Search found 26 matches
- Wed May 08, 2013 1:41 am
- Forum: Modding
- Topic: [MOD] More Items/Buildings
- Replies: 23
- Views: 16496
Re: [MOD] More Items/Buildings
eh im done modding this version of the game i may return when the game is completed, chris is going to add stuff that i unlocked so that leaves that part of the mod useless anyways XD... but for now i am done if anyone would like the mesh files i already created, i see no need for them to go to wast...
- Mon Apr 29, 2013 10:27 pm
- Forum: Modding
- Topic: I've Fallen and I Can't Get Up! [Solved]
- Replies: 4
- Views: 1962
Re: I've Fallen and I Can't Get Up! [Solved]
oh if your chest, stomach or head go into the crippled range (0 to -100) you are knocked out (or blood) if they get into the severed range (lower than -100) you die limbs, all the ones not mentioned, however, can go into the crippled range without you being incapacitated, although you will be hinder...
- Sun Apr 07, 2013 10:58 pm
- Forum: Modding
- Topic: [WIP] Star Wars Mod
- Replies: 67
- Views: 71388
Re: [WIP] Star Wars Mod
see i had/still have a hard time with the texturing part.... i did get it to the point where they are textured, although it doesn't have a reference point.... what i did was break all the pieces of the models that need different textures (rocks, water, leaves) into their own model file and put them ...
- Fri Apr 05, 2013 11:43 pm
- Forum: Modding
- Topic: [MOD] More Items/Buildings
- Replies: 23
- Views: 16496
Re: [MOD] More Items/Buildings
i think with proper texturing it'll look more worn
im really happy with how it turned out model wise - it was a really good idea, it needs a little bit more refining, but it is really cool XD
i don't have my desktop for the weekend+ so i won't be implementing it till i get it back - its in repair =./
im really happy with how it turned out model wise - it was a really good idea, it needs a little bit more refining, but it is really cool XD
i don't have my desktop for the weekend+ so i won't be implementing it till i get it back - its in repair =./
- Fri Apr 05, 2013 1:29 am
- Forum: Modding
- Topic: [MOD] More Items/Buildings
- Replies: 23
- Views: 16496
Re: [MOD] More Items/Buildings
It would be nice to see some nun-chucks--probably spelled that wrong---and throwing stars for ranged combat! that'd be cool - although i dunno how to apply physics so the nun chucks would look real, and at this point - the throwing stars would have the same problem as the gun =/ here's a glaive! ht...
- Thu Apr 04, 2013 9:26 pm
- Forum: Modding
- Topic: [MOD] More Items/Buildings
- Replies: 23
- Views: 16496
Re: [MOD] More Items/Buildings
I got it to work! Awesome new features :) You need to download the building unlock mod by elmonodara to have things show up in your build menu :) http://www.filedropper.com/buildingsunlocked_4 you shouldn't need that..... in the updated mod it'll fix it, i made it so they show up @koal those are go...
- Thu Apr 04, 2013 2:02 am
- Forum: Modding
- Topic: [MOD] More Items/Buildings
- Replies: 23
- Views: 16496
Re: [MOD] More Items/Buildings
yeah i updated it, none of the core files changed, just replace your food.mod file
it should also keep your progress on your techs - so.... that's cool
EDIT:
a hunting rifle:
http://i.imgur.com/3SKUWUp.png
the trigger trim may be too stylized
it should also keep your progress on your techs - so.... that's cool
EDIT:
a hunting rifle:
http://i.imgur.com/3SKUWUp.png
the trigger trim may be too stylized
- Wed Apr 03, 2013 11:58 pm
- Forum: Modding
- Topic: [WIP] Followers of the Gods Ver. 0.0.3
- Replies: 11
- Views: 7894
Re: [WIP] Followers of the Gods (a working title)
mind giving the .mod file?
i am betting it is either an ai goals problem or....
the gamedata overwriting info you've put in, it happens often with the base files, kinda sucks for editing ai and npcs
i am betting it is either an ai goals problem or....
the gamedata overwriting info you've put in, it happens often with the base files, kinda sucks for editing ai and npcs
- Wed Apr 03, 2013 10:24 pm
- Forum: Modding
- Topic: [MOD] More Items/Buildings
- Replies: 23
- Views: 16496
Re: [MOD] More Items/Buildings
oh - your right
i know what happened, the gamedata overwrote my changes....
so....
there's now a new link in the OP
i know what happened, the gamedata overwrote my changes....
so....
there's now a new link in the OP
- Tue Apr 02, 2013 8:54 pm
- Forum: Modding
- Topic: [MOD] More Items/Buildings
- Replies: 23
- Views: 16496
Re: [MOD] More Items/Buildings
@denninja yeah i was borrowing blunt since that has no weapons attached to it yet.... i edited the attack distance, along with the length and it produced the result i stated.... from how i understand it: attack distance in the combat techniques is the distance at which the person will consider using...
- Tue Apr 02, 2013 12:25 am
- Forum: Modding
- Topic: [MOD] More Items/Buildings
- Replies: 23
- Views: 16496
Re: [MOD] More Items/Buildings
oh hmm.... now i am actually having troubles.... whenever i set the reach of a weapon to a ridiculous amount (100+) the character using the weapon will stop and freeze at the beginning of the attacking animation until the enemy is close enough to attack.... anyone know a work around? i would be will...
- Sun Mar 31, 2013 6:34 am
- Forum: Modding
- Topic: [MOD] More Items/Buildings
- Replies: 23
- Views: 16496
Re: [MOD] More Items/Buildings
here's a pistol model i just finished!
http://i.imgur.com/E1kPwqD.png
EDIT 3/31/2013 4:19pm EST:
amidoinitrite?
http://i.imgur.com/EB4rCR5.jpg
#ModdingIsHard XD
http://i.imgur.com/E1kPwqD.png
EDIT 3/31/2013 4:19pm EST:
amidoinitrite?
http://i.imgur.com/EB4rCR5.jpg
#ModdingIsHard XD
- Sat Mar 30, 2013 4:55 am
- Forum: Modding
- Topic: [MOD] More Items/Buildings
- Replies: 23
- Views: 16496
[MOD] More Items/Buildings
i made a mod! DL link after the break this mod adds items, buildings, and some aesthetics to the game and provides new research objects... there are 2 custom buildings they can be seen here: http://i.imgur.com/7SPfKH0.jpg currently it adds this stuff: buildings made/enabled: research table 3 interme...
Re: Meshes
thanks for responding....
now to figure out textures/mapping
it has something to do with the xml file.......XD
now to figure out textures/mapping
it has something to do with the xml file.......XD
Re: Meshes
breakthrough!
figured it out
i can only use folders that already exist, not my own. i had created an extra folder to keep my resources organized, but i guess i cant do that.....
might wanna add that info to the basic guide XD
figured it out
i can only use folders that already exist, not my own. i had created an extra folder to keep my resources organized, but i guess i cant do that.....
might wanna add that info to the basic guide XD
- Wed Mar 27, 2013 9:05 pm
- Forum: Modding
- Topic: Possible Mod to reduce AI raids
- Replies: 5
- Views: 1929
Re: Possible Mod to reduce AI raids
im no expert on modding the spawns but the construction set is pretty straightforward here's a pic: http://i.imgur.com/eTJzwVA.png the green boxes are where you would navigate to the red boxes are numbers you can change to effect the spawns - im fairly certain that higher numbers = greater chance fo...
- Wed Mar 27, 2013 12:23 am
- Forum: Bug reports
- Topic: Small fuzzy fonts and stat window not fully shown
- Replies: 3
- Views: 672
Re: Small fuzzy fonts and stat window not fully shown
something was here Alright, thanks! That really did the trick and it's working fine now as to my report, so this thread can now be closed. I had missed the screen, mistaking the white box as an info box instead of actual settings. It would be good if this was more clear though. Maybe have a drop-do...
Re: Meshes
here's the crashdump generated directly after i try to build it
http://www.mediafire.com/download.php?d1b33ri96daw3ht
http://www.mediafire.com/download.php?d1b33ri96daw3ht
- Mon Mar 25, 2013 6:40 pm
- Forum: Modding
- Topic: Possible Mod to reduce AI raids
- Replies: 5
- Views: 1929
Re: Possible Mod to reduce AI raids
you could reduce the spawn rate of enemy squads using the construction kit
Meshes
i didnt see any info on creating meshes for the game (if it exists please point me in the right direction...) i have this simple mesh i made of a small oasis: http://i.imgur.com/OEY1FrH.png i exported it to a ogre mesh file, and then tried setting it up in game - but every time i try to build it - t...