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Search found 11 matches
- Sun Mar 31, 2013 11:19 pm
- Forum: Feature Requests
- Topic: Wall Climb and more
- Replies: 7
- Views: 2524
Re: Wall Climb and more
Assault ladders which can be carried (while running like hell) by your followers to lay siege would be a good option for a basic siege tool which you can research, methods of use: 1-when dealing with low walls the attackers use it as an improvised ramp, the defenders can drop it by pushing it to the...
- Sun Mar 31, 2013 11:10 pm
- Forum: Gameplay
- Topic: In lieu of update 0.40.5
- Replies: 36
- Views: 10198
Re: In lieu of update 0.40.5
Unless the area in which you placed them does not get much windTheCowabungaKid wrote:Well seeing that my suspicions regarding generators were justified (there had to be a drawback), I'm glad I built those 18 wind generators
- Sun Mar 31, 2013 11:07 pm
- Forum: Gameplay
- Topic: character creation is unsafe!
- Replies: 12
- Views: 4093
Re: character creation is unsafe!
Personally i think having a create character option on the main menu would be good, it would allow you to focus on creating your character without any distraction like a desert hare hopping in the background, also it will allow you to save the character template that you just made so you can use it ...
- Thu Mar 28, 2013 11:23 am
- Forum: Feature Requests
- Topic: Road System
- Replies: 27
- Views: 6895
Re: Road System
Also it would be great if a player can build an outpost near the road and donate it to the army/city guard to add more patrols to that stretch of the road depending on the size of the outpost.
- Thu Mar 28, 2013 11:19 am
- Forum: Feature Requests
- Topic: Choosing game mechanics
- Replies: 9
- Views: 2784
Choosing game mechanics
So i noticed some people are demanding that the hunger and thirst mechanic be removed here is my solution to this problem. Add an option to disable it when starting a new game for those who don't want the added game play mechanic, but DO NOT let us be able to turn it off while we are playing in a ga...
- Thu Mar 28, 2013 11:16 am
- Forum: Feature Requests
- Topic: Rationing
- Replies: 2
- Views: 657
Rationing
Would be cool to add a rationing skill (or maybe just include it into cooking) that will make people consume less food and drink and also give us a warning when we are at half supply, this skill should be an AOE as in anybody that doesn't have it but close enough to one who does they will still bene...
- Mon Mar 25, 2013 11:00 pm
- Forum: Feature Requests
- Topic: Architect mode
- Replies: 7
- Views: 2000
Re: Architect mode
I never said anything about the grid being mandatory, if you want it just drag a box if not then just place buildings as we normally do.
Also added an extra point i forgot to put in.
Also added an extra point i forgot to put in.
- Mon Mar 25, 2013 9:33 pm
- Forum: Feature Requests
- Topic: Architect mode
- Replies: 7
- Views: 2000
Architect mode
What id like to see in game is a building mode that would allow me to place a grid on an area via drag and drop, the grid would give me 2 options: 1- It would allow you to tell your PC to terraform the area by making it flat or adding cliffs and trenches. 2- It would allow you to build a more organi...
- Sat Mar 23, 2013 8:36 pm
- Forum: General
- Topic: Multihead?
- Replies: 1
- Views: 772
Multihead?
In the game options there is an option named Multihead, is this multi threading and if so what is its in game effect (as in is it implemented correctly)?
My CPU is a 3570K
My CPU is a 3570K
- Sat Mar 23, 2013 8:34 pm
- Forum: General
- Topic: Incorrect username
- Replies: 1
- Views: 560
Incorrect username
The username i entered was Death Saved but it changed itself into Death _Saved, can this be fixed?