Search found 67 matches

by Revage
Tue May 29, 2018 6:05 am
Forum: Feature Requests
Topic: Purchase walls at Hub
Replies: 2
Views: 683

Re: Purchase walls at Hub

Yup, I'm familiar with that one. I was looking in the mean-time as an option to have the walls of Hub purchasable.
by Revage
Mon May 28, 2018 11:19 pm
Forum: Feature Requests
Topic: Purchase walls at Hub
Replies: 2
Views: 683

Purchase walls at Hub

I want to be able to buy the walls of Hub so that I can upgrade their defenses and have a living city. The ability to buy a plot where I can place wells, or a few wells in the town that can be purchased would also be be good.
by Revage
Sat May 26, 2018 7:14 am
Forum: Gameplay
Topic: Is it me, or is there a shortage of End game stuff to do?
Replies: 10
Views: 4144

Re: Is it me, or is there a shortage of End game stuff to do?

Make your own adventure! Free the slaves. Rob the weapons of the reigning parties. Purge the fog. Enjoy the chaos that the relationship engine can generate. I once sold a guy in to slavery, snuck in to break his cell open to turn him in for a bounty, got spotted by a bounty hunter who attacked me, w...
by Revage
Sat May 26, 2018 7:05 am
Forum: Feature Requests
Topic: Wheelbarrow/Handcart, Slavery, chopping up corpses
Replies: 3
Views: 626

Re: Wheelbarrow/Handcart, Slavery, chopping up corpses

Related to the slowed down movement when carrying people, I have a Hiver that I altered to have two Scout class artificial legs and one Industrial Lifting Arm. He can make his full 55 land speed while carrying a body. Try that, wayyy better than a cart. To lose legs efficiently, have a character sta...
by Revage
Sat May 12, 2018 5:31 am
Forum: Bug reports
Topic: Bark Farm Merchant Dialog
Replies: 3
Views: 613

Bark Farm Merchant Dialog

Two problems 1. The shop owner/merchant is labeled "Shop Guard" 2. He seems to have a dialog overlap with the Holy Nation farmers, because he began screaming about the Second Extinction when my character with robotic limbs entered. None-the-less, he did business with me and did not go host...
by Revage
Mon May 07, 2018 4:14 am
Forum: Bug reports
Topic: Holy Nation's lack of psychotic break
Replies: 1
Views: 481

Holy Nation's lack of psychotic break

So, I conducted a science experiment. I kidnapped a Holy Nation paladin and cut his leg off, then replaced it with bionics. When he woke up, he had no reaction to being part skeleton, nor did any of his allies react to the part-skeleton running in their midst. I'm calling it a bug. I was hoping for ...
by Revage
Sat Apr 21, 2018 4:53 am
Forum: Gameplay
Topic: The greatness Kenshi has become
Replies: 0
Views: 878

The greatness Kenshi has become

I took a screenshot while playing the other day, and I had to sit a while and take in everything that Kenshi has become. I've been playing this game since before it had sound, and I want to take a minute to acknowledge everything that has accumulated together to make the moment that comprise the gam...
by Revage
Wed Apr 18, 2018 4:17 am
Forum: Feature Requests
Topic: A 'max-aggro' AI setting
Replies: 2
Views: 706

Re: A 'max-aggro' AI setting

I've given the shift-attack setting some testing, it was useful for my caravan guards to increase their hostility but did not have the desired effect of engaging targets at max range, and did not impact my turret gunners performance at all. I would still like to see a higher aggression setting added...
by Revage
Sat Apr 14, 2018 9:15 pm
Forum: Bug reports
Topic: Yesterday's update on Experimental branch
Replies: 0
Views: 398

Yesterday's update on Experimental branch

I noticed a large download yesterday, I'm guessing it was a below-the-surface type of update. I've noticed a lot less crashing when toggling between squads throughout the world map, which is awesome. I don't think it has crashed once since, actually. It does seem to have made the path finding a litt...
by Revage
Wed Apr 11, 2018 7:14 am
Forum: Gameplay
Topic: playing limbs
Replies: 3
Views: 1015

Re: playing limbs

Seconded... my base is starting to look like a pound because raiders get stuck at the gate and get limbs blown off by the turrets. Then the dogs show up for play time. All of the dogs.
by Revage
Mon Apr 09, 2018 12:09 am
Forum: Off-Topic
Topic: Mensa
Replies: 45
Views: 128079

Re: Mensa

I read 'Mensa' and my mental auto-correct turned it in to 'menses'.
by Revage
Sun Apr 08, 2018 10:40 pm
Forum: Feature Requests
Topic: Surgical amputation
Replies: 20
Views: 3523

Re: Surgical amputation

Alternative method for getting rid of characters legs, take them to the Black Desert area with the acid rain. Have them wear rain gear but remove their shoes, their feet will melt off. I have a skeleton named 'The Baptist' that takes people to and from there to be reborn.
by Revage
Sun Apr 08, 2018 9:55 pm
Forum: Feature Requests
Topic: A 'max-aggro' AI setting
Replies: 2
Views: 706

A 'max-aggro' AI setting

I want to be able to set my base's turret gunners, and sometimes my caravan personnel, to begin engaging targets at maximum range. I've noticed my base gunners won't start shooting on hostiles until they're actively engaging some of my base squad members, which feels like a wasted potential for my l...
by Revage
Sun Apr 08, 2018 7:22 pm
Forum: Gameplay
Topic: [Balance]Tier 3 weapon smithing not profitable
Replies: 9
Views: 2168

Re: [Balance]Tier 3 weapon smithing not profitable

I have my crafters make Edge 1 and 2 weapons and it turns out nicely for profit, something like 6,700 cats for an Edge 1 Guardless Katana, which I found to be the most resource-efficient product relative to resale value. The problem you may run in to at that point is that many merchants don't seem t...
by Revage
Wed Apr 04, 2018 1:56 am
Forum: Feature Requests
Topic: skeleton changing out limbs freely
Replies: 5
Views: 1294

Re: skeleton changing out limbs freely

I have this idea hanging around my head of integrating the crossbow technology with an arm to trash their ability to pick locks, but provide a huge bonus to crossbow skill since it's their hand now. Maybe the six-barrel turret as a arm/hand hybrid replacement.
by Revage
Sun Apr 01, 2018 10:03 pm
Forum: Feature Requests
Topic: Surgical amputation
Replies: 20
Views: 3523

Re: Surgical amputation

As for robo-parts not enhancing everything uniformly.. very true, but for specialized purposes, they're great. I stole the Holy Phoenix and ran off at light speed thanks to masterwork scout legs. 27 speed hauling him on the shoulder. For amputations, I've selectively armored my guys to get the limb ...
by Revage
Sun Apr 01, 2018 8:03 pm
Forum: Gameplay
Topic: Prosthetic are awesome. So is kidnapping.
Replies: 3
Views: 1318

Re: Prosthetic are awesome. So is kidnapping.

As an alternative option right now, I carried him to the Black Desert, let the acid rain reduce him to an unconscious level again, then dumped him in town and gave him to my armor crafter to pack around. That didn't trigger the aggro or cause a bounty to generate on the other guy, he's just crafting...
by Revage
Sun Apr 01, 2018 6:54 pm
Forum: Gameplay
Topic: Prosthetic are awesome. So is kidnapping.
Replies: 3
Views: 1318

Re: Prosthetic are awesome. So is kidnapping.

Hmm.. yeah, that is posing an issue. I wonder if an item could be implemented as head gear, like a 'Black bag' item that would reduce perception to a critical threshold at which the person is no longer able to detect what's going on around them? Could be a system similar to limb damage beyond a limi...
by Revage
Sun Apr 01, 2018 3:10 am
Forum: Gameplay
Topic: Prosthetic are awesome. So is kidnapping.
Replies: 3
Views: 1318

Prosthetic are awesome. So is kidnapping.

So, with those scout legs your run speed can still be pretty incredible while carrying someone. I ran a two-man op to stealth K.O. my target, then had a skeleton with scout legs sweep him up. Stealther didn't even get a bounty, unseen K.O., and Holy Nation already hates skeletons.
King Theft.png
King Theft.png (4.13 MiB) Viewed 1318 times
by Revage
Fri Oct 27, 2017 5:24 am
Forum: Feature Requests
Topic: Finder's Fee
Replies: 7
Views: 1572

Re: Finder's Fee

Hatsune_Neko wrote:
Wed Oct 25, 2017 8:16 am
you can pick them up and drop them off at a slave building to get your cut.
That's a lot of walking.. there's desert lackies for that.