Search found 363 matches
- Wed Feb 17, 2021 11:20 pm
- Forum: Bug reports
- Topic: [1.00.50] Workers are not doing their jobs due to my complicated base on a cliff (please help)
- Replies: 1
- Views: 806
Re: [1.00.50] Workers are not doing their jobs due to my complicated base on a cliff (please help)
This irritating bug is still persisting and it's becoming really annoying...and I haven't gotten a single reply... Please, is there anyone that can help me?? It's already driving me crazy...
- Tue Feb 16, 2021 10:13 pm
- Forum: Bug reports
- Topic: [1.0.51] Crabs clipping through walls and allowing them to magically teleport on top (screenshot)
- Replies: 1
- Views: 822
[1.0.51] Crabs clipping through walls and allowing them to magically teleport on top (screenshot)
This has been really annoying for quite some time. The crabs that are situated near my base are somehow "teleporting" past my walls and able to reach my gunners. I assume it's because of the broken follow mechanic in this game. I finally have the screenshot proof to prove this: screenshot_...
- Tue Feb 16, 2021 11:47 am
- Forum: Bug reports
- Topic: [1.0.51] Athletics Bonus shows as Red in the extended character UI (with screenshot)
- Replies: 0
- Views: 758
[1.0.51] Athletics Bonus shows as Red in the extended character UI (with screenshot)
Athletics bonus shows as red on the extended character UI on the bottom left screen. And I've probably been noticing this since 2019. Maybe 2018. Or during the Holy Nation area-only Early Access. Should of reported this sooner. A cosmetic bug, but still worth occasionally putting alongside moderate ...
- Tue Feb 16, 2021 4:32 am
- Forum: Bug reports
- Topic: [1.0.50 - 1.0.51] Animals keep getting stuck at resource node with no pathfind correction
- Replies: 1
- Views: 745
Re: [1.00.50] Animals keep getting stuck at resource node with no pathfind correction
Bump. Issue still persists in 1.0.51 and no response. Crabs, Bulls, and Garrus are all affected.
- Mon Feb 15, 2021 6:32 am
- Forum: Bug reports
- Topic: [1.0.51] Cooking Stoves are turning themselves on when loading the game
- Replies: 0
- Views: 807
[1.0.51] Cooking Stoves are turning themselves on when loading the game
I've turned off the power of my old Cooking Stoves at a Small Shack I built during my initial outpost build-up so that my cooks don't ever use it. I've established my main cookhouse in an Outpost s-IV I've built. But every time I load the game file, I've noticed that the cooking stoves are automatic...
- Mon Feb 15, 2021 1:53 am
- Forum: Bug reports
- Topic: [1.0.51] Pack Beast is the leader of a "Caravan Visit" (with screenshot)
- Replies: 0
- Views: 854
[1.0.51] Pack Beast is the leader of a "Caravan Visit" (with screenshot)
I have a trade caravan visiting my outpost but they seem to be taking a very long time. As soon as I checked my base, I only see Garru pack beasts at the front of my gate. But when I inspected them, I suddenly noticed that the "Leader" of that Caravan was the Garru Pack Beasts themselves.....
- Sat Feb 13, 2021 11:37 am
- Forum: Bug reports
- Topic: [1.0.51] Crashed while trying to interact with people in Mongrel w/ Dump(s)
- Replies: 1
- Views: 718
[1.0.51] Crashed while trying to interact with people in Mongrel w/ Dump(s)
Finally, a crash dump after years of not generating one... The last thing I remember is that I managed to get to Mongrel, found and recruited Beep, and tried to interact with the crossbow shopkeeper. crashDump1.0.51_x64.zip [2/13/2021 3:24 PM EDIT] Well that's strange. It happened again, only this t...
- Wed Feb 10, 2021 7:08 pm
- Forum: Bug reports
- Topic: [1.0.51] Importing a game while players are inside makes red items brown (legal to loot)
- Replies: 0
- Views: 794
[1.0.51] Importing a game while players are inside makes red items brown (legal to loot)
Apparently, so it seems. If I import my game while I have my units inside a NPC town building, apparently all the items inside are now "legal" take (they're no longer red). This occurred to me in a Bar in Catun, when I was importing my game to get my newly subscribed mods to work. If vanil...
- Wed Feb 03, 2021 10:43 pm
- Forum: Bug reports
- Topic: [1.0.51] Leviathans are using their standing animation for "Sleeping on the ground"
- Replies: 0
- Views: 793
[1.0.51] Leviathans are using their standing animation for "Sleeping on the ground"
I just saw a "sleeping" Leviathan using their standing animation instead of their sleeping animation. Don't animals and creatures have their "sleeping animations?" Just saying because this is out of the ordinary...or are they designed this way? If vanilla is not the cause of this...
- Tue Feb 02, 2021 11:39 am
- Forum: Bug reports
- Topic: [1.0.51] I've been credited for "capturing" Skin Bandit leader when I killed him instead
- Replies: 2
- Views: 1108
[1.0.51] I've been credited for "capturing" Skin Bandit leader when I killed him instead
I've decided to just kill the Skin Bandit leader and leave him there instead of turning him in for a bounty at UC (and gaining positive rep). However, when I visited a UC town, I was told by a random patrolling Samurai that they congratulated me for "capturing" the Skin Bandit leader --- w...
- Tue Feb 02, 2021 11:28 am
- Forum: Bug reports
- Topic: [1.0.51] Traders/Invaders are using the wrong outer gate - How to change?
- Replies: 0
- Views: 772
[1.0.51] Traders/Invaders are using the wrong outer gate - How to change?
There was this trader that was on their way to visit my outpost. However, I noticed on the map that they're just standing there, right outside my wall, and not moving . So I had no choice but to talk and trade directly with them while they're still stuck. However, they were still standing there none...
- Mon Jan 04, 2021 3:50 am
- Forum: Bug reports
- Topic: [1.00.50] Workers are not doing their jobs due to my complicated base on a cliff (please help)
- Replies: 1
- Views: 806
[1.00.50] Workers are not doing their jobs due to my complicated base on a cliff (please help)
TLDR; I built a base on a Greenbeach cliff, but now for some reason my workers are not hauling, crafting, or farming, unless I open my main gate. I tried to build a wall perimeter of my base as a workaround, but to no avail. Please help me. I have by far encountered the most complex bug in this gam...
- Sat Nov 21, 2020 5:55 am
- Forum: Bug reports
- Topic: [1.00.50] Bountied at a Hive-claimed Armory in Greyshelf
- Replies: 0
- Views: 477
[1.00.50] Bountied at a Hive-claimed Armory in Greyshelf
Is the bounty system working as intended in Major Towns? My units just got bountied for "assault" in a Southern Hive Armory territory. The Southern Hive are a minor hostile faction, too. Are they even allowed to apply bounties? The last thing I heard was "Stop squirming, no-hive!"...
- Sat Nov 21, 2020 5:40 am
- Forum: Bug reports
- Topic: [1.00.50] Empty Police Barracks between Stobe's Gamble and Sniper's Valley
- Replies: 0
- Views: 493
[1.00.50] Empty Police Barracks between Stobe's Gamble and Sniper's Valley
I found an empty Police Barracks on the border between Stobe's Gamble and Sniper's Valley. Did the devs forget to fill in content? Or is this intentional? If I find more empty building locations like this, I'll update accordingly. I'm currently using mods for this. So if vanilla game isn't the cause...
- Sat Nov 21, 2020 4:58 am
- Forum: Bug reports
- Topic: [1.0.50 - 1.0.51] Animals keep getting stuck at resource node with no pathfind correction
- Replies: 1
- Views: 745
[1.0.50 - 1.0.51] Animals keep getting stuck at resource node with no pathfind correction
Kinda annoying. Animals following someone would often get stuck on resources nodes and not possibly pathfind themselves around it. Probably because the animals possibly ran into a "corner" of the resource node, and couldn't pathfind themselves around it. This keeps happening all the time i...
- Thu Nov 19, 2020 5:06 pm
- Forum: Bug reports
- Topic: [1.00.50] Crashed when attempting to transition map
- Replies: 0
- Views: 469
[1.00.50] Crashed when attempting to transition map
I was at the Skinhouse HQ waiting there until the weather was good enough to send my Humans and Shek in without harmful effects from acid rain. I thought I could check back on my base, because there is this awkward bug that's preventing my workers from smithing because the gate is closed (Istubborn ...
- Thu Nov 19, 2020 3:07 pm
- Forum: Bug reports
- Topic: [1.00.50] Rare Legion Scout Squad Attacking Skin Bandit Patrols without Opposition
- Replies: 0
- Views: 463
[1.00.50] Rare Legion Scout Squad Attacking Skin Bandit Patrols without Opposition
I happen to have spotted a Legion Skeleton squad roaming around the Skinhouse HQ while I'm plotting to destroy the Skin Bandits to stop them from raiding my base. One of Legion Skells seems to be shooting, but it seems like the Skin Bandits do not even care being shot at... But according to the wiki...
- Thu Nov 19, 2020 12:48 pm
- Forum: Bug reports
- Topic: [1.00.50] Exploit - Adv. First Aid Charge Don't Change When No available Inventory
- Replies: 0
- Views: 450
[1.00.50] Exploit - Adv. First Aid Charge Don't Change When No available Inventory
Detailed Title: Exploit - Advanced First Aid Kit Charges Doesn't Change When Right-Clicking to Refill Existing Kits When There's No Availiable Inventory Found an exploit regarding charges with the Advanced First Aid Kit. I was going into my own Medicrate to refill my squad's first aid kits and doin...
- Thu Nov 19, 2020 8:57 am
- Forum: Bug reports
- Topic: [1.00.50] Crab Raiders Declare Crab Tournament on Visiting Trade Caravan, Holds it at Another Town
- Replies: 2
- Views: 685
Re: [1.00.50] Crab Raiders Declare Crab Tournament on Visiting Trade Caravan, Holds it at Another Town
Hmm... I think I remember this happening before. Probably one or two years ago. It happened at Black Scratch instead. I'm not sure but the NPC Town Crab Tournament may have possibly stopped at Round Two, then the town guards got wrecked. After that the Preliminary rounds began and the town was in an...
- Thu Nov 19, 2020 8:46 am
- Forum: Bug reports
- Topic: [1.00.50] Crossbow Smiths are taking the wrong items
- Replies: 0
- Views: 476
[1.00.50] Crossbow Smiths are taking the wrong items
The "Storage: Crossbow Parts" is a variable storage crate that permits "crossbow-related parts" to be stored in it. Hinges, Spring Metal, etc. However, when my Crossbow Smiths attempt to fetch Crossbow Parts from the parts box for crossbows they're crafting, they get "Spring...