 matches
- Wed Apr 24, 2013 8:19 pm
- Forum: Gameplay
- Topic: Is there any way to make a unit patrol in a set path?
- Replies: 4
- Views: 1558
Re: Is there any way to make a unit patrol in a set path?
It depends entirely on your play scenario. If your neutral with holy empire/ empire lords preferably the latter since the majority of holy empire lacks weapons currently, set it to bodyguard. The alternative is to do that with the police. Either way you should have one or two stronger guys (at least...
- Thu Apr 18, 2013 5:58 pm
- Forum: Gameplay
- Topic: Police stations
- Replies: 5
- Views: 1715
Re: Police stations
if your using .40x update to the newer version. I know brink's police station bugged out in that version (for me anyways) and didn't have cages in it until the next update.
- Thu Apr 18, 2013 5:43 pm
- Forum: Bug reports
- Topic: First aid and faction diplomacy issues
- Replies: 3
- Views: 810
Re: First aid and faction diplomacy issues
I currently have 5 relations with sand ninja and trader's guild. While I was bandaging them and shoving them on beds I was over 20 at some point, so it is possible to get over 20. How relationship works is you get X amount (a very small)of permanent relation points when you apply first aid, and a la...
- Thu Apr 18, 2013 5:39 pm
- Forum: Bug reports
- Topic: v0.42.0 - Characters unable to heal with Medic skill
- Replies: 1
- Views: 431
Re: v0.42.0 - Characters unable to heal with Medic skill
Hiya,
If they still aren't bandaged bandage them, and reload the entire game. (Not Import).
I'm not quite sure what you mean by permanent wounds but if you mean like broken limbs even after they're back to 100% hp for that part then reloading will solve the problem.
If they still aren't bandaged bandage them, and reload the entire game. (Not Import).
I'm not quite sure what you mean by permanent wounds but if you mean like broken limbs even after they're back to 100% hp for that part then reloading will solve the problem.
- Thu Apr 18, 2013 5:27 pm
- Forum: Bug reports
- Topic: Bug Reports
- Replies: 0
- Views: 424
Bug Reports
Version 0.42.1 Inventory bugs: 1. Bag bug. have one bag on the equipment inventory, and put another bag inside the equipped bag. Take the bag inside eq bag, and try to swap. It will generate a crash. Most likely due to the code fix with items not sticking to the mouse anymore after "inventory c...
- Sun Apr 07, 2013 10:03 pm
- Forum: Feature Requests
- Topic: Poll: Which feature of the 4/05 post do you want next?
- Replies: 11
- Views: 3021
Re: Poll: Which feature of the 4/05 post do you want next?
While new content would be very nice, If we're going to have nekkid characters after the art/character update I'd prefer that went first ;p. possibly empty backpacks or completely new chars/settlement, chris didn't specify? Unless if we get to keep our settlements in which case I'm all for new conte...
- Thu Feb 28, 2013 7:21 am
- Forum: Gameplay
- Topic: Martial Arts skill. Sword vs hand?
- Replies: 103
- Views: 59486
Re: Martial Arts skill. Sword vs hand?
Where did he say this? I don't recall there being a lot of info on what was planned for unarmed. Warrior monks (the kind you would see in a bleak setting where they need to survive) didn't favour unarmed combat. Some of them were the most feared warriors of their countries, too--using spears and sw...
- Fri Feb 22, 2013 6:22 pm
- Forum: General
- Topic: Installation issues.
- Replies: 5
- Views: 1973
Re: Installation issues.
I've tried that as well already
thanks though. Chris' solution should fix the issue when the patch releases XD.
- Fri Feb 22, 2013 1:05 am
- Forum: Off-Topic
- Topic: Real Combat
- Replies: 47
- Views: 19772
Re: Real Combat
While the spartan has much lower quality gear, (majority of their armor is bronze, compared to iron or even steel) the shield he possesses is a valuable asset in this fight. Spartan shields when readied in their fighting stance cover from the lower base of the helm all the way down to slightly above...
- Thu Feb 21, 2013 3:06 am
- Forum: Gameplay
- Topic: Martial Arts skill. Sword vs hand?
- Replies: 103
- Views: 59486
Re: Martial Arts skill. Sword vs hand?
I have heard a number of people say it really hurts to have a sword hit your hands, even with plate gauntlets, so that likely explained the unwillingness to showcase such techniques. I have heard that blade-grabbing is possible barehanded--but a people in accounts of duels have lost fingers attempt...
- Wed Feb 20, 2013 1:48 pm
- Forum: Bug reports
- Topic: Jailing Bug
- Replies: 0
- Views: 415
Jailing Bug
Version 0.33 Bug: When proceeding to jail a sand jounin in the leftmost cage of brink in the police station, it insteads floats halfway the cage's height and stays there unable to move from his current position and unable to be attacked. However all other functions appears to be normal. Police and C...
- Wed Feb 20, 2013 12:32 pm
- Forum: General
- Topic: Installation issues.
- Replies: 5
- Views: 1973
Re: Installation issues.
I've already tried that unfortunately. It just pops up with the same thing, which is really puzzling.
- Wed Feb 20, 2013 2:43 am
- Forum: Feature Requests
- Topic: Map travel
- Replies: 32
- Views: 8920
Re: Map travel
Maybe some sort of actual camel/horse/elephant wagon transportation? That also open up possibility of gold sinks, ambushes, giant bandit wagon raiding parties and possibly factional warfare. With scheduled wagon transportation, how early you book space and increasing cost/space left... stuff like th...
- Wed Feb 20, 2013 2:20 am
- Forum: General
- Topic: Installation issues.
- Replies: 5
- Views: 1973
Installation issues.
See I have this weird problem, I can install the game on desura and play it, everything's fine, my key works. don't really care if it says demo since I still have the full version, but here's the problem. It won't let me install the game with just the standalone installer package. It keeps saying yo...
- Wed Feb 20, 2013 2:01 am
- Forum: Gameplay
- Topic: Martial Arts skill. Sword vs hand?
- Replies: 103
- Views: 59486
Re: Martial Arts skill. Sword vs hand?
Low quality iron sand leads to low quality iron that needs to be folded many many times to get any real strength. Hence the characteristic look of the katana. eh, im fairly sure the characteristic look is due to the use of different alloys for the blade and back of the sword, causing the sword to c...
- Tue Feb 19, 2013 9:18 am
- Forum: Gameplay
- Topic: Encumberance Level
- Replies: 7
- Views: 2192
Re: Encumberance Level
I understand the percentage system ;p. The 100% i was referencing was when you click the help button the 4th? or 5th page shows a picture with encumbrance level at overloaded 100%.
The strength gain from walking says 100% bonus also. I haven't been able to reproduce that.
The strength gain from walking says 100% bonus also. I haven't been able to reproduce that.
- Mon Feb 18, 2013 11:10 pm
- Forum: Gameplay
- Topic: Encumberance Level
- Replies: 7
- Views: 2192
Encumberance Level
so after a couple days of playing and actually having the money to get myself to overloaded 100%. weight status. It doesn't seem like strength xp bonus will actually go to 100%? (Help tutorial screenshots). Just wondering is it possible to get 100% or was that some pre 0.33 version and it's actually...
- Mon Feb 18, 2013 10:00 pm
- Forum: Bug reports
- Topic: Crash+minor bug
- Replies: 0
- Views: 384
Crash+minor bug
Version 0.33 a Crash occurred on quickload while the merchant window was open. (I was trying to esc the merchant window but XD... forgot it doesn't do that) Consistency I can do it every few loads, it doesn't happen consistently though. Workaround. Don't press esc and have trigger fingers. Severity ...