Search found 91 matches

by Aku
Tue Mar 17, 2015 8:48 pm
Forum: General
Topic: A couple questions from a returning player
Replies: 3
Views: 1447

Re: A couple questions from a returning player

Thanks hatsune, I actually ran away before "proper" walls were even introduced. I had put ~ 70 hours into it and let it simmer for a few years. I'll try the navmesh thing (but shouldnt that be redone when you load the game in the first place?)
by Aku
Tue Mar 17, 2015 2:39 pm
Forum: General
Topic: A couple questions from a returning player
Replies: 3
Views: 1447

A couple questions from a returning player

Hey everyone, I bought kenshi a long, long time ago, played it for a good bit, then dropped off to let it simmer for a bit, and came back to give it another try, however I'm seeing some issues I thought were supposed to be fixed. First (well only): Walls. Judging by the forums here, they're not supp...
by Aku
Thu Jun 19, 2014 11:20 pm
Forum: Bug reports
Topic: [minor display bug] % done not displaying (experiemental)
Replies: 0
Views: 379

[minor display bug] % done not displaying (experiemental)

While building a structure, if you hover over condition, it seems like it's supposed to tell you how far along it is (since condition no longer seems to translate directly into % complete) however for the entire construction, it was reported as being 0% done
by Aku
Wed Mar 05, 2014 5:31 pm
Forum: General
Topic: Can we do something with all the spammers?
Replies: 3
Views: 1351

Can we do something with all the spammers?

update the Captcha, or something? Getting pretty annoying
by Aku
Mon Feb 17, 2014 7:28 pm
Forum: General
Topic: To chris, possible voice acting for free!!
Replies: 15
Views: 9296

Re: To chris, possible voice acting for free!!

to Milkman #2 listed in the credits? Well that sound like a late-night kind of film! /Troll-mode off I dissagree with you Aku, all ain't got to be rewarded. This kind of post is exactly what indie games need, just as community-made localization as in Space Engineers. Games like that are born of pas...
by Aku
Fri Jan 31, 2014 3:20 pm
Forum: General
Topic: To chris, possible voice acting for free!!
Replies: 15
Views: 9296

Re: To chris, possible voice acting for free!!

Well there was that one guy who got a job for makeing a Skyrim mod. But that guy didn't throw himself at bethesda saying "let me help make skyrim!" True, but skyrim wasnt made by an indie developer OR low budget. Therefor, games like kenshi need all the help they can get financially. I ta...
by Aku
Wed Jan 29, 2014 7:37 pm
Forum: General
Topic: To chris, possible voice acting for free!!
Replies: 15
Views: 9296

Re: To chris, possible voice acting for free!!

skynet464 wrote:Well there was that one guy who got a job for makeing a Skyrim mod.

But that guy didn't throw himself at bethesda saying "let me help make skyrim!"
by Aku
Mon Jan 27, 2014 5:31 pm
Forum: General
Topic: To chris, possible voice acting for free!!
Replies: 15
Views: 9296

Re: To chris, possible voice acting for free!!

Let me give you a piece of advice: Never offer anything for free, if you truly aspire to make it in ANY industry. Your time, your effort, everything is worth something. While you think you may be "breaking in", potential employers or clients will see you as being what you're offering: chea...
by Aku
Wed Jan 15, 2014 3:42 am
Forum: Gameplay
Topic: Athletics Modifiers on Armour
Replies: 5
Views: 1147

Re: Athletics Modifiers on Armour

is some armor affecting athletics, and some run speed?
by Aku
Mon Jan 13, 2014 12:29 pm
Forum: Gameplay
Topic: Trade Caravans
Replies: 4
Views: 1151

Re: Trade Caravans

I think that bug has been reported. So Far I have a adventurer trapped in my store as well.
by Aku
Mon Jan 13, 2014 12:27 pm
Forum: Bug reports
Topic: Crafting
Replies: 6
Views: 1134

Re: Crafting

Wouldn´t this be proper in a feature request? But could be interesting, place the worker in his spot, if all his jobs (if he had more) was busy or nothing to do, he grab a piece of junk or iron and "train" his iron molding skills, at least as long there was too much xD. No, not a feature ...
by Aku
Mon Jan 13, 2014 1:15 am
Forum: General
Topic: twitchin!
Replies: 1
Views: 709

twitchin!

I'll be broadcasting on Twitch here shortly. Come and watch if you're so inclined to do so
by Aku
Sun Jan 12, 2014 8:24 pm
Forum: Bug reports
Topic: Crafting
Replies: 6
Views: 1134

Crafting

So, I'm not sure if Chris considers this a bug, or a "feature", so I'm placing it here first. If you begin crafting, but don't have anything selected to craft, your skill will still advance.
by Aku
Thu Jan 09, 2014 1:43 pm
Forum: Bug reports
Topic: Minor Bug.
Replies: 1
Views: 445

Re: Minor Bug.

That looks... painful
by Aku
Thu Jan 09, 2014 1:41 pm
Forum: Bug reports
Topic: Cannibals took over my base (now with more WTF?)
Replies: 16
Views: 5042

Re: After import my HQ's ownership changed to United Cities

Tolwrath wrote:Related: Cannibals took over my base
Umm, thats this thread :D
by Aku
Sun Jan 05, 2014 11:52 pm
Forum: Feature Requests
Topic: mod coop ?
Replies: 7
Views: 2200

Re: mod coop ?

It had to be added when the game was first being made Multiplayer Um, when was the game being made multiplayer? I've never heard of that. I thought that the intention has always been to make it single player. It is, She was saying that if multiplayer was going to be part of it it should have been a...
by Aku
Sun Jan 05, 2014 10:14 pm
Forum: General
Topic: bad placement, or problem with traders?
Replies: 16
Views: 6882

Re: bad placement, or problem with traders?

I'm not even getting them to come visit though. Kinda lonely out here. Kinda why I picked the location, figured that the path leading to a town would be a good place but so far, no go.
by Aku
Sun Jan 05, 2014 7:22 pm
Forum: Bug reports
Topic: Crash at startup
Replies: 5
Views: 950

Re: Crash at startup

I think you need to zip the .dmp file and then you can upload it.
by Aku
Sun Jan 05, 2014 5:48 pm
Forum: Feature Requests
Topic: Suspend/pause orders
Replies: 1
Views: 473

Suspend/pause orders

So, as I'm sure we've all encountered, if you move a character who has an active orders list, they will arrive at their destination, and promptly turn back around and go back to what they're doing. This is bad if said activity you're trying to do is run away (say traders or other non fighting types ...
by Aku
Sun Jan 05, 2014 2:53 pm
Forum: General
Topic: bad placement, or problem with traders?
Replies: 16
Views: 6882

Re: bad placement, or problem with traders?

Thanks Hatsune, I figured that'd be it, but i also see posts about people getting traders, but only buying certain things