Search found 7 matches

by Jose Del Frojo
Tue Feb 26, 2013 5:59 am
Forum: Bug reports
Topic: If i build an storage chest
Replies: 4
Views: 850

Re: If i build an storage chest

They removed the ability to sell furniture in .40.1
by Jose Del Frojo
Tue Feb 26, 2013 3:24 am
Forum: Bug reports
Topic: Unlocking Doors Bug
Replies: 2
Views: 569

Re: Unlocking Doors Bug

I think this is fixed as of .40.1
by Jose Del Frojo
Mon Feb 25, 2013 5:13 pm
Forum: Gameplay
Topic: Walls and Gates
Replies: 10
Views: 2889

Re: Walls and Gates

I would like to see the ability to attach more then one wall to another wall.
This way we could build a city with multiple gates... a private gated area (more secure) and a public one (less secure)

[note: sorry if this is off topic, but the title of the thread was 'walls and gates']
by Jose Del Frojo
Mon Feb 25, 2013 6:16 am
Forum: Bug reports
Topic: If i build an storage chest
Replies: 4
Views: 850

Re: If i build an storage chest

Similar report here (armor chest, not storage chest):
http://www.lofigames.com/phpBB3/viewtop ... f=9&t=2938
by Jose Del Frojo
Mon Feb 25, 2013 1:31 am
Forum: Bug reports
Topic: Major Bug .40
Replies: 10
Views: 1895

Re: Major Bug .40

Do you have the newest geforce video card drivers?
A new version came out last monday.
by Jose Del Frojo
Mon Feb 25, 2013 1:22 am
Forum: Bug reports
Topic: [Fixed] 0.40 bug: Change Armor Storage Sale price = crash
Replies: 0
Views: 346

[Fixed] 0.40 bug: Change Armor Storage Sale price = crash

Built armor stand in my shop (in a Saloon).
Loaded items into armor stand.
Changed from private to public.
Clicked on the c.2000 button (SALE PRICE) and Kenshi crashed.
Dump Attached.
Repeatable.

[Fixed, if by removing the option you consider that fixed :P ]
by Jose Del Frojo
Mon Feb 25, 2013 1:17 am
Forum: Bug reports
Topic: Unlocking Doors Bug
Replies: 2
Views: 569

Re: Unlocking Doors Bug

Also, when the doors are locked, those Player Characters accessing anything with a Gears Symbol (storage bins, bldg material makers) will unlock and open the doors before doing their assigned task. To get the doors closed, I have to build something. They're unlocked but at least they're closed.