Search found 27 matches
- Tue Sep 27, 2016 7:51 am
- Forum: Feature Requests
- Topic: Literacy
- Replies: 1
- Views: 308
Literacy
I found 0 matches for Literacy so i assume something like this has not been suggested . Having character being able to read and write would be amazing. Paired with the idea that cites progress themselves and to have an on going economy would highlight both ideas. Messengers being sent from town to t...
- Tue Sep 27, 2016 7:42 am
- Forum: Feature Requests
- Topic: Craft an item indefintely
- Replies: 4
- Views: 661
Re: Craft an item indefintely
I second this idea.
Having automatic production lines would be cool. I bet the tech though however would be hard to come across.
Having automatic production lines would be cool. I bet the tech though however would be hard to come across.
- Tue Sep 27, 2016 7:39 am
- Forum: Feature Requests
- Topic: City Progression
- Replies: 2
- Views: 397
Re: City Progression
I would like that very much. Though a building limit would be needed unless it would go out of control. I research of building limits per out-post and for AI city's would be good. Though to counter act the such high progression raids would need to happen I I mean planed ones. From other cites. Not j...
- Tue Sep 27, 2016 7:33 am
- Forum: Feature Requests
- Topic: Wall building!! (Not actually building per say 'wall')
- Replies: 2
- Views: 422
Re: Wall building!! (Not actually building per say 'wall')
I've also found it hard to block off key choke points around elevated ground where a character can come up to a plateau, I would try to build a wall to cut off this choke point but instead I have to build a wall around the whole entire choke point rather then straight through.
- Tue Sep 27, 2016 7:30 am
- Forum: Feature Requests
- Topic: Better/Worse item info.
- Replies: 11
- Views: 1376
Re: Better/Worse item info.
Yeah it would completely eliminate my whole idea at that point.
- Tue Sep 27, 2016 7:27 am
- Forum: Bug reports
- Topic: Bags loses stack ability?
- Replies: 5
- Views: 1004
Re: Bags loses stack ability?
Not even hitting arrange is doing it for me, But I just noticed something. The items will never stack if they are stolen separately, picked up off the ground one by one, or sometime purchase them one by one. (Buying them or finding them while not stacked) However when put the items in the correct st...
- Mon Sep 26, 2016 12:00 pm
- Forum: Bug reports
- Topic: Bags loses stack ability?
- Replies: 5
- Views: 1004
Re: Bags loses stack ability?
Odd, I've always been able to stack my items in a shop keeps bag. And now it's not doing it. Wiki even says it's able to stack.
- Mon Sep 26, 2016 10:18 am
- Forum: Bug reports
- Topic: Bags loses stack ability?
- Replies: 5
- Views: 1004
Bags loses stack ability?
I had a mag that stacked and items that are stack worthy however the items just do not stack anymore and I have no idea why.
- Mon Sep 26, 2016 10:05 am
- Forum: Feature Requests
- Topic: Better/Worse item info.
- Replies: 11
- Views: 1376
Re: Better/Worse item info.
A better tutorial with info on what the numbers actually do would be cool and allow me to understand what is better anyway.
- Mon Sep 26, 2016 9:59 am
- Forum: Feature Requests
- Topic: Wall building!! (Not actually building per say 'wall')
- Replies: 2
- Views: 422
Wall building!! (Not actually building per say 'wall')
I've notice characters must be on ground level in order to build something. I'd like to suggest to be able to build while on walls. I've found walls are somewhat difficult to build in hilly terrain. Being able to build walls while being on top of an already built wall would be great then I'd be able...
- Mon Sep 26, 2016 9:51 am
- Forum: Feature Requests
- Topic: Better/Worse item info.
- Replies: 11
- Views: 1376
Re: Better/Worse item info.
I didn't know i'd get such criticism from just one suggestion in the forum, shows it's pretty active. Thanks for the advice but I still see my idea still worth while.
- Mon Sep 26, 2016 7:06 am
- Forum: Feature Requests
- Topic: Better/Worse item info.
- Replies: 11
- Views: 1376
Re: Better/Worse item info.
With knowing all that in mind then stat wise it would be "better".
It's up to you if you want to use light, med or hvy armor.
Same goes for weapons. Skill and item class does not matter here. I'm speaking about numbers and stats.
All other statistics are personal choice.
It's up to you if you want to use light, med or hvy armor.
Same goes for weapons. Skill and item class does not matter here. I'm speaking about numbers and stats.
All other statistics are personal choice.
- Mon Sep 26, 2016 5:26 am
- Forum: Feature Requests
- Topic: Better/Worse item info.
- Replies: 11
- Views: 1376
Better/Worse item info.
I would love to see a feature if you hover over an item you are not wearing and the game highlights the stats in red if they are worse or green if they are better then the current item. Colors or Arrows pointing up or down for better/worse. Also, maybe even by how much better it is; the stat differe...
- Sat Dec 26, 2015 7:42 am
- Forum: General
- Topic: Kenshi - Gameplay - Martal Arts
- Replies: 9
- Views: 7428
Re: Kenshi - Gameplay - Martal Arts
Being able to to kick while wielding one handed blades would be cool.
- Thu Aug 06, 2015 11:35 am
- Forum: Feature Requests
- Topic: Deco and walls (Other stuff)
- Replies: 2
- Views: 504
Re: Deco and walls (Other stuff)
Tunnels and or a way to scale cliffs also would be cool. I way to defend your town from that would be great as well. I really don't want to be ambushed by sand ninjas.
- Thu Aug 06, 2015 11:14 am
- Forum: Feature Requests
- Topic: Deco and walls (Other stuff)
- Replies: 2
- Views: 504
Deco and walls (Other stuff)
I really feel like there should be some battle station add on's for some walls. I already brought up the not enough nodes before in a post but there really should be light nodes on the walls as well as more nodes for turrets. By far walls IV is best looking in my opinion, they have battle stations a...
- Thu Aug 06, 2015 10:56 am
- Forum: Bug reports
- Topic: Turrets and walls.
- Replies: 0
- Views: 304
Turrets and walls.
Currently I do not get any height advantage for creating turrets on top of walls even ones that are 250m+ above ground. It's at 0%. Now these turrets are created freely meaning without the nodes. That brings another issue. Walls do not have any nodes. There are sometimes nodes but in spots I don't w...
- Thu Aug 06, 2015 10:44 am
- Forum: General
- Topic: Help with some things
- Replies: 3
- Views: 1001
Re: Help with some things
Squads name is automated to nameless (Number) Drag and drop from main character panel to squad box does not work. There was once a squad created for me and I deleted that, it had 9 characters in it. I only had nice units at that time. Once I created a new squad, there was not another squad box to dr...
- Wed Aug 05, 2015 10:10 am
- Forum: General
- Topic: Help with some things
- Replies: 3
- Views: 1001
Help with some things
**Solved** I was messing around with the map editor and created some roads I can't get rid of and there's a ugly splotch of black on the ground left as a result. Any way to remove roads? **Solved** I cannot find out how to add someone to a squad. There is only one squad with 0/10 people. How do I ad...
- Fri Feb 06, 2015 11:28 am
- Forum: Gameplay
- Topic: Hauling materials around my base... (0.71.3)
- Replies: 8
- Views: 2356
Re: Hauling materials around my base... (0.71.3)
Really though you should be posting this in the bug forum.