Search found 15 matches
- Mon Feb 02, 2015 8:37 pm
- Forum: General
- Topic: VOTE: Help the dev team solve an argument
- Replies: 31
- Views: 12845
Re: VOTE: Help the dev team solve an argument
Numbers! Or it will be spamming right/left to get the "perfect" position if it is a large scale. 
- Fri Jul 05, 2013 7:29 pm
- Forum: General
- Topic: update 0.44.1?
- Replies: 8
- Views: 2650
Re: update 0.44.1?
Just me or did some icons disappear? Like armored hood and vizored helmet, they had icons in 0.44.0 but now in 0.44.1 they are either gone or invisible.. -.-
- Sun Mar 31, 2013 4:28 pm
- Forum: Feature Requests
- Topic: Squad Revamping Ideas
- Replies: 4
- Views: 1179
Re: Squad Revamping Ideas
Some more ideas perhaps? :) -Dismiss/guard/sandbox idle in a town, that can be rehired/join later. -Higher limit, and a design more fitted for more squad members? -Make a group, like the CTRL+number that's commonly found in RTS games, in some way. -Assign a squad member as a captain or something tha...
- Sun Mar 31, 2013 4:23 pm
- Forum: Modding
- Topic: [MOD] v1.0.1 Turmoil - Let's see some bloodshed!
- Replies: 17
- Views: 16824
Re: [MOD] v1.0.1 Turmoil - Let's see some bloodshed!
I've only met the "blackjacks", the other factions don't seem to show up.frigy wrote:Does this mod work for 0.4 version?
- Wed Mar 27, 2013 7:43 pm
- Forum: General
- Topic: Infinite Wingwang
- Replies: 11
- Views: 6982
Re: Infinite Wingwang
I found him and talked to him once. I backed out of the conversation because I thought he wanted to brawl. Later on I had a larger squad and was ready to kick his ass then found I could just pay him 5k. He seems well mannered to me though. Damn, I waited all this time for nothing? I was ready to fi...
- Tue Mar 26, 2013 2:26 pm
- Forum: Modding
- Topic: [MOD] Sand to Grass Texture mod
- Replies: 14
- Views: 10468
Re: [MOD] Sand to Grass Texture mod
I thought so as well, but I have everything maxed out. o.OHellhound1 wrote:Isnt the poppy up grass a graphical setting?
- Mon Mar 25, 2013 7:19 pm
- Forum: Modding
- Topic: [MOD] Sand to Grass Texture mod
- Replies: 14
- Views: 10468
Re: [MOD] Sand to Grass Texture mod
How did you add the grass? All I can see is the ground texture being changed, no grass popping up. o.O
- Mon Mar 25, 2013 4:14 pm
- Forum: Bug reports
- Topic: Catan trade building, can't enter.
- Replies: 2
- Views: 618
Catan trade building, can't enter.
Seems to be a pathfinding issue or just something misplaced, nor AI or my own squad can enter the building, they just walk around it and then stop at some point. Running 0.40.4. I can include screenshot if needed. EDIT: I realized that there are more buildings with this problem, I guess there's noth...
- Mon Mar 25, 2013 1:03 am
- Forum: Bug reports
- Topic: Minor building change bug.
- Replies: 1
- Views: 448
Re: Minor building change bug.
I haven't played the game prior the latest update, but I can find both a trade and police building. The police building is unmarked though, but it's next to the building where you buy weapons.
- Mon Mar 25, 2013 12:18 am
- Forum: Gameplay
- Topic: Question on second weapon slot
- Replies: 6
- Views: 1811
Re: Question on second weapon slot
I'm wondering this as well, hopefully the wiki starts to flourish now that the community got this big.
- Mon Mar 25, 2013 12:14 am
- Forum: Modding
- Topic: [MOD] Sand to Grass Texture mod
- Replies: 14
- Views: 10468
Re: [MOD] Sand to Grass Texture mod
Nice! I never liked the sand really... just looked too "dead".
- Fri Mar 22, 2013 6:38 pm
- Forum: Modding
- Topic: MOD - Eternal Vigilance: The Price of Pastry
- Replies: 56
- Views: 42353
Re: MOD - Eternal Vigilance: The Price of Pastry
The mod has been updated. Khans should no longer run away. I corrected a problem with evtpop version 5 where it would substitute all straw hats with stawberry hats. This change would persist without the mod forever due to file changing. Version 6 should repair this and have straw hats appearing as ...
- Fri Mar 22, 2013 6:25 pm
- Forum: Order / activation problems
- Topic: steam key
- Replies: 14
- Views: 6921
Re: steam key
It didn't show up for me first as well, but it did eventually pop up later.
- Fri Mar 22, 2013 4:01 pm
- Forum: Modding
- Topic: [MOD] v1.0.1 Turmoil - Let's see some bloodshed!
- Replies: 17
- Views: 16824
Re: [MOD] v1.0.1 Turmoil - Let's see some bloodshed!
Abit late, but more factions! Perhaps with bases that you can attack ;D
- Thu Mar 21, 2013 3:05 pm
- Forum: General
- Topic: Kenshi and its development time
- Replies: 14
- Views: 22264
Re: Kenshi and its development time
You'll get alot of attention now that it's purchable through steam
. The community there got flodded, like 72 threads in just one day...
EDIT: Perhaps a campaign or indie bundle would make a great advertisement to boost the community?
EDIT: Perhaps a campaign or indie bundle would make a great advertisement to boost the community?