Search found 11 matches

by Mr_Irish_Man
Thu Mar 28, 2013 4:10 am
Forum: Modding
Topic: How to change starting stat's
Replies: 2
Views: 1615

Re: How to change starting stat's

changing stats 1. Open Forgotten Construction set and load gamedata.base 2. Click on game start offs 3. choose what start off you want to edit and double click it 4. under misc you will see money click on the numbers next to it to edit money 5. right click on character you wish to edit and then clic...
by Mr_Irish_Man
Wed Mar 27, 2013 6:38 pm
Forum: Modding
Topic: How to change starting stat's
Replies: 2
Views: 1615

How to change starting stat's

below is a link to a tutorial I have made on modding the starting stats.

http://www.youtube.com/watch?v=GJyR0vdE ... e=youtu.be

Please feel free to leave a response or feedback
by Mr_Irish_Man
Wed Mar 27, 2013 12:42 pm
Forum: Feature Requests
Topic: Terrain leveling
Replies: 6
Views: 1749

Re: Terrain leveling

That would all depend on what type of terrain you are trying to change but I don't think many people would like to just have flat foundation because it would make the appearance of their town or outpost or whatever type of group of buildings look sloppy so yes you would have to be able to change the...
by Mr_Irish_Man
Wed Mar 27, 2013 12:29 pm
Forum: Feature Requests
Topic: Terrain leveling
Replies: 6
Views: 1749

Re: Terrain leveling

I agree with the time consuming aspect but the expense not so much realistically yes it should cost more but say for a building that would cost 40 BM (Building Materials) ad say 10% to the cost to make the terrain level making that building cost 44 BM now instead and to add to what I previously said...
by Mr_Irish_Man
Wed Mar 27, 2013 10:18 am
Forum: Feature Requests
Topic: Terrain leveling
Replies: 6
Views: 1749

Terrain leveling

Hey why not make it so your people can level out terrain whether in the the building process or time added to it so the building can look more level and not randomly sticking halve way into a mountain or dune or having a piece of the terrain sticking through the rough of the building. I mean this wo...
by Mr_Irish_Man
Wed Mar 27, 2013 10:11 am
Forum: Gameplay
Topic: Enemy spawns
Replies: 3
Views: 1102

Re: Enemy spawns

I like your thinking mate, would sure be nice not to have random bandits spawn in your base and decide to kill all your characters
by Mr_Irish_Man
Wed Mar 27, 2013 9:46 am
Forum: Modding
Topic: [MOD] Harp's Combat Technique Balancing Mod
Replies: 23
Views: 21700

Re: [MOD] Harp's Combat Technique Balancing Mod

has it been finished yet with the update cause i just downloaded it and installed it and it doesnt work says something about being old mod type
by Mr_Irish_Man
Wed Mar 27, 2013 7:10 am
Forum: Modding
Topic: Possible Mod to reduce AI raids
Replies: 5
Views: 1962

Re: Possible Mod to reduce AI raids

How so kinda new to modding :?
by Mr_Irish_Man
Wed Mar 27, 2013 7:02 am
Forum: Modding
Topic: GOD MODE mod
Replies: 30
Views: 14219

Re: GOD MODE mod

Sydious wrote:If you want it that badly I can smash one together for you in about 2 mins
That would be amazing ^.^
by Mr_Irish_Man
Mon Mar 25, 2013 9:51 am
Forum: Modding
Topic: Possible Mod to reduce AI raids
Replies: 5
Views: 1962

Possible Mod to reduce AI raids

as the subject says is their any mods out their to reduce the ai's raids
by Mr_Irish_Man
Mon Mar 25, 2013 9:36 am
Forum: Modding
Topic: GOD MODE mod
Replies: 30
Views: 14219

Re: GOD MODE mod

I WANT :x