Search found 11 matches

by Death _Saved
Sun Apr 07, 2013 4:35 pm
Forum: Gameplay
Topic: Death
Replies: 5
Views: 1539

Re: Death

You called? ...oh wait.

This is pretty much common knowledge
by Death _Saved
Sun Mar 31, 2013 11:19 pm
Forum: Feature Requests
Topic: Wall Climb and more
Replies: 7
Views: 2524

Re: Wall Climb and more

Assault ladders which can be carried (while running like hell) by your followers to lay siege would be a good option for a basic siege tool which you can research, methods of use: 1-when dealing with low walls the attackers use it as an improvised ramp, the defenders can drop it by pushing it to the...
by Death _Saved
Sun Mar 31, 2013 11:10 pm
Forum: Gameplay
Topic: In lieu of update 0.40.5
Replies: 36
Views: 10198

Re: In lieu of update 0.40.5

TheCowabungaKid wrote:Well seeing that my suspicions regarding generators were justified (there had to be a drawback), I'm glad I built those 18 wind generators :D
Unless the area in which you placed them does not get much wind :P
by Death _Saved
Sun Mar 31, 2013 11:07 pm
Forum: Gameplay
Topic: character creation is unsafe!
Replies: 12
Views: 4093

Re: character creation is unsafe!

Personally i think having a create character option on the main menu would be good, it would allow you to focus on creating your character without any distraction like a desert hare hopping in the background, also it will allow you to save the character template that you just made so you can use it ...
by Death _Saved
Thu Mar 28, 2013 11:23 am
Forum: Feature Requests
Topic: Road System
Replies: 27
Views: 6895

Re: Road System

Also it would be great if a player can build an outpost near the road and donate it to the army/city guard to add more patrols to that stretch of the road depending on the size of the outpost.
by Death _Saved
Thu Mar 28, 2013 11:19 am
Forum: Feature Requests
Topic: Choosing game mechanics
Replies: 9
Views: 2784

Choosing game mechanics

So i noticed some people are demanding that the hunger and thirst mechanic be removed here is my solution to this problem. Add an option to disable it when starting a new game for those who don't want the added game play mechanic, but DO NOT let us be able to turn it off while we are playing in a ga...
by Death _Saved
Thu Mar 28, 2013 11:16 am
Forum: Feature Requests
Topic: Rationing
Replies: 2
Views: 657

Rationing

Would be cool to add a rationing skill (or maybe just include it into cooking) that will make people consume less food and drink and also give us a warning when we are at half supply, this skill should be an AOE as in anybody that doesn't have it but close enough to one who does they will still bene...
by Death _Saved
Mon Mar 25, 2013 11:00 pm
Forum: Feature Requests
Topic: Architect mode
Replies: 7
Views: 2000

Re: Architect mode

I never said anything about the grid being mandatory, if you want it just drag a box if not then just place buildings as we normally do.

Also added an extra point i forgot to put in.
by Death _Saved
Mon Mar 25, 2013 9:33 pm
Forum: Feature Requests
Topic: Architect mode
Replies: 7
Views: 2000

Architect mode

What id like to see in game is a building mode that would allow me to place a grid on an area via drag and drop, the grid would give me 2 options: 1- It would allow you to tell your PC to terraform the area by making it flat or adding cliffs and trenches. 2- It would allow you to build a more organi...
by Death _Saved
Sat Mar 23, 2013 8:36 pm
Forum: General
Topic: Multihead?
Replies: 1
Views: 772

Multihead?

In the game options there is an option named Multihead, is this multi threading and if so what is its in game effect (as in is it implemented correctly)?

My CPU is a 3570K
by Death _Saved
Sat Mar 23, 2013 8:34 pm
Forum: General
Topic: Incorrect username
Replies: 1
Views: 560

Incorrect username

The username i entered was Death Saved but it changed itself into Death _Saved, can this be fixed?